Pheeeew, 3 weeks ago, there was 40 sounds in the game, now there are 450 !
I nearly have my ears bleeding1, but now I’m finally (almost) done with the Sound FX !
It’s a bit strange to hear the difference ; now, there’s growling, explosion and whzzzz everywhere in the combats, and it makes wonder how I didn’t miss all that while beta testing the whole dungeon a couple months ago2…
Anyway, now my planning just dropped under 2 months of work, so you should be able to enjoy all that soon. I guess it means the release date for end of September is still viable, although I might take 1 week of holidays in August to avoid my head exploding during the final rush. My planning also doesn’t account for the many little things needed on release (like setting up the payment stuff, packaging the game with an installer, etc.), so it might delay by 1 more week. It’ll also of course depends of the accuracy of my predictions for the final tasks I have to do.
The next one is to create the ending & the credits ; I hope I’ll be able to do all that in the incoming week, although I’m not sure it’ll be possible or not, as I’ll have to complete the little scripting engine I created, so it’ll be able to handle the special stuff I want to do for the ending sequence…
Same as usually, we’ll see where I stand in 1 week, cya !
I’m from the South of France, we have a slight tendency to exaggerate over here ↩
ok, I know why ; it’s because there was already all the sword sounds & a few grunts, so the battles were far from being completely quiet, and there were also the great ambiance tracks to accompany me during the exploration ↩