by Jirafalox » 08 Oct 2026, 13:40
Just a little feedback on the 1st point, in my opinion at least even the 25% is not enough. imo could be around 35-40% at 0 breath. Because I tested on clay and it doesn't feel like my character runs "slower" until it's literally 5% or less breath and I think it could start to happen a little earlier and when you're at 0 or very close to 0 be even more noticeable, like feeling your legs are very "heavy" to get up and running again.
Does the run acceleration loss start at around what point and it escalates linearly or it's like step by step? (ie. 5% at 50%, 15% at 25% and 25% at 5%)
And on the second point I think the precision bonus is fine getting a little nerf, but what I was trying to say or point out that it was given an "OP" feeling about the slider talent was how often it was happening and how easy it was to trigger with 2 stars so for example every time you are in "control" of a cross court exchange, if you decide to take the risk of going down the line, if you don't hit an accel to the line or very close to it, the other player will 100% get there and will always be while sliding (because every time you take more than 3 full steps to get to the ball you're mostly able to slide into the shot) so they only have to bother to aim because the sliding will make the "positioning" a non factor, so you get this dynamic of changing direction taking the risk and if you don't hit the perfect winner opponent will just get there and hit a perfect sliding shot back, even being able of hitting it back down the line with such depth and precision that it feels pointless to even take risks and just wait for the absolute easiest of balls to actually go for a "garanteed" winner, and also I think from those sliding positions out wide I see some shots with super low RPS (20-30) landing in everytime and having such depth and also skidding through the court because of the low spin and also the high speed granted by very high counter stat.
I think that going down the line with the normal shot at least, which is by default flatter, shouldn't be so easy specially from full stretch while sliding and off some somewhat low balls, you never hit the net doing that while sliding and I think you should hit it more often with the normal shot while going for the highest part of the net. At least the player should have the thought process of "ok I'm hitting from a defensive position while sliding on an already falling ball and I want to hit it over the highest part of the net, I should probably use the topspin strike for net clearance while giving up on some raw speed and penetration" and not just be able to hit a flatter shot off the slide from deep position and have it land deep and fast every time and barely hitting the net if at all.
That's my feedback on the 2 changes, which are highly appreciated btw!
Former World number 1 in Official Tour. Retired.
Australian Open 26'
Wimbledon 26
Word Tour Finals 25'
Paris 24', 25' Shanghai 25' Toronto 25' Miami 25'
A bunch of 500s and 250s
