This game doesnt work!!! [bug on onboard graphic solution]

the place to report any bug met in the game

This game doesnt work!!! [bug on onboard graphic solution]

Postby Guest » 04 Sep 2005, 00:54

I download the demo game from your website , install and when I will try the game it doesn't works. When I gonna play on trainning I see the net in pieces and the fans on the side court blinks at the same time as I hear sound tilts. When the ball touch the ground a piece of net blinks on that place. And I cant see the court lines. I waan try thisa game, cause I know the 2004 version, and want to try 2005 and buy if I like, but it doesnt work!! I have a Win XP SP2/PIV 2,4Ghz/32Mb AGP/256 333RAM . please, how can I fix this problem??
P.S Im really sorry my bad english still learning to talk, is not my first language...
Guest
Guest
 

Postby manutoo » 05 Sep 2005, 14:41

Hello,

your english is good enough, I can understand you ! :)

What is your video card ? Maybe you should update the drivers.

Could you send me the "System.log" file from your tennis elbow directory ?

To do so, open this file with the notepad from Windows, select then copy everything. After go there :
http://managames.com/Images/image_10_ien.gif
and paste it all in the message.

You can also paste it here, if you prefer, it's ok.

Regards,
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 18689
Gaming Since: 24 Jan 2004, 15:38
Location: France

Postby Guest » 07 Sep 2005, 19:34

Hey, thanks a lot for your interest in help me... There is a copy of my system file from Tennis Elbow 2005 directory...
My graphic device... I dont know if is correct, because I dont know too much bout hardware... I read this on the Mother Board manual... onboard P4M266A integrates S3 ProSavage 8 ...






Opened Pak 'Data\Pak01.Pak', with 713 files inside

=====> Devices init <=====
Failed: can't acquire device 'System Keyboard' at startup
Failed: can't acquire device 'System Mouse' at startup
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG

=====> 3D engine init <=====
3dEngine Init; version: 2.00.90; date: Jul 27 2005; time: 23:35:23
DDD - Name: S3 Graphics ProSavageDDR; Device: s3gnb.dll
Display Device: S3 Graphics ProSavageDDR
[.........]
Info: Can't create D3D Device with Hardware vertex processing ! (D3DERR_INVALIDCALL)
==> Going to try Software vertex processing
=========> D3D info <==========
Mode set to 792x566x32 (0hz) (ZBuf: 0; Stencil: 0; Sample: 0; Windowed)
Mem available for Textures: 58 MB
HW Rasterization: Yes; HW TnL: No
[.........]
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 0
Validate 6: 0
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
68 Shaders loaded: 92 stages, 86 TcMod, 33 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: Menu\Art\Circle.Tga (Format: RgbA)
Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(128*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)

=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 100000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes

===> TE2005 Init <=== (version: 1.0; date: Jul 30 2005; time: 11:28:32)
Bitmap(64*64*0)->Tex: Data\Textures\NotFound.Tga (Format: RgbA)
Bitmap(2*2*0)->Tex: Menu\Art\Line.Tga (Format: Rgb)

=====> Menu init <=====
[.........]
Mem available for Textures: 48 MB

=====> Exit GameSys <=====
NbIniCode = 387 (Max = 2000); Size = 4055 bytes (Max = 20000)
Mem available for Textures: 57 MB
Info: MaxV: 220; MaxI: 330; NbPrim: 26622; AvgV: 14; AvgI: 26
NbVertexShader created onfly : 0
Guest
Guest
 

Postby manutoo » 08 Sep 2005, 08:36

Hello,

ok, nothing wrong has been detected by the engine.
Do you have any trouble in other 3D games ?

You card is a S3 Graphics ProSavageDDR. It's a bit old (or low end), but it seems it has the characteristics needed to run Tennis Elbow
correctly.
If you can, try to update your display drivers.

Else, you can try to edit the Tennis.ini file with the windows notepad.
Under :
[3dEngine]
change the line :
T&L = 2
to
T&L = 1
and if same result, then try:
T&L = 0

This last setting will turn the old 3D engine on. It doesn't work perfectly with Tennis Elbow, but it uses very different techniques, so it may give better results on your video card.

Moreover, try to play in fullscreen, in 16 bits, and after in 32 bits.


Regards,
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 18689
Gaming Since: 24 Jan 2004, 15:38
Location: France


Return to TE - Bug & Glitch Reports

Who is online

Users browsing this forum: No registered users and 6 guests