Tennis Elbow Manager
Manu TOO

Tennis game



I. Introduction
II. The Shareware
III. Menus
IV. World Tour

V. Players' attributes

VI. Training

VII. Tournament Match

VIII. Conclusion
IX. Order full version


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 I. Introduction 

Tennis Elbow Manager is a tennis game that let you become a tennis coach and manage your player.
To configure the controllers and the resolution, run "Configuration".

Minimum system requirements on Windows :

Recommended system requirements on Windows :

Minimum system requirements on Mac OSX :

Recommended system requirements on Mac OSX :


Tournaments :

Coaching :


 II. The Shareware 

Tennis Elbow Manager is a game published in shareware. You can play it and test it before to order it, but you have these limitations:

So if you want to play it without limit, you will have to register your version to enjoy the totality of the game. Once paid (by check, paypal, credit card, etc...), a key (a small file) will be sent to you by email, allowing you to unblock the game.

Order the full version now!

You can have a copy of this version on your hard drive or removable media for test only. You can't sell this version, but you can copy it freely to everybody, as long as you don't modify it.

If you regularly use this version, you should pay the authors to encourage them to continue to do quality products.


 III. Menus 

In the menus:

You control the little rotating ball with the Keyboard or the Mouse; bring the ball on any icon and click on the button 1 to activate the icon; when the ball is on an icon, its description appears in the bottom box.

Default icons:

In many menus, you will have a bar of icon on the right side. These icons give you access to the configuration menus about profiles, controls, sound, video, and misc options.

"Main" menu:

"World Tour" menu:


 IV. World Tour

Automatically saved games:

When you exit Tennis Elbow by clicking on the "Exit" button, your game is automatically saved, and you will go on from where you stopped the next time you launch Tennis Elbow.

Moreover, your game is automatically saved over the past 3 weeks of play, over 3 different slots ; therefore, in case of problem (ie: if the game crashes or hangs for a reason or another), you will still have the possibility to restart from a recent saved game.

/!\ Note : when you play in windowed mode, and you exit Tennis Elbow by clicking on the little cross on top right of the Tennis Elbow window, your current game will be also automatically saved if you are in a menu with the "Exit" button ; but if this button isn't there, it's possible that your game won't be saved ; in this case, you will lose all your progress since the last automatically saved game.

Men's Rankings:

Women's Rankings:

Number of sets:

Tournament type Normal Rounds / Final
Qualifications 2
Challenger & Future 2/2
Int'l Series 2/2
Masters Series 2/3
Grand Slam 3/3

If you activate the advanced options (within the "Misc Options" menus), a screen will appear when you create a new game, letting you set the number of sets as you wish.

The Masters:

You'll automatically participate in Masters if you are in the 8 best players when this tournament begins, or if you won a Grand Slam tournament. If not, you won't play it.
Its planning is a bit special. There are 2 groups of 4 players, and every player plays 3 matches. The 2 best players of each group will play semifinals, afterwards the 2 semifinal winners will meet in final.

The Davis Cup / Fed Cup:

These are team tournaments, each team representing a country. There are 4 singles matches and 1 double match per encounter. Each match victory earns 1 point and 1st team to reach 3 points wins the encounter and can progress to the next Cup's round.

First 2 singles occur on Friday ; doubles is on Saturday; last 2 singles are on Sunday.

There are 2 leagues. Main league is composed of the 16 best countries competing over 4 rounds to win the Cup. The Qualies league is composed of 32 countries ; they play 2 rounds between them. Then the 8 first round losers from the main league will meet the 8 2-round winnners from the Qualies league to do play-off. The winner of the play-off will be in the Main league the following next year, and losers will be in the Qualies league.

When your player is accepted in a round, he'll get a motivation bonus, one for each competition is playing ; he'll also get a 10% experience bonus from his matches.

How to change the World Tour's players:

You can edit the players by opening the "Data\Players.*.ini" files with an advanced text editor (these files are quite big, so better to not open them with the Windows Notepad).


 V. Players' attributes 

Each player is defined by 4 kind of attributes :

Playing styles:

When starting a new game, you will have to make several choices, including the playing style of your main player. This choice is very important as it will define the main comportment of your player, and on what surfaces his game will be the most efficient. There are 6 styles :

Depending of the playing style, some skills will be more important than others :

Playing style
 Technical skills
Physical skills
Mental skills
Defender rally skills, especially the forehand and backhand consistencies, passing speed, stamina, tonicity, reflexes tactic, positioning, self confidence, motivation
Power baseliner rally skills, especially the forehand power and backhand consistency (or the opposite)
positioning, self confidence, motivation
Puncher rally skills, especially the forehand power and backhand consistency (or the opposite)
positioning, self confidence, motivation
tactic, positioning, self confidence, motivation
Volleyer volley skills
positioning, self confidence, motivation
Counter rally consistencies, passing, counter speed tactic, positioning, self confidence, motivation

The less the player will be at the volley, the less he needs to have good volley skills.


Each talent gives some little bonus to the player:


The skill percentages show the different level of abilities of the players.

The surface skills don't show the player innate abilities to play on each kind of surface. They only show if he's currently used to play on each different type of surface : they raise and drop quickly, depending on what surface the player is currently playing or training.

Some skills will be more effective and/or useful on fast surfaces, like service and volleys, and other will be more effective and/or useful on slower surface, like forehand/backhand powers and consistencies, and stamina.

If you don't train them, most skills will lower over the time ; the higher they are, the faster they'll drop off.

Favorite Double Partner:

When you look other players' character sheet, you can see the "Favorite Partner" button (2 rackets, the symbol for Doubles) : if you click on it, the player will be added to the double partner selection list (available from the "Planning" tab of the "Coached Players" menu), but only when he's free and doesn't already have a partner ranked better than him, and when you're ranked well enough for him (you can have only 1 "Favorite Partner" at the time).


 VI. Training

The training screen in the "Coached Players" menu allows you to trains your players to raise their skills, and therefore make them tougher competitors !

You can train all technical skills and mental skills directly : just click on the skills you want to train. But to train mental skills, you'll need to have some experience points available ; such points are earned during tournament matches.

You cannot train surface skills directly : they raise when you practice other skills or play matches on them, and lower when you didn't play on them for a while.

You cannot train physical skills directly either : you have to choose a type of training which can influence several skills at once :

Type of training
Main improvements
Side improvements
Footing Stamina Tonicity, Speed, Forehand & Backhand powers & consistencies
Body building Strength, Tonicity Stamina, Forehand & Backhand powers, Concentration
Bicycle Tonicity, Stamina Concentration, Speed
Swimming Stamina, Tonicity Concentration, Forehand & Backhand powers, Speed
Sprint Speed, Tonicity Reflexes, Stamina
Yoga Not tiring Concentration, Cold blood, Tonicity, Reflexes

From the physical training selection, you also can rest, which raise your short term & long term forms.

Difficulty Level:

The difficulty level influences 3 game aspects :

  1. the training efficiency
  2. the speed at which skills lower
  3. the skill potentials

These 3 parameters are lower when the difficulty is higher, even the #2, which means overall, the skills change more slowly, in better or worse, in higher difficulty levels.


When your player trains, he will get tired, more or less depending of the type of training. His energy is represented by the Short term form and the Long term form. The short term form raises and drops a lot faster than the long term one, but it can't raise above the long term form. When your player's short term form reaches 0%, he's exhausted and can't train anymore : he can only rest for a while.

Your player also needs his short term form to play matches, so be sure to send him to tournament fresh enough !

On trip, forms' recovery is also faster when traveling on higher class of plane, and sleeping in higher class of hotel.

Combo training:

All technical skills (except top spin) can be trained by combo of the same type : rally, service, special, volley.

When you're doing a combo training, it gives a bonus shown in the help bar. Example : doing 6 hours of rally training is 50% better than doing 1 hour on each of the 6 rally skills.

Most important skills:

  1. Concentration : this mental skill defines the frequency at which a player will have a bad day, with low energy; the higher it is, the fewer it will happen
  2. Consistency : this mental skills defines how much the player's energy can lower, on a bad day
  3. Service skills : as it's the 1st strike of every point when a player serves, the service is very important
  4. Cold blood : this mental skills defines the frequency at which a player will be stressed in important moments, and when playing against an opponent less strong than him : in this case, his level will lower a bit, but only to his opponent's level, at worst
  5. Return & reflexes : as it's the 1st strike of every point when a player returns, the return is very important, and these 2 skills are the most important to do successful returns
  6. Stamina & strength : a good physical condition is very important in modern tennis, and it's start with a good stamina and a decent strength as it influences other skills' potentials (see below)
  7. Rally skills : once the serve & return played, the rally are the most used skills, and thus, are often quite important, unless for players volleying a lot


Each skill has a maximal value, called potential, which is almost impossible to surpass. Your main male player has all his potentials to 90-100% (depending of the difficulty level), but the additional players you could hire will have lower potentials. Your main female player has all her potentials to 90-100%, except for most physical skills which are lowered compared to male players.

But some skills' potentials depends of other skill values. The main example is the strength skill : if it's too low, it will limit your forehand, backhand and service powers, as well as your smash and top spin skills.

The most close of its potential a skill is, the longest time it will need to raise.

When your player will get older, his physical potentials will lower.

With a lot of training, you can still raise a skill above its potential, but it takes much more time than when it's under its potential.
The only skills you can't raise above their potentials are the Short & Long Term Forms.

In the character sheet, each skill potentials is symbolized by the little vertical blue smoke ; if it's thin, it means you know the potential of this skill ; if it's large, it means your potential detection is too low, and thus, the potential of this skill is somewhere inside the smoke.

Top Spin:

Top spin is a really special skill, in the way it's the only skill you can train to lower it in addition to raise it.
Top spin gives your player a bonus on clay & slow surfaces (higher for rally players, and lower for volley players), but it makes your player tired a bit faster, whatever the surface is.
The lower the top spin is below 35%, the higher your player will get an handicap on slow surfaces (ie: clay).
The higher the top spin is above 35%, the higher your player will get an handicap on fast surfaces (ie: grass, indoor).
At 35%, the top spin is neither a bonus nor a handicap.

So basically, if you have a volleyer playing on fast surface, you'll prefer to have a low top spin, and if you have a defender playing on clay, you'll prefer to have a high top spin.


Your player's motivation slightly goes up when you win, and goes down when you lose. It should get a more noticeable boost when you win a tournament.
Motivation's variations also depend of secondary elements like your available money, the class of hotel & plane your player takes, etc...

Practice with a player:

When your player is at a tournament, or at the coach center with other coached players or with a sparring partner, he can then practice with another player.

Practice gives a great training bonus, but you can't choose which skills will benefit from it. Moreover, the most close your player's level is from his opponent's level, the most effective the practice will be.


You can hire assistants, sparring partners and specialized trainers for your players. To see what bonuses your players get from the team members present with him, look the "Team" screen in the "Coached Players" menu.

There you can see your player current location at bottom of the screen, all your team members, with their current location displayed in the help bar when you put the mouse cursor on their name, and the different bonuses for all types of training.

You can also decide which players will pay for each trainer wages, and what player the trainers will travel with.

If your player doesn't travel with the coach, then he will have a 25% handicap on his motivation. If he's traveling with an assistant, this handicap will be lowered by the assistant skill percentage of the assistant.


 VII. Tournament Match 

The goal of your training is to make your player able to win tournament matches. It won't be an easy task, and you will probably need several weeks of hard work before to win your 1st match !

Entering a tournament:

To enter a tournament, you have to go to the "Planning" screen, within the "Coach Players" menu. There, you can register your player for all tournaments within 1 year ahead, except the 3 or 4 next weeks : you have to decide early and wisely where your player will play. But depending of his ranking, your player can't enter any tournament you want : you'll have to pick a tournament where he could either enter directly or at least enter in the qualification draw. The game will warn you when you try to register your player in a tournament and your player isn't ranked well enough.


Surfaces can be slow, normal, or fast. A slow surface means the players have more time on it to prepare their strikes, thus it's easier to do ground strokes, successful passings and returns ; a fast surface means the players have less time to prepare their strikes, thus volleying is more efficient, as well as service ; a normal surface is the average between slow & fast, and thus it doesn't advantage any particular kind of play.

Here the speed for each surface in the game :

Surface Type Speed factor
Clay slowest -1.0
Synthetic mild slow -0.25
Cement normal 0
Blue-Green Cement mild fast +0.25
Indoor Hard fast +0.5
Indoor very fast +0.75
Grass fastest +1.0

Match tactics:

Before each match, you'll have the possibility to define several tactics for your player :

Once you're ready, click on "Start Match" !

Match progress:

On the Match screen, you can see the short term form, the energy and the stress of every player. The Match energy depends of the Energy Max, the Form of the day and the Energy spending.

Match Energy = Energy Max x Form of day x Energy spending

The form of the day represents your player ability to take advantage all his available energy on this specific day : sometimes, your player is in a bad day even if he's not truly tired, so he just can't play his best tennis.

The Energy Max depends of the Short term form and the Stamina. As long as the short term form isn't below a certain level, the Energy Max is at 100%, after it will lower till 0% with the short term form. This level depends of your player's stamina :

Level = 100 - Stamina x 0.8

Example : if your player has a 50% stamina, then as long as his short term form won't be under 60%, he'll have a 100% Energy Max ; below 60%, it'll lower from 100% to 0%.

During the match progress, the little ball shows who's serving. If a break is achieved, "Break" will appear on the side of the player / team who did it.

You can change the speed of the match with the "Speed" setting on top left.

Match bonus:

For each player, you can see the list of possible bonuses. A bonus is greyed if a player doesn't have it. Bonuses depend of the interactions between the 2 opponents' skills.

Most bonuses only apply to singles, not to doubles.

Here the list of all bonuses :

Each bonus is very small, about 1% of your player's total force if he's very skilled, but up to 10% if he's a total beginner.


 VIII. Conclusion 

Have fun with Tennis Elbow Manager !


- Emmanuel Rivoire (aka ManuTOO)
- Music : StockMusic.Net
- Localization : German by Daniel & Wolfgang Woeger, English by Rob4590, Croatian by Blacky
- Quality Assurance : Wolfgang Woeger, Eric Rivoire, Rob4590, Aldecius, jolamouche


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