Pfff, this is a big one done here ! I feel more heart lighted already !
Indeed, now TEM2 can be seen as complete, although I'll likely continue to improve it over the years, alongside TE4.
And the main things done in the v1.0b are also for TE4, and the 1st one is even more important in TE4 than in TEM2 : now, when starting on the Junior Tour, it'll be much easier to win your first matches, and then your 1st tournament. Before it could take years !
Also, the fictional players will have a better variety in their generated names as I added an additional player name base for that only purpose.
As expected, making the game handles the old Tour bases & new ones at the same time proved to be a nest of bugs, but apparently not as bad as I had expected, as after a couple of updates, the v1.0b seems stable enough. The most tricky part was to handle the Load/Save screen to show or not the "Invalid" state ; it now involves detecting & caching some specific details for each Tour base and thus requires to load them depending on the exact configuration : men/women, new/old bases, modded/unmodded, game in progress bases / saved game bases.
But it's a really good thing done, because now I won't have to hesitate so much if I feel the Tour bases should be updated, as the users won't lose their current saved games anymore.
It'll create a few additional headaches though : some users will be stuck with old bugs from the old bases, as long as they don't start a new career. For example, there were a lot of players not playing in the year 1992, making a few draws with missing players. So these users might report thing that are long fixed, but I'll have to check every time if they use the new bases or the old ones.

TE4 all the way !
This means now I can focus nearly 100% on TE4, and hopefully the pace will be pick up a bit. Nothing too crazy as I still have a young boy plus a baby at home, who eat up a lot of my time.
The next step is to finally finish the integration of the female customizations (mostly the hairs). It should be done by the end of the week (I feel I have already written this 2 months ago
).The male production should be nearly done soon as well.
Then I'll focus on the gameplay, to iron out the little issues that keep being reported. Once done, the game may be ready for the Early Access tag, and gets a demo shortly afterward.
So cu soon enough to see how all this will go. (likely horribly, as usually
)A comment, cheer or question about this mini-blog ? => viewtopic.php?p=267029#p267029


