Racquet controls

General discussions about the version 2006 of Tennis Elbow

Racquet controls

Postby Guest » 14 Mar 2007, 21:53

Hi all,

I am a new member and just discovered this tennis game. I started play tennis (for real) a while ago, am looking for a realistic tennis for practice. This looks like the best tennis game out there so far. I have a few questions, and hope you guys/girls don't mind.

1) How realistic is the physics?
2) Is there a plan to allow 6DOF controller to directly control the racquet movement?

There reason I asked is that, being involved in VR for some years, there are inexpensive 6DOF controllers out there. The lastest being the wii remote, but there are others. If this game allows direct human control of the racquet, it can be the most realistic tennis game, no, I mean sim. When we play online, the REAL SKILL of the player is shown.

Of couse, this is just my opinion, and I am interested to hear your inputs.

Thnx.
Guest
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Postby BOPrey » 14 Mar 2007, 21:55

Forgot to login when I post. It was I.
BOPrey
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Postby manutoo » 16 Mar 2007, 20:16

Hello,

1. the ball physic is quite realistic (but not perfect) in 90% of cases
On very slow balls (ie: drop shots), and on very fast balls (ie: services, smashes), the trajectories are kinda inaccurate. It should be corrected in TE2007

2. No, no plan to do that...
I didn't look much about the wii, but it seems the movement detection is not accurate enough to simulate with enough precision your strike in the ball.
And if it's precise enough, then it'll be more than tricky to do the program part that can do the difference between a good technical strike and a bad one...
Moreover, playing with such device would raise trouble about how the player control his movements...
ManuTOO
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Postby BOPrey » 17 Mar 2007, 16:53

There are very accurate motion trackers out there, and they are coming down in price. (less than two hundred). Excuse my ignorence as I just picked up tennis. What is the difference between a good technical strike and a bad one. I always think if you can detect the position/speed/vector of racquet, you can calculate where the ball is going to go and wether it is going to spin, at which speed, and at which direction. Am I wong on this aspect?
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Postby manutoo » 29 Mar 2007, 08:10

Sorry for the delay to answer u...

The difference between a good strike and an average strike are only a few milliseconds, a few millimeters. I doubt handling a remote which has almost no weight could be ever accurate to simulate real tennis strikes, even if it should be accurate enough to be quite fun...

About the physic, at the very least, u're going to miss :
- the acceleration pondered by the weight of the racket
- the reaction of the ball in the racket, necessary to build the top spin effect (a good amount it's done between the interaction of ur wrist and the ball, at the ball impact) ==> if u can't feel when the ball touch ur racket, u can't do the needed movement correctly...
ManuTOO
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