ERROR IN PROGRAM CRASH FILE

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ERROR IN PROGRAM CRASH FILE

Postby way2naaz » 09 Jun 2012, 19:43

WHEN I AM MODING THE COURTS AND OUTFITS...

I am Not able to open Tennis elbow..

Itz showing me like

PROGRAM MET WITH AN UNHANDLED EXCEPTION

REPORT LOGGED INTO CRASH FILE........System.LOG

How to rectify it... can any one please....
way2naaz
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Messages: 43
Gaming Since: 28 Mar 2012, 12:52

Re: ERROR IN PROGRAM CRASH FILE

Postby manutoo » 10 Jun 2012, 04:59

Check for warning & error in the System.log .
ManuTOO
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Re: ERROR IN PROGRAM CRASH FILE

Postby way2naaz » 10 Jun 2012, 11:44

===> GameSys Init <=== (core version: 1.1.00; date: Jul 8 2011, 11:32:17; for: Tennis Elbow 2011 1.0c)
CpuName: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
CPU Id: x86 Family 6 Model 15 Stepping 13 (GenuineIntel)
Speed: 2400 mhz; RAM: 1011 MB
OS: Windows 7 Ultimate v6.1 build #7600 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
Language = English
Full version XXXXXXXXXXXXXXXXXXX

=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Mouse / Mouse)

=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Sep 6 2011; time: 20:42:57
DDD - Name: 1-Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0); Device: igdumd32.dll
Display Device: 1-Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)
GM 0: (320 x 200, 16 bits, 70 hz)
GM 1: (320 x 200, 32 bits, 70 hz)
GM 2: (320 x 240, 16 bits, 70 hz)
GM 3: (320 x 240, 32 bits, 70 hz)
GM 4: (400 x 300, 16 bits, 70 hz)
GM 5: (400 x 300, 32 bits, 70 hz)
GM 6: (512 x 384, 16 bits, 70 hz)
GM 7: (512 x 384, 32 bits, 70 hz)
GM 8: (640 x 400, 16 bits, 70 hz)
GM 9: (640 x 400, 32 bits, 70 hz)
GM 10: (640 x 480, 16 bits, 59 hz)
GM 11: (640 x 480, 32 bits, 59 hz)
GM 12: (640 x 480, 16 bits, 60 hz)
GM 13: (640 x 480, 32 bits, 60 hz)
GM 14: (640 x 480, 16 bits, 70 hz)
GM 15: (640 x 480, 32 bits, 70 hz)
GM 16: (640 x 480, 16 bits, 73 hz)
GM 17: (640 x 480, 32 bits, 73 hz)
GM 18: (640 x 480, 16 bits, 75 hz)
GM 19: (640 x 480, 32 bits, 75 hz)
GM 20: (800 x 600, 16 bits, 56 hz)
GM 21: (800 x 600, 32 bits, 56 hz)
GM 22: (800 x 600, 16 bits, 60 hz)
GM 23: (800 x 600, 32 bits, 60 hz)
GM 24: (800 x 600, 16 bits, 72 hz)
GM 25: (800 x 600, 32 bits, 72 hz)
GM 26: (800 x 600, 16 bits, 75 hz)
GM 27: (800 x 600, 32 bits, 75 hz)
GM 28: (1024 x 768, 16 bits, 60 hz)
GM 29: (1024 x 768, 32 bits, 60 hz)
GM 30: (1024 x 768, 16 bits, 70 hz)
GM 31: (1024 x 768, 32 bits, 70 hz)
GM 32: (1024 x 768, 16 bits, 75 hz)
GM 33: (1024 x 768, 32 bits, 75 hz)
GM 34: (1152 x 864, 16 bits, 60 hz)
GM 35: (1152 x 864, 32 bits, 60 hz)
GM 36: (1152 x 864, 16 bits, 75 hz)
GM 37: (1152 x 864, 32 bits, 75 hz)
GM 38: (1280 x 600, 16 bits, 60 hz)
GM 39: (1280 x 600, 32 bits, 60 hz)
GM 40: (1280 x 720, 16 bits, 60 hz)
GM 41: (1280 x 720, 32 bits, 60 hz)
GM 42: (1280 x 720, 16 bits, 75 hz)
GM 43: (1280 x 720, 32 bits, 75 hz)
GM 44: (1280 x 768, 16 bits, 60 hz)
GM 45: (1280 x 768, 32 bits, 60 hz)
GM 46: (1280 x 768, 16 bits, 75 hz)
GM 47: (1280 x 768, 32 bits, 75 hz)
GM 48: (1280 x 960, 16 bits, 60 hz)
GM 49: (1280 x 960, 32 bits, 60 hz)
GM 50: (1280 x 1024, 16 bits, 60 hz)
GM 51: (1280 x 1024, 32 bits, 60 hz)
GM 52: (1280 x 1024, 16 bits, 75 hz)
GM 53: (1280 x 1024, 32 bits, 75 hz)
=========> D3D info <==========
Mode set to 1280x1024x32 (75hz) (ZBuf: 24; Stencil: 8; Sample: 0; Fullscreen)
Mem available for Textures: 235 MB
HW Rasterization: Yes; HW TnL: No
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: No
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: No
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 4
Max MaxActiveLights: -1
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd PreModulate SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 2048
GuardBand from (-1536, -1664) to (2559, 2431)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 255
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: A4L4 08 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: L6V5U5 16 bits Bump
Texture: X8L8V8U8 32 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: UYVY -8 bits
Texture: YUY2 -8 bits
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Tennis.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
147 Shaders loaded: 186 stages, 150 TcMod, 41 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: .\Menu\Art\Circle.Tga (Format: RgbA)
DefaultQuad Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)

=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 200000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes

===> Tennis Elbow 2011 1.0c Init <=== (version: 1.0c; build: 73; date: Aug 26 2011; time: 12:25:30)

=====> Menu init <=====
sizeof => item: 268 (216 for GI); menu: 264; action: 12; param = 24; Cfg = 52
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Grille02.Tga (Format: Rgb)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court07.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court08.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court09.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt04.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court02s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court03s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court04s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court05s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court06s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court07s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court08s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court09s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court10s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court11s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court12s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court13s.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\Espn.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardGame.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardName.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardServer.Tga (Format: RgbA)
Warning: unknown TextCode 'Pause' in menu 'hudabove'
Warning: unknown TextCode 'NW_CantOpenMenu' in menu 'hudabove'
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Slow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Drop.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotGreen.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotOrange.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotRed.Tga (Format: RgbA)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardSet.Tga (Format: Rgb)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardCurrentSet.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: .\Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Planning.Jpg (Format: Rgb)
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Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Sponsor.Jpg (Format: Rgb)
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Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Done.Tga (Format: RgbA)
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Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PlayerStar1.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\RoundBg02.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\NewGame.Jpg (Format: Rgb)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\DangerZone.Tga (Format: RgbA)
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Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court07.Jpg (Format: Rgb)
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Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NewGame.Tga (Format: RgbA)
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Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Load.Tga (Format: RgbA)
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Bitmap(256*128*0)->Tex: .\Menu\Art\TeYear.Tga (Format: RgbA)
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Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStar.Tga (Format: RgbA)
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Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Palmares.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CareerEvolution.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Retire.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_1hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_2hand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandL.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandR.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-On.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlElite.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Grunt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Serve.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Forehand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Backhand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_SliceBH.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Glasses.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Eyes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Racket.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketHandle.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Socks.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shoes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterGood.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterWarning.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourMenNG.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourWomenNG.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: .\Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03wta.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Delete.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourWomen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourMen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Service.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Rally.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Danger.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Aim.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\HireBuy.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Camera.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Major.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Minor.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudShortForm.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudLongForm.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgRight.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgLeft.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: .\Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: .\Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
205 Menus loaded in 1797 ms; 2661 Items; 3015 Actions; 14 VarRT; 8912 Cfg; 19190 Param
==> Memory needed for menu structures : 1688 KB
Bitmap(64*64*0)->Tex: .\Data\Textures\NotFound.Tga (Format: RgbA)
Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
Warning: 'PowerBasliner' is not a recognized play style for player 'Player0432/Xavier MALISSE' in file 'Data\Players.ATP.Ini'
assert: ..\TE Manager\TemTourInit.cpp 4266 => !LastName
Loaded 'Data\Players.ATP.Ini' with 2905 players
Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
Warning: Ground 'GR2' is not defined in 'Tournament040' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament052' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament054' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament090' in file 'Data\Tour.ATP.Ini'
Loaded 'Data\Tour.ATP.Ini' with 332 tournaments
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1237 KB)
TournamentDb Size = 6843 KB; CRC = 0x804A8DDBCF22F945
NbYearActivePlayerYearTotal = 35954; CRC = 0x00007CDEBB973A54
Loaded 'Data\Players.WTA.Ini' with 2968 players
Loaded 'Data\TourCategory.WTA.Ini' with 18 categories
Loaded 'Data\Tour.WTA.Ini' with 321 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1237 KB)
TournamentDb Size = 6518 KB; CRC = 0x275535A347F08CB6
NbYearActivePlayerYearTotal = 35964; CRC = 0x00007CDFFFFF6BB6
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor

Mem for PlayerBnk = 8765 KB (2991); PlayerTour = 949 KB (324; all career = 1872); Rank2Player = 140 KB; CCoach = 138 KB
Found 4 Team cup rounds for Men Tour (Max = 6) (sizeof WT = 1237 KB)
Loading Saved Game: 'Profiles\Default/WT_Current.Sav'
ActivePlayerYearTotal = 16081; RankingDb = 6564 KB
===> Total Init Time = 6.089 s
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)

================ 3DS Loader : Data\Models\TennisBall.3DS ================
New Object: 'GeoSphere0'
Convert Mesh: Data\Models\TennisBall.3DS
Object Name: GeoSphere0
Bitmap(32*16*0)->Tex: .\Data\Models\Textures\BALL.Tga (Format: RgbA)
Nb Points before merging: 64
Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
GeoSphere0 Radius: 3.3


================ 3DS Loader : Data\Models\MouseAim.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\MouseAim.3DS
Object Name: Box01
Bitmap(128*128*0)->Tex: .\Data\Models\Textures\MouseAim.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.41321

Bitmap(16*16*0)->Tex: .\Data\Models\Textures\MouseAimCenter.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Data\Models\Textures\MouseAimArrow.Tga (Format: RgbA)
SpeedStep Detection: Dms = 6218 ; Dpc = 6218.47 ; Dms - Dpc = 0.470215
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'

================ 3DS Loader : Data\Models\FxSmoke.3DS ================
New Object: 'Plane01'
Convert Mesh: Data\Models\FxSmoke.3DS
Object Name: Plane01
Bitmap(32*32*0)->Tex: .\Data\Models\Fx\Smoke.tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Plane01 Radius: 141.421

Bitmap(2048*1024*0)->Tex: .\Data\CustomCourt09\Court.Jpg (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\MiscSprite\Misc_01.Tga (Format: RgbA)
Bitmap(128*256*256)->Tex: .\Data\CustomCourt09\Umpire_00.Bmp (Format: RgbA)
NumTex: 239; NumPal: 65535; Dx: 128; Dy; 256; Name: Data\CustomCourt09\Umpire_00
Bitmap(128*128*0)->Tex: .\Data\CustomCourt09\ChairUmpire.Tga (Format: RgbA)
Bitmap(4*4*0)->Tex: .\Data\Textures\CourtLine.Tga (Format: RgbA)
Court Lines Radius: 1309.42

================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Net.3DS
Object Name: Box01
Bitmap(1024*128*0)->Tex: .\Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 523.938


================ 3DS Loader : Data\Models\BallShadow.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallShadow.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 5.46636


================ 3DS Loader : Data\Models\BallPreview.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallPreview.3DS
Object Name: Box01
Bitmap(64*64*0)->Tex: .\Data\Models\Textures\BallPreview.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 68.6693


================ 3DS Loader : Data\Models\BallTrace.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallTrace.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 4.6669


================ 3DS Loader : Data\Models\DangerZone.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\DangerZone.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 0.707107


================ 3DS Loader : Data\Models\Aiming.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Aiming.3DS
Object Name: Box01
Bitmap(128*64*0)->Tex: .\Data\Models\Textures\Aiming.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.11803


================ 3DS Loader : Data\Models\ShadowSimple.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\ShadowSimple.3DS
Object Name: Box01
Bitmap(64*64*256)->Tex: .\Data\Models\Textures\ShadowSp.Gif (Format: Rgb)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 94.4981


================ X Loader : PlayerMale01L; in: Data\Models\PlayerMale01L.X
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\Male.Tga (Format: Rgb)
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Tshirt03' on Bone 'Tshirt03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 12
287 Faces; 281 Vertices
Info: Got Mesh 'mesh_Shorts03' on Bone 'Shorts03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 148 Vertices
Info: Got Mesh 'mesh_Shorts02' on Bone 'Shorts02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
150 Faces; 111 Vertices
Info: Got Mesh 'mesh_racket' on Bone 'racket'
400 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
279 Faces; 255 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 19
838 Faces; 777 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
106 Faces; 77 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
100 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
77 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
66 Faces; 54 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
84 Faces; 62 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
159 Faces; 174 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
197 Faces; 236 Vertices
Info: Got Mesh 'mesh_Shorts01' on Bone 'Shorts01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 138 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
75 Faces; 48 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 4; maxVertexInfluences = 2; NbBones = 10
231 Faces; 265 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
276 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
204 Faces; 179 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
352 Faces; 261 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
292 Faces; 228 Vertices
Info: Got Mesh 'mesh_Hair01d' on Bone 'Hair01d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair02d' on Bone 'Hair02d'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05d' on Bone 'Hair05d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Radius: 26.6757
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 247; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 248; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Meshes => NbVertex: 139; NbIndex: 1140 (Old NbP:126; loss: 10%)
Mem available for Textures: 210 MB
Warning: unknown TextCode 'Court18' in menu 'matchstatboardsub'
=== Exit from Menu Action ===
Mem available for Textures: 179 MB

=====> Exit GameSys <=====
SectionAdd : 61/128 ; EntryAdd 1326/8192
NbIniCode = 1126 (Max = 3500); Size = 13228 bytes (Max = 35000)
Mem available for Textures: 233 MB
Info: MaxV: 777; MaxI: 2514; NbPrim: 10431475; AvgV: 113; AvgI: -36; ST::NbMaxEntry: 39; ST::BufLgt: 5
NbVertexShader created on the fly : 0
way2naaz
court stakhanovite
court stakhanovite
 
Messages: 43
Gaming Since: 28 Mar 2012, 12:52


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