Azoak's Mini Mod [TE4, Made for training club]

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 16 Feb 2023, 16:16

Azoak's Mini Mod [TE4, Made for training club]

Hello everyone, :)
I've made an experimental mod and I'd like to share it with you all.
(Please go easy on the fact that my English is not influent...)

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AzoaksMiniMod.zip


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Features

Made for training club mode.
Adds ATP players to the training club.
Changes only the attribute values of the players.
Tried to set consistent values as much as possible.
Easy to install and can be used with other mods.

Made with these:
statistics, knowledge, intuition, trial and error

Contains none of these:
adjustments to appearance and outfits, adding or assigning animations, and the promise of continuous updates


...Oops, I can hear the footsteps of people leaving after reading the red letters, but I'll continue with my explanation.


Policy

- I aimed to increase the effectiveness of defensive-tennis and yet keep the advantage of the serve.
- The accuracy of shots was lowered overall, so that attacking requires more courage.

Because of this policy, several attributes have been set quite low. Therefore, you might be astounded by those values. However, I would like you to try playing with the attributes as they are. I set them at those values for a reason.

Basically, most of the players are active players, but there are a few players included that retired almost yesterday. In adjusting the attributes values, I have mainly used the 2022 data as a reference. But for some players, I have used data from the most recent year in which they played 10 or more games on the Pro-tour.


How to install

Simple instructions:
Add my files to your "TrainingClubPlayers" in the profile folder you normally use. There is no need to delete already existing files.

Detailed instructions:
1.
Open the TE4 data folder. This is where "Tennis.ini" and other files reside. If you don't know where it is, go to the TE4 main menu and click on "Settings", then "Profile", then "Show Data Folder". The "Show Data Folder" is the icon in the lower left corner of the screen.
2.
Select "Profiles" in the data folder.
3.
In the "Profiles" folder, select the folder for the profile you usually use.
4.
In that folder, check to see if there is a folder named "TrainingClubPlayers". If it does not exist, create a folder with this name.
5.
Put the files I have prepared in the "TrainingClubPlayers" folder. You can put everything in there, or just what you need. At this time, you don't have to delete the files that existed before in your "TrainingClubPlayers".

That's the end of the installation.
Start TE4 and go to the Training Club. Then, from the character sheet screen, click on "Load player". There you should find the player data starting with the name "AMM". Load it and only the attribute values of the player will be changed.


How to uninstall

Just delete my files from "TrainingClubPlayers". I have prefixed all the file names with the string AMM, so it will be easy to select them all at once.


Priorities for player selection

I have selected players based on these priorities:
- BIG3
- Grand Slam winners
- Finals winners
- 1000 winners
- 500 winners
- Top Ranking Players
- Players with unique and distinctive features
- Players who have excellent abilities and achievements, but are in decline due to injuries, etc.
- Players who have just retired (attribute values are around the end of their career)


Notes

As mentioned earlier, this Mini Mod does not change the appearance or animation of the players at all.
You can adjust them yourself, or if other mods have their own appearance and animations, you can use them together by adjusting the order of loading the data.
For example, if you load the other mod's Nadal and later load my Nadal, only the attribute values will be replaced by my mod's.
You can save your updated data by pressing the "Save player" button next to "Load player" if you want to use it many times.


A more in-depth note

When changing the operator of a tennis player, that is, from human to CPU or from CPU to human, some attribute values may be replaced by values that are not what I intended.
To avoid this, please change the operator to human or CPU with the button beforehand, and then load my Mini Mod.


Last...

Honestly, this Mini Mod would not be the kind of thing that will please all users. It will obviously increase errors for your tennis player. However, if you prepare well and hit a easy ball, you can control the ball as well as you ever have. I hope you enjoy the effective use of the area around the middle of the court and the tactics between attack and patience. Thanks for reading!
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Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 16 Feb 2023, 16:20

I'll explain some of the attributes in advance.


Serve Power & Consistensy

From the stats and Serve Tracker available on the official ATP website, I examined the success rate and average speed of each player's 1st serve. Based on this data, I set the Power and Consistency values. Consistency was set based on the statistics obtained from repeated matches between CPUs while changing these values. In short, I adjusted the success rate and average speed to be ideal when operated by the CPU.

But for some players, I have not been able to set theoretically appropriate values, because values with caps of 100 do not represent those players.

By the way, trying to control the probability with Precision does not work well. Try to make a player serve 100-100-0. That player will reduce the average speed of his serve for fear of a fault. On the other hand, the 100-0-100 player will not fear a fault and will keep the average speed.



Stamina

This value, of course, defines the stamina of the players. But there is something even more important. Please take a look at the documentation for TE2013. It says: the stamina defines the maximum number of accelerations you can do before they lose in accuracy and power because of the tiredness.

The stamina determines the number of risk-free accelerations you can use per point. If your stamina is between 75% and 99%, it is 4. Additionally, depending on the playing style, this number of times is added. 3 times are added if you are a Power Baseliner.

So a Power Baseliner with high enough stamina can use risk-free accelerations 7 times. Even if I were Djokovic, I don't think I could overcome this many attacks. Currently, I feel that the ability to perform a streak of risk-free accelerations gives the aggressive player an advantage.

Furthermore, I have never seen Breath or Energy determine the winner of a match, at least in the Training Club mode. Therefore, I thought it might be possible to create motivation for defensive tennis by decreasing these values overall in a bold way.



Focus

Almost all players, set to 0. The higher this value, the more quickly the aiming zone shrinks and the more accurate each shot is. But I feel that the accuracy of the shot is "too high" as it is now.

I have lowered Focus and kept Precision. This makes a contrast in accuracy between well-prepared and poorly prepared shots.



Positioning

Unexpectedly, this attribute seemed to play a big role in the CPU's "CPU-like aggressiveness". When this value is high, the CPU will try to hit more and more winners with accelerations. This is bad with Focus being 0, and leads to the CPU making a lot of errors. Lowering this value makes it rally more intelligently, so I lowered the value overall. In my setup, I use 10 as a standard, higher than that is aggressive, lower is defensive.



Short Term Forms

The value was set based on the 2022 condition, age, and injuries. This value affects the amount of Energy in a match. If you play as Federer, you will need to finish rallies and matches quickly. Self Confidence was also adjusted with a similar thought to this attribute.
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 16 Feb 2023, 16:34

Oh, sorry, I forgot to mention one important thing.
My Mini Mod basically assumes that you are using "Free Mode".

Settings - Training Club - Offline Skills

I would recommend setting this to "Free". But you can also use "Realistic" if you want my extreme adjustments to be a little milder.
The "Fair" remaps backhand skills a bit lower, so players like Gasquet may be saddened...
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Fed1 » 17 Feb 2023, 17:43

Thanks for the mod!! I"ll give it a try when I can, looks promising!
Fed1
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 176
Gaming Since: 09 Jun 2020, 20:09

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 17 Feb 2023, 18:40

Hello Fed1,
Thanks for responding!
It is a little strange mod, but I hope you like it!



And I noticed my fatal typo. For the first part of this topic, my English is "not fluent"... ':D
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 18 Feb 2023, 21:33

Update 1.1

Strategies were assigned to each player.
For example, Maxime Cressy is now more aggressive on the 2nd serve.

Today I learned that I can assign a strategy to each player and save it. Perhaps 8 out of 10 people know this, but it was a new discovery for me... So I assigned strategies to all players. I still don't think that is perfect, but overall it has cut down on reckless attacks.
And I added Steve Johnson and Jenson Brooksby to the roster. Now we have 72 players on it. :wink:

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AzoaksMiniMod.zip
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Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby knich » 24 Feb 2023, 17:32

Azoak wrote:Positioning

Unexpectedly, this attribute seemed to play a big role in the CPU's "CPU-like aggressiveness". When this value is high, the CPU will try to hit more and more winners with accelerations. This is bad with Focus being 0, and leads to the CPU making a lot of errors. Lowering this value makes it rally more intelligently, so I lowered the value overall. In my setup, I use 10 as a standard, higher than that is aggressive, lower is defensive.


Interesting...do you know if you can globally edit positioning without having to restart career? I think positioning may be the answer to why the rallies end so quickly as I think the CPU uses accelerations too early in rally and too frequently.
knich
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 209
Gaming Since: 14 May 2012, 22:53

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 25 Feb 2023, 03:23

Hello knich,
What you mean is that you would like to replace the value of Positioning while keeping the career you have been advancing, right? Unfortunately, I don't know if that way exists. As for the new carrier, you could probably make that work by rewriting Players.ini entirely, but that doesn't match what you want.

Additionally, I feel that Positioning has a certain relationship to aggressiveness, but its impact is relatively slight. Now that I have found the edits to Strategies, I know that Attack Will within Strategies has a much stronger impact. However, I don't know if modding the Players.ini would enable the Strategies to be reflected in World Tour mode. If that is possible (or will be possible in the future) it would be very nice. :D :D :D

Only two things I know right now. One, there is no space for Strategies in Players.ini. Two, even if it were actually working, it would be endlessly tough to modding Strategies for thousands of players...

Anyway, you may prefer to play in World Tour mode, but if you like, please try to play in Training Club with my Mini Mod (Ver. 1.1). I think it comes a little closer to the kind of rally you want.
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby knich » 25 Feb 2023, 04:14

Thanks. Yes I prefer WT, but I may give Mini Mod a try. Sounds very satisfying.
knich
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 209
Gaming Since: 14 May 2012, 22:53

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 13 May 2023, 11:51

Update 1.2

    Adjusting Strategies
    Apply new Talents and Acceleration Traits
    Other minor adjustments

The main change in this version is to slightly decrease the ratio of short rallies and increase the ratio of medium rallies compared to the previous version. Specifically, I have reduced the aggressiveness on the opponent's serve and the tendency to try to aim closer to the line during rallies. I also slightly raised the base values for the Speed and Muscle Tone.

Never used a strategy before? Use my Mini Mod and see how it differs from the vanilla-playing-style.
Let provide the ball to D. Evans' backhand! :thinking:


Notes

I have not edited the 1st post.
Therefore, to use the latest version, please use the latest Zip file.
And, as I have repeatedly emphasized, my Mini Mod does not include any changes to appearance or animation!

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AzoaksMiniMod_1_2.zip
You do not have the required permissions to view the files attached to this post.
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan

Re: Azoak's Mini Mod [TE4, Made for training club]

Postby Azoak » 17 May 2023, 08:57

Update 1.3

    Change in the formula for basic values of Consistencies

This is a small but important update. I made a post regarding Consistency in another topic today. After that, I re-read the TE documentation to be sure. It then became clear that I was mistaken about Consistency! :fear: :fear:

I know that Precision works based on the difference between Power. I also know that Consistency of service works based on the difference between Power. Confused with those, I was under the illusion that Consistency of forehand and backhand is also related to Power. However, they actually seem to be independent... Therefore, I hastily changed the formula...

Here is the change.

    Old: [Base value (Power - 27)] + Correction value for each player
    New: [Base value (53 - (Power - 80)) ] + Correction value for each player

This basically means that players who hit the ball with more power will have a lower Consistency.
On the other hand, players who hit the ball with less power will have a higher Consistency.

This update is an emergency fix, and the correction values for each player have not been reviewed. However, I will review it in the near future. Because I need to re-set it based on "whether Consistency is higher or lower compared to players with similar power."


Notes (same as my last post)
I have not edited the 1st post.
Therefore, to use the latest version, please use the latest Zip file.
And, as I have repeatedly emphasized, my Mini Mod does not include any changes to appearance or animation!

- - - - - - - - - -

AzoaksMiniMod_1_3.zip
You do not have the required permissions to view the files attached to this post.
Azoak
court crocodile
court crocodile
 
Messages: 22
Gaming Since: 07 Feb 2023, 07:47
Location: Japan


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