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Re: Comment About The Fall of the Dungeon Guardians v1.0

PostPosted: 07 Nov 2015, 05:15
by manutoo
Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..! ;-)
If you want to know what about with the moss stone wall set, read here => https://www.managames.com/DungeonGuardia ... -grimrock/ .

The game uses the Unity3D engine.

Re: Comment About The Fall of the Dungeon Guardians v1.0

PostPosted: 07 Nov 2015, 12:19
by Raven
manutoo wrote:Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..! ;-)
If you want to know what about with the moss stone wall set, read here => https://www.managames.com/DungeonGuardia ... -grimrock/ .

The game uses the Unity3D engine.

I dont judge you, maybe it was a little harsh. But at the first moment the games looks like the same. I will play and than form a judgment. Thanks for the answer. My advise to you is to put this link somewhere on the top because I see a comments like mine everywhere about your game.

Can you tell me how many people\time\money do you spend on the development?

Re: Comment About The Fall of the Dungeon Guardians v1.0

PostPosted: 08 Nov 2015, 04:07
by manutoo
Raven,
I worked about 3 years on the game, mostly alone.
I hired an environment artist for about 6 months, and a 2D artist for 3 months.
Plus musician and a few objects done by a 3D artist. Everything else come from stock assets.