Re: Comment About The Fall of the Dungeon Guardians v1.0

Posted:
07 Nov 2015, 05:15
by manutoo
Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..!

If you want to know what about with the moss stone wall set, read here =>
https://www.managames.com/DungeonGuardia ... -grimrock/ .
The game uses the Unity3D engine.
Re: Comment About The Fall of the Dungeon Guardians v1.0

Posted:
07 Nov 2015, 12:19
by Raven
manutoo wrote:Raven,
fortunately, I didn't steal Grimrock's asset else I'd be in big trouble with Almost Human now..!

If you want to know what about with the moss stone wall set, read here =>
https://www.managames.com/DungeonGuardia ... -grimrock/ .
The game uses the Unity3D engine.
I dont judge you, maybe it was a little harsh. But at the first moment the games looks like the same. I will play and than form a judgment. Thanks for the answer. My advise to you is to put this link somewhere on the top because I see a comments like mine everywhere about your game.
Can you tell me how many people\time\money do you spend on the development?
Re: Comment About The Fall of the Dungeon Guardians v1.0

Posted:
08 Nov 2015, 04:07
by manutoo
Raven,
I worked about 3 years on the game, mostly alone.
I hired an environment artist for about 6 months, and a 2D artist for 3 months.
Plus musician and a few objects done by a 3D artist. Everything else come from stock assets.