Question about possiblity of cheats and about angles

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Question about possiblity of cheats and about angles

Postby CC » 15 Feb 2009, 08:35

I just played a grueling match against a player calling himself Ferris Jones (or maybe it was Ferris Davis). He says that he was formerly Player 1, but I guess he restarted ELO like so many do. Anyway, I had played him in doubles and expected an easier match, and so I did not leave the match to turn on my preview when I noticed that it was off (please fix this, as it is so frustrating to be in this situation). That was a mistake. I survived it, but it was so hard. Another tip -- always read about match before joining. This one turned out to be a three-set match. I thought I had lost the match when I lost the first set 6-4, but then I realized there was more to play. I was so tired from the first set that I did not expect much, but I managed to win the next two sets. Anyway, back to the topic of this post.

This guy hit with it seemed unlimited accelerations. I had to be very careful with these as I did not have the preview and was concerned about making an error. But him -- wow! Not once did he have the little puff that says you are about out of accelerations, and it seemed that this was all he hit, except for the slice and occasional drop shot. What is going on with this? What is the maximum number of power accelerations, regardless of playing style? This did not seem fair. And at the end he accused *me* of cheating. Insane. But he made this accusation it seemed tongue-in-cheek, which makes more all the more suspicious of how he hit so many accelerations, and he did not comment on this when I asked him how he could hit so great of angles and such. How could he never run out of accelerations? Almost every point, except for aces, were long rallies -- probably at least 6 shots each player and many were much longer.

The other issue is the angle that some can generate. For instance, he would serve wide, and almost hit the lines every time it seemed. He was quite risky with this, as he hit a few double faults that I think cost him (a lot of players seem to take risky second serves). Anyway, I just could not get enough preparation to do much on the return or on most of the other shots except to hit the ball back, and due to the game design, the ball just went right back to center -- right where he was standing. Then, he would slam it to the other corner and I would run after that and back and forth, all the while he just stood there at the T on the base line. That just isn't fair. He had great angles even when he did have to run (I understand that if you are just standing still and the ball comes to you, you have plenty of time to prepare, but that is not what I am talking about). There has got to be some variability with keyboard type, sensitivity, repeat rate, or something that is affecting shot and preparation abilities, as there is too much of a contrast between the angles that different players (even experienced ones) can generate. At least I feel this way. For example, there is a setting for repeat rate and repeat delay in the BIOS of many systems (and in Windows, I think). Maybe this has some influence when buttons are held down for preparation effect?

I know that when I played in the past with a controller, I had significantly greater ease of generating large shot angles. Based on that, I think that this issue is legitimate and not just my being hysterical (oh I hope this is so :wink: , or I'll be so embarrassed :oops: )! Yeah, I'm a little exasperated right now, maybe a little frantic. Please tell me that I am not the only one who has noticed this, and tell me how to make this less of a factor? What is the ideal input device and what are the ideal settings related to each?

My whining is over, I guess. Thanks.
Last edited by CC on 15 Feb 2009, 17:16, edited 1 time in total.
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Re: Question about possiblity of cheats and about angles

Postby adner » 15 Feb 2009, 09:41

Well, if I understood well what you mean, I am able to create some nasty angles when running too, that's just a matter of precision, but honestly I rather not to hit lines cuz it's better to go for two shots more and win the ball than to risk getting it out. Also, some b1 strikes might seem like accelerations as they are pretty fast, too ;)
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Re: Question about possiblity of cheats and about angles

Postby S.Williamz » 15 Feb 2009, 19:04

You can hit unlimited accelerations with the counter style(they are slighty weaker though but still powerful), and all the other stuff mentioned is completely normal...For example, with one-handed shots you can hit better angles, and with using short shots you can hit good angles, and with normal/topspin strike if you position in a certain way, you can hit great angles. No cheats here.
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Re: Question about possiblity of cheats and about angles

Postby CC » 15 Feb 2009, 19:21

OK. Thanks for the information about the Counter style. Regarding the angles, perhaps you or other can hit angles like that normally, but I can't (not like this player did). At least I can't with my current setup. I just adjusted Precision to make it above Forehand power (same for Backhand), and I already play with one-handed setup. I will test the change with Precision (and Power as I had to lower this and Consistency to be able to raise Precision) and find out whether or not this helps.

When I play with a controller, the angle generated is dependent on how far over I move the stick to the left or right (and how I have configured the controller sensitivity (X axis)), instead of how long I hold the button (at least this is what I remember). Of course, if I use just the buttons on the controller, then this is different (and I have to hold the buttons down longer to generate a greater angle). This is the other part of this issue -- what characteristics of input devices and sensitivity settings affect the ease of creating angles? In other words, if I don't change my skill settings and play a match using one keyboard, then another match using a different keyboard, then play another using different sensitivity settings (but same keyboard as first), then another using a controller with the stick, then another using the controller with the stick with different sensitivity for X axis, then another using a controller with the buttons, then another using the mouse with pointer speed set to slow, then another using a mouse with pointer speed set to fast (and maybe with a change to pointer precision), then another on a different computer with a faster processor and more memory but same keyboard as other computer and same settings, I expect that in each case there would be a different ability to create angles due not to my playing style or player skills, but just due to the above variables. I am wanting to know how all of those variables affect angle creation and what are the optimal variables, configuration, or settings to enhance this. I need to experiment, but any feedback would be appreciated.
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Re: Question about possiblity of cheats and about angles

Postby Togtdyalttai » 15 Feb 2009, 19:29

That's a ton of different settings. :shock: Good luck testing them. :)
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Re: Question about possiblity of cheats and about angles

Postby Algo » 15 Feb 2009, 21:49

S.Williamz wrote:You can hit unlimited accelerations with the counter style(they are slighty weaker though but still powerful), and all the other stuff mentioned is completely normal...For example, with one-handed shots you can hit better angles, and with using short shots you can hit good angles, and with normal/topspin strike if you position in a certain way, you can hit great angles. No cheats here.

slightly?, i think it is a lot weaker, 150kmh with defender/pb and 120kmh with counter, that's a lot
pd: i don't know why i can't have faster shots than 150kmh if cpu can 158kmh, what am i doing wrong?
pd2: what's the sense on counter style?, i can find it, i wouldn't change limited accelerations at 150kmh for unlimited accelerations at 120kmh, i mean, what's the strategy to use when playing as a counter style player?,... i think i'll keep with my pb player lol
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Re: Question about possiblity of cheats and about angles

Postby manutoo » 16 Feb 2009, 06:16

CC, u need to have more reflexes to prepare your strike the earliest possible to have the time to get angles...
And nope, there's no analogical input, the game sees if u push left (or right), whatever u use the keyboard, a gamepad or a joystick, and push the aiming to the left (or right). Once again (I think I told u at least 3 times so far), turn on the aiming helper to see what's going on when u aim...
Raising ur precision or whatever else won't affect the aiming speed ; there are only 1 thing affecting the aiming speed : ur position on the court => the closer of the net, the faster the aiming goes to the left or the right. So don't stand too far from the baseline if u're trying to do big angles & u're short on time.


Algo, when using the counter style, don't forget to raise your counter skill. Also, the counter style allows u so hit most of ur shots on the baseline without doing a fault, and the faster the incoming ball is, the faster u'll hit it back, thus u can do acceleration up to 140km/h when ur opponent does strong accelerations, and u can easily do 130km/h acceleration on a regular basis...
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Re: Question about possiblity of cheats and about angles

Postby CC » 16 Feb 2009, 06:46

OK. I'm a little confused. I read through the forum about precision earlier, and this is posted:
"With A, you'll have a lot of power, but little bit precision, so you'll have to prepare your strikes well in advance, and if not, skip to the safe strike. This configuration could fit both a defender playing far from the baseline, or a puncher that doesn't want to go for the lines, as long as they have good reflexes (in their real human brain)."

So, I took that and other posts to imply that the higher the precision level and the closer the precision level to the power level, the less preparation time is needed to hit the angles (however, some posts also say that the lower the precision, the easier it is to hit cross-court shots). Anyway, I am trying to figure out maybe what my opponent had configured differently to be able to generate these angles that kept me running. I thought that maybe he had the precision higher and closer to the power, so I have been trying that. Now, maybe you are saying that this doesn't affect this issue. It's confusing.

Also, maybe I am being hysterical, but I just don't believe that there is nothing to this input selection / configuration thing (although, my hopefully logical part of my brain is telling me that the programmer should of course be right about this). I just don't believe that the only difference between my opponent's ability to hit those angles and mine is my preparation time or my reflexes :lol: :wink: . Say it ain't so, Joe. :blackeye: I was not imagining this with TE2006, with which I did use a controller some and found that I had *much* more range of shot angles with a controller (I'll test this with TE2009). Oh yeah -- you have mentioned it *AT LEAST* three times, and probably more than that! :lol: :lol: :mrgreen: :P :P
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Re: Question about possiblity of cheats and about angles

Postby manutoo » 17 Feb 2009, 06:09

CC, So I'm going to mention it for at least the 5th time, turn on the aiming helper to see what's going on when u aim ; and with ur power on 100%, set ur precision on 0% for 1st try, and then set the precision at 100% on 2nd try, and u should clearly see the difference...
(and at the same time, u could notice the aiming sensibility is always same with different input device, as long as u stand at the same distance from the net)
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