The Fall of the Dungeon Guardians
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Post List

  • 17th Weekly Update : Life ain’t easy March 30, 2015
  • 16th Weekly Update : Tired week March 22, 2015
  • 15th Weekly Update : Busy & Intense Week! March 16, 2015
  • 14th Weekly Update : Almost Back on Track! March 9, 2015
  • 13th Weekly Update : Slow week March 2, 2015
  • Back to Dungeon Guardians ! February 25, 2015
  • Game Design Analysis : Legend of Grimrock 2 February 24, 2015
  • The importance of Lighting & Shadowing February 15, 2015
  • 12th Weekly Update : Level Design & Boss Fights February 8, 2015
  • 11th Weekly Update : Integration & Steam February 2, 2015
  • 10th Weekly Update : More Level Design January 26, 2015
  • 9th Weekly Update : Level Design & Lighting Challenges January 18, 2015
  • Game Design Analysis : Might and Magic X Legacy January 12, 2015
  • 8th Weekly Update : Level Design & Unexpected Events January 11, 2015
  • Game Design Analysis : Legend of Grimrock January 6, 2015
  • 7th Weekly Update : Holidays (again!) & Indie Stuff January 5, 2015
  • Game Design Analysis : Dungeon Master December 29, 2014
  • 6th Weekly Update : More Unity Roadblock & Holidays December 28, 2014
  • 5th Weekly Update : Creature Integration (bis) & 4th Environment December 22, 2014
  • 4th Weekly Update : Menu Design & Creature Integrations December 14, 2014
  • Beta 2 : looking for Beta Testers December 8, 2014
  • 3rd Weekly Update : Unity Roadblocks & Beta Testing December 8, 2014
  • 2nd Weekly Update : Talent System Tuning December 1, 2014
  • 1st Weekly Update : Bosses & Talent Trees November 25, 2014
  • The Story So Far November 24, 2014
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Recent Posts

  • Post-Mortem January 13, 2018
  • Afterlife : Updates & Marketing July 10, 2017
  • Gameplay Post Mortem : Meet the Idiots September 3, 2016
  • Technical Post Mortem : Building a game with Unity3D Engine February 21, 2016
  • Final Weekly Update : Treasure Hunt January 13, 2016
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