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Editing strike anims

PostPosted: 04 Sep 2012, 02:10
by Ary1g
Hi

I just got 3ds max 8. I want to edit some existing anims.
Is it possible to convert the .anim files to .max files? Or do I have to start from scratch unless I get someones max files?

Re: Editing strike anims

PostPosted: 04 Sep 2012, 06:28
by Sillytone
No , you can't . You can only convert the .max file to .anim file . Get information here : topic29-7453.php :D

Re: Editing strike anims

PostPosted: 04 Sep 2012, 10:54
by MarcaTennis
Good again My Money ;)

Re: Editing strike anims

PostPosted: 04 Sep 2012, 12:26
by Sillytone
And here , if you don't know how to do an animation : topic29-5445.php

Re: Editing strike anims

PostPosted: 04 Sep 2012, 13:09
by Ary1g
Okay, thanks for answers. :) I've learned the basics with the program, just find it so time consuming to start from scratch :| Going to try sending a message to some of the modders and ask for some files. It's not the most popular players anims, so I hope they don't mind :)

Re: Editing strike anims

PostPosted: 04 Sep 2012, 13:26
by MarcaTennis
in One day, you need to learn to use the 3DS MAX 8 not to do anims ;)
You can't do good anims without that.
Go to videos, tutorials (of 3DS Max, not this forum) and others :D

Re: Editing strike anims

PostPosted: 04 Sep 2012, 18:04
by Ary1g
I've learned what I need for now. I can animate the strike. Move body parts, rotate them. Rotate the hand to move the raquet. Found out how to rotate the body, shoulders, move the whole player. Place the feet, rotate them. I know how to use key points and let the program animate the inbetweens. etc. I can animate already. It just takes a long time because I'm not very good and fast yet. That's why it would be easier to begin with something already made. Also very helpful to see where people put their key points etc. Which ones they remove and so on. It's really not that difficult. It's just an overwhelming program with many buttons which you really don't need to create anims for TE. When you find out what you need, it's kind of easy to animate :) The difficult part is animating accurately and detailed, but that comes with time. ;)

I haven't started on the exporting bit yet, but I don't have anything to export, so it isn't any problem for me yet ;)

Re: Editing strike anims

PostPosted: 08 Sep 2012, 16:14
by Lucian86
Ary1g wrote:I've learned what I need for now. I can animate the strike. Move body parts, rotate them. Rotate the hand to move the raquet. Found out how to rotate the body, shoulders, move the whole player. Place the feet, rotate them. I know how to use key points and let the program animate the inbetweens. etc. I can animate already. It just takes a long time because I'm not very good and fast yet. That's why it would be easier to begin with something already made. Also very helpful to see where people put their key points etc. Which ones they remove and so on. It's really not that difficult. It's just an overwhelming program with many buttons which you really don't need to create anims for TE. When you find out what you need, it's kind of easy to animate :) The difficult part is animating accurately and detailed, but that comes with time. ;)

I haven't started on the exporting bit yet, but I don't have anything to export, so it isn't any problem for me yet ;)



Great ! Hope you'll be able to create some good quality animations

Re: Editing strike anims

PostPosted: 08 Sep 2012, 23:38
by hamzafederer
Ary1g wrote:I've learned what I need for now. I can animate the strike. Move body parts, rotate them. Rotate the hand to move the raquet. Found out how to rotate the body, shoulders, move the whole player. Place the feet, rotate them. I know how to use key points and let the program animate the inbetweens. etc. I can animate already. It just takes a long time because I'm not very good and fast yet. That's why it would be easier to begin with something already made. Also very helpful to see where people put their key points etc. Which ones they remove and so on. It's really not that difficult. It's just an overwhelming program with many buttons which you really don't need to create anims for TE. When you find out what you need, it's kind of easy to animate :) The difficult part is animating accurately and detailed, but that comes with time. ;)

I haven't started on the exporting bit yet, but I don't have anything to export, so it isn't any problem for me yet ;)



Completely agree with you Ary1g :yes: .especially about the keypoints

Re: Editing strike anims

PostPosted: 24 Sep 2012, 09:36
by Nicole Vaidisova
can you do some animations for WTA? THANK S