Turning tiredness off leads to never ending desynching

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Turning tiredness off leads to never ending desynching

Postby Algo » 27 Nov 2012, 20:25

All in the title, this bug came back :)
Obviously just affecting the unmodded game, as itst is working smoothly (or so I think, haven't played it in like a month lol)
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Re: Turning tiredness off leads to never ending desynching

Postby manutoo » 28 Nov 2012, 05:49

Hello,

tiredness is working the same way with or without Mod, as Mods can't influence it.

I just checked your logged matches, and can't find any desync lately.

Anyway, the desync likely comes from something else.

PS: it's "Turning tiredness off" or "Turning tiredness on" ..?
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Re: Turning tiredness off leads to never ending desynching

Postby Algo » 30 Nov 2012, 17:35

I played around 15 tie breaks against Pablo Carranza today and got just 2 or 3 desynchs (and as you can see in the log, I didn't get a single one in all my matchs before so you can see something is happening if now I did, even if they were just a few) so it's actually not that bad, I was actually reporting someone else's issue (Martin Arco)
Maybe playing with tiredness on is not the problem itself, but perhaps that along with high ping.
Tour Mod.

Tour issues by PM or Discord
If you don't send me a PM or DM, you might see your chances reduced. Inform me about anything that might have gone on with your matches BEFORE deadlines, otherwise, decisions won't be changed.
Algo
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 2364
Gaming Since: 11 May 2008, 20:17
Location: Santiago, Chile

Re: Turning tiredness off leads to never ending desynching

Postby manutoo » 01 Dec 2012, 03:42

There were 95.2% matches desync free in October, and 94.8% in November, so there's nothing that changed drastically lately.
It's possible the game desyncs when the ping is high, especially with packet loss, but it's not sure, coz I already played in such conditions without desync issue.

The 1st & main cause of desync is people putting modded stuff in the game.
But there's also likely a sync issue in the game (outside of any network consideration), coz .dmo's produce desync sometimes as well, but I still didn't pinpoint where it gets wrong exactly... :fear:
ManuTOO
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