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inertia after shot

PostPosted: 09 Sep 2009, 08:20
by rasoni fil.
hi,i know that many people often say do this or do that with this game,but since you are creators of TE,it has to be like that...so...playing this game,i noticed a thing that i think can be improved...and finally,here is a question:
Can it be shorten the lenght of space in which player moves forward under the force of inertion after shot,i think that player goes to much forward and that is not analogous to reality...if we dont pull player back after every shot,he would be in front the net after 3 shots ...i know that player must go further and that inertion has to do its business,but not that much(as it set now,when we put that into reality ,i think it is one shot 1,5 meters moving forward).Maybe i got wrong impression but i dared to ask...thank you

Re: inertia after shot

PostPosted: 10 Sep 2009, 03:19
by manutoo
Hello,

It's not 1.5m, but more like 30-40cm on the most powerful shot... :roll:
And knowing to replace yourself correctly after each shot is one of the most important base when you learn to play real tennis...

Re: inertia after shot

PostPosted: 10 Sep 2009, 10:12
by rasoni fil.
i agree with you, sure its very important to get proper position for every shot and just because of that i said that too much time one have to lose for pooling back player instead of getting correct position along with base line...i probably excessed with moving forvard after shot (1,5m per shot) but still think it should be little bit shorten...anyways,thanks for respond and salute

Re: inertia after shot

PostPosted: 10 Sep 2009, 18:43
by btaylor
With a keyboard it has always seemed a little slow for me to pull my player back for a smash, because you have to close in fairly tight to the net else the "pro" and above CPU players will SURELY pass you if you don't and they seem to almost ALWAYS hit very deep lobs...even when you adjust the CPU's lob characteristic down to "0"... :?