Slice animation when hitting short acceleration

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Slice animation when hitting short acceleration

Postby inseedious » 05 Jun 2014, 21:04

Hi manutoo. I play ITST Mod, but I don't think it influences this problem.

Since the last TE update, I'm often (like 5-6 times per set) hitting kind of a "fake slice".
When I play online, I charge the short acceleration, and it is indeed a short acceleration, but the animation is wrong. I'm pretty sure this is caused by an input at the very last time, cause when it happens offline (so without latency), the final result is a slow slice. I play with a joypad, and:
- short accel and slice are bound to distant buttons, almost impossible to hit them simultaneously;
- the joypad is OK;
- already checked the shot mapping;
- it happened to other people, but really rarely.

Considering that it's happening since the last update, my idea is that the last version of TE unintentionally recognizes the input "slice" when hitting a combination of short slice button + some directions. I thought about this also because it often happens when I'm gonna coming to the net after the short accel, so I think it involves the same direction (up). It happens both with the fh and the bh, so I excluded an animation bug.

Any advice? Thanks in advance!
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Re: Slice animation when hitting short acceleration

Postby manutoo » 06 Jun 2014, 04:05

Hello,

I did a very quick test and couldn't reproduce the bug.
Could you give me an exact key sequence that would lead 100% of times to that issue ? (example: b2 + up , then b1+b2+up ; this one is the one I just tested ;) )
Or could you provide a .dmo showing it in the 1st game of the match ..? (either with the original game or ITST 1.16)
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Re: Slice animation when hitting short acceleration

Postby inseedious » 06 Jun 2014, 12:03

Hi, there's not a key sequence, I don't know how to trigger that, cause it's just a % (like 2-3%) of my short accels that triggers this problem. Unfortunately, I don't have any short .dmo, cause I did a fresh install recently, trying to solve the problem. I have a best of 5 sets match in RG R32, I'll upload it in a few minutes, and I'll say you the points where the problem triggers.

EDIT: the .dmo file is too big, so I'll give you a smaller recording when I'll play some other matches. However, reviewing the .dmo, it didn't show the slice animation, even though I see myself excusing for that shot and my opponent missing an easy ball, should I set the recording to "Real-Time" instead of "Buffered"?
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Re: Slice animation when hitting short acceleration

Postby manutoo » 07 Jun 2014, 03:56

1- you can .Zip or .Rar the .dmo to make it small enough, or post it on a file sharing website, there's a ton of them ! ;)

2- Real-Time/buffered doesn't change the content of the .dmo , except in case of crash

3- if the slice isn't seen on .dmo replay, then it probably means it's an issue with the prediction engine ; I just tried to swap from Slice (b2) to Short Accel (b1+b2+up) & vice versa, with a Delay of 250ms, just before to strike the ball, and everything was alright, so I still don't know how to reproduce this issue...
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Re: Slice animation when hitting short acceleration

Postby Elias » 07 Jun 2014, 04:16

i have this as well from time to time, and it's not the known accel slice when using slice button at the last moment changing your mind after charging an accel. Lately i had it several times i think using the normal short shot (trying to make some slow short cross), at first i thought it was my fault but definitely i'm not hitting my slice key when it happens. I think i may had noticed it with the short accel too but i'm not sure. Anyway when i'll have a dmo with a precise score/point in mind i'll post it as well.
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Re: Slice animation when hitting short acceleration

Postby Mac'n'Roll » 07 Jun 2014, 08:39

Hi,

Inseedious and Elias are right.

To reproduce it: press b1+up (or [b1+b2]+ up) and release just before the shot. Then you get a slice with a slice animation.

Edit: also if you press b2+down then release just before the shot, you get a banana shot.
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Re: Slice animation when hitting short acceleration

Postby inseedious » 07 Jun 2014, 20:07

Mac'n'Roll wrote:Hi,

Inseedious and Elias are right.

To reproduce it: press b1+up (or [b1+b2]+ up) and release just before the shot. Then you get a slice with a slice animation.

Edit: also if you press b2+down then release just before the shot, you get a banana shot.


Thanks for the reply! As soon as I'll have time, I'll try it. However, even if those combos work, I really don't know why I have this problem, since I don't release the buttons before the shot. I also have to add another detail: As I said, if it happens online, it's a short accel with slice animation, while if it happens offline it is a slice with a slice animation, but it is not a normal slice, because it lands centrally on the half court, so it's really similar to a no-shot. A normal slice, even if hit at the very last moment, can still be deep...
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Re: Slice animation when hitting short acceleration

Postby Mac'n'Roll » 07 Jun 2014, 21:16

Inseedious,

1- Offline and online: I think that sometimes you unintentionally release the button immediately before the shot, during fast actions. It' a possibility.

2- Online: I think you talk about the safe banana shot. Because, with TE 2013 1.0d, when you press b1+down then b1+up (or b2+down then b2+up ; or [b1+b2]+down then [b1+b2]+up) , and release the buttons just before the shot, you get a safe banana shot. {It's also possible by pressing b1+up then b1+down (or b2+up then b2+down ; or [b1+b2]+up then [b1+b2]+down), before releasing the buttons just prior to the shot.}

For exemple : press [b1+b2]+down then [b1+b2]+up, and release [b1+b2] just before the shot; thus you get a safe banana shot.

3- Offline: You're right. It's not a normal slice. It's a safe slice that's shorter than a normal slice (as it is when you press b2 and release it just before the shot).
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Re: Slice animation when hitting short acceleration

Postby manutoo » 08 Jun 2014, 04:08

Mac'n'Roll,
inseedious said in his 1st post that the strike was still a short acceleration, thus it doesn't match your proposition (but I checked online with 250ms Delay to be sure it was working same way than offline, and it was still giving the safe slice shot with the slice anim, like expected). So he's getting another strange problem...
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Re: Slice animation when hitting short acceleration

Postby inseedious » 08 Jun 2014, 22:20

I did some tests, like Mac'n'Roll said, charging a short accel and then releasing at the very last moment leads to a no-shot slice in offline mode, instead of a simple no-shot. I think this is the cause of the problem. Since this "combo" is quite useless, deleting it from the code can be a solution to this problem, maybe you can do this when you'll release a new hotfix. Obviously, when the problem occurs online, I don't release the button too early, so I still think it is a bug.
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Re: Slice animation when hitting short acceleration

Postby manutoo » 09 Jun 2014, 03:18

inseedious,
so the result (when playing online) is not a short acceleration but a slow slice..? If it's a short acceleration, then it's not the same issue.
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Re: Slice animation when hitting short acceleration

Postby inseedious » 09 Jun 2014, 13:07

manutoo wrote:inseedious,
so the result (when playing online) is not a short acceleration but a slow slice..? If it's a short acceleration, then it's not the same issue.

I've not tested it yet online, I think that doing it intentionally will result in a no shot slice most times. But I also think there's a few ms range where the shot is still recognized as short accel, because of the lag, so it will be a short accel with the animation of slice (my problem). This is coherent with the fact that it happens mostly when I'm gonna use the short accel as an approach shot, because when you do an approach shot you usually release the button as soon as possible, to start running forward.
But, still it's happening since the last update, so I don't know if you introduced the combo "b1+b2+up released at the last moment=no shot slice" just in the last update, or instead you increased the ms range where the shot is still recognized as a short accel, despite having the slice animation. I'm sure that previously it wasn't happening, or at least it was happening very rarely. And keep in mind that in the .dmo the animation is still short accel, not slice one, so the input is recognized as short accel, while the engine that manages online matches recognizes a slice animation (maybe because of the lag).
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Re: Slice animation when hitting short acceleration

Postby Algo » 10 Jun 2014, 03:39

2nd set, 1-0 40-15
Attachments
2014-06-09.21-35 - Algo vs N.Boy 6-3 6-1.dmo
(201.28 KiB) Downloaded 16 times
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Re: Slice animation when hitting short acceleration

Postby manutoo » 11 Jun 2014, 04:09

Algo,
there's no "2nd set, 1-0 40-15".
There's a 30-15 with a FH short accel that you put out. Is it that one ?
And there's a 40-30 with a BH short accel that you put on the line. Or is it that one ?

inseedious,
since last update, the no shot strike produces the correct slice anim if some slice effect has been charged. Pushing up always charge slice. Maybe it's possible the issue arises when you release a bit before the strike + you run forward (as you said you were rushing the net).
I'd still need a .dmo to look in detail at what buttons you pressed (or not) just before that strike.
Also, did you notice if the after strike anim is still one of the slice ? or it comes back to the normal short ? (with a high Delay, the anim probably doesn't have time to come back to the normal strike, though)
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Re: Slice animation when hitting short acceleration

Postby Algo » 11 Jun 2014, 04:19

should've checked before :lol:
Meant the one FH one, but I guess either helps as both were accels with a slice anim. Btw, connection was sound, stable 70ms, 117 delay.
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