1) Achievements are tracked from X to Y ; eg: from 2 to 10 ; I've read that if several achievements start at 1 from the same stat, they fail. I didn't check if it was still the case or not, so I just did that trick.
2) Reddish line => https://www.managames.com/tennismanager ... potentials
3) If you click nothing, the players will automatically rest with their training hours left => no need to click anything
4) I lowered the price of TEM1 to $10 on Steam last June ; it didn't change the fact that almost no one is buying it.
If people couldn't have paid more than $10 for TEM1, it'd not have a TEM2. I'm not exactly making a lot of money with these games ; they are super niche games, and there's 0 direct concurrence, exactly because it's almost impossible to turn in any profit from them. Even more, if I didn't reinvest 50% of TEM1 code into TE2013 and TEM2 into TE4, it'd not have been possible to make these games.
And if people couldn't pay more than $10 for TEM2 (or even $20), I wouldn't be able to work on releasing a few updates for it during the next few years, like I'm planning to.
In the past 3 months, TEM2 has been selling 50 times more than TEM1, with an average sale price 4 times higher ; so globally, price doesn't matter as long as it stays reasonable. $30 for the best tennis simulation ever made, with the possibility to both coach textual match & realtime match, and even play tennis by yourself, and with no other choice if you want a realistic tennis management experience, and all that without any in-app purchase, nor grind, nor pay-to-win, nor pay-to-save-time, I think it's still a pretty sweet deal nowadays... megadam
nothing has changed about that ; in doubt, just rename your Profile .ini to .ini-bak , and the game will generate a new one ; maybe it'll work better.