Re: Animation 101 : Tutorial & Tips, WIPs & Critics
About 2 types of strike per player,
if it's the "TE Animation Team" wants to create the additional animations, then of course, that'd off-load a ton of work off my hands and make that feature possible...
If you want to do that, you don't have to do exactly identical preparation, but :
- it's better if the preparation time (ie: before the hit) is identical between the anims
- center of body during the whole preparation should be very close in both anims
- racket sweetspot on hit should be almost in identical place
so in case of swap during the preparation, it'll look almost ok
if it's the "TE Animation Team" wants to create the additional animations, then of course, that'd off-load a ton of work off my hands and make that feature possible...
If you want to do that, you don't have to do exactly identical preparation, but :
- it's better if the preparation time (ie: before the hit) is identical between the anims
- center of body during the whole preparation should be very close in both anims
- racket sweetspot on hit should be almost in identical place
so in case of swap during the preparation, it'll look almost ok
.