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52nd Weekly Update : Modding SDK

Posted on November 29, 2015 by manutoo
Dark Crypt (screenshot by fR0z3n.s0u1)

Dark Crypt (screenshot by fR0z3n.s0u1)

Last week went smoothly.

I still did a little bunch of bug fixes, but they were mostly for very special cases.

So I had time to finally work on a new important feature : the Modding SDK, including multi-mod & incremental mod support for the game !

You can find the SDK here : http://steamcommunity.com/app/409450/discussions/2/492378806378228784/ .

It even comes with 2 small Mods : 1 to replace the spiders by skeletons, for players with arachnophobia  ; and 1 with all the built-in portraits of the game, to change them or add new ones.

Except that, I got the answer from GOG : they said it looked like a good & interesting game, but were afraid it was too much of a niche game for their store (translation : it didn’t sell enough on Steam). :(

Actually, sales on Steam are not too bad and I’m relatively confident we’ll get to the point where the game will be worth the money and time invested in it.

Now, only the Steam Workshop support is missing. I hope to able to do it all this week, although I don’t have much idea of the amount of work it represents : it’s going to be a surprise..! :-P

I also should be able to publish the game on the Mac AppStore.

After that, I’m not sure where it’ll go. I still want to add the Scavenger Hunt to the game, so maybe I’ll finally do it… Or maybe take intensive holidays… Or maybe start to fiddle with my next game (ie: Tennis Elbow Manager 2, a tennis management game)… Or write documentation for the Level Editor and Modding the game…

Cya next week to see how everything will turn out ! :)

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Posted in Development Diary, Weekly Update | 7 Comments
« 51st Weekly Update : Blog’s 1st Anniversary, time to look back a bit ?
53rd Weekly Update : Store Stories »

7 thoughts on “52nd Weekly Update : Modding SDK”

  1. busyalien says:
    December 3, 2015 at 08:15

    How about Humble Store? DRM free please.

    Reply
    • manutoo says:
      December 3, 2015 at 09:57

      Hello,

      The game has just been released on Humble Store => https://www.humblebundle.com/store/p/thefallofthedungeonguardians_storefront ; but it only sell Steam Keys at the moment.
      If you want a nearly DRM-free version (ie: only based on a License Key), then you can order directly from managames.

      Reply
  2. Ed says:
    December 4, 2015 at 21:45

    I just game across your game on the Humble store today… great work! That’s a shame to hear GOG turned you down… with the Galaxy client now to download, install and keep my games updated, it’s my platform of choice for many games (of course, none of us can escape Steam so I have a ton of games on Steam as well). This games looks to be exactly what GOG’ers would want… dungeon crawl… skills… spells… level-up… immersion… etc. It’s certainly an improvement from the original Dungeon Master and Eye of the Beholder formulas, and even the Legend of Grimrock formula (which GOG is always featuring in sales and is selling like hot-cakes as far as I can see). We had a similar experience with GOG regarding our racing game… they said their customers are just not into racing games. It’s tough being Indie sometimes…

    Bought my copy of your game on the Humble Store just now and I’m looking forward to playing!

    Reply
    • manutoo says:
      December 5, 2015 at 03:18

      thanks ! :)
      Someone set up Dungeon Guardians in GOG Whishlist if you want to support it a bit more : http://www.gog.com/wishlist/games/the_fall_of_the_dungeon_guardians .
      I’ll talk about it in the next Weekly Update… :)

      Reply
  3. Ed says:
    December 5, 2015 at 06:50

    Voted up!

    Reply
  4. busyalien says:
    December 6, 2015 at 11:22

    I hope you’ll sell the drm-free option on the Humble Store if things don’t work out with GOG.

    Reply
    • manutoo says:
      December 6, 2015 at 14:47

      Once I won’t plan to do too much updates, I might do a DRM-free version for the Humble Store.

      Reply

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