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Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 00:05
by m4n4c0r
From what i saw, you are really making improvements on Murray's fh megyaem30! Keep going :wink: !
It is also great to see, that so many others of the TE community are offering advice and support :thumbright:.
One more hint from me:
Be careful animating the racket more specifically the grip. Personally, i never animated the racket in my anims. I always move just the wrist.
As you know, when you working with the biped, you only see the middle finger of the hand. I found it hard to see where the racket will actually end up.
I messed up my first anim by moving and rotating the racket. Maybe you have better fortune that i had.

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 02:07
by MarianoEG
m4n4c0r wrote:From what i saw, you are really making improvements on Murray's fh megyaem30! Keep going :wink: !
It is also great to see, that so many others of the TE community are offering advice and support :thumbright:.
One more hint from me:
Be careful animating the racket more specifically the grip. Personally, i never animated the racket in my anims. I always move just the wrist.
As you know, when you working with the biped, you only see the middle finger of the hand. I found it hard to see where the racket will actually end up.
I messed up my first anim by moving and rotating the racket. Maybe you have better fortune that i had.


thanks m4n4c0r...i really think that your job was indeed more quickly an perfect than mine...is a little hard for me...but what you did with your anims really blows minds!! :applause: :applause: ...i know what you said about the racket..thats what i answer sam that...i dont think i move the racket more than i already did...maybe in the future...now...im goin to try finished this one.. :mrgreen: :dance:

PS:had a question for you...i send you a MP :D

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 02:16
by MarianoEG
now watching the matches from miami 2012...tomorrow i restarted my anim!! is getting closer with all your tips guys!!thanks!!! AGUANTE TENIS ELBOOOWWW!!! :dance: :dance: :applause: :applause:

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 11:19
by Jono4Sure
Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 13:43
by hamzafederer
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)



good luck

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 17:08
by m4n4c0r
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)


Wow, pretty fast...
When you want to export the animation, you can change the number of the exported frames by clicking "add". Type in the new number of the frames you want to export. Click "add" and then "remove" the old number. Afterwards click on "ok". That should do the job.

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 18:14
by jaydraco
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)


The animation you are doing is for version 1.0c or 1.0d ???

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 25 Mar 2012, 18:43
by hamzafederer
The animation you are doing is for version 1.0c or 1.0d ???




important question!! :yes:

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 26 Mar 2012, 00:18
by Jono4Sure
I think its for 1.0d, the latest version:) Thanks for the help m4n4c0r, I think its virtually done now, my only issue with it is the folllow through looking slightely awkward but otherwise I'm happy cause its my first attempt at animation lol:) Will try post a video of it tomorrow so you guys can give me feedback:)

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 26 Mar 2012, 15:55
by Neeky McDeez
megyaem30 wrote:[...] if i try to get a semi western grip,the position of the racket have to be moved...and(i dont know why) the holding racket hand looks weird [...]


What I'ld do in this situation, is to just move the wrist, so the racquet can face the ground.
Yes it makes the wrist looks weird, but at least, it gives your animation a more realistic look. And this is what counts, because ingame you don't pay attention (well that's what I do, dunno about the others :mrgreen: ) to the wrist but the racquet because, visually, this is the most important element of the stroke (glitches or bugs excluded ^^).

Jono4Sure wrote:I think its for 1.0d, the latest version:) Thanks for the help m4n4c0r, I think its virtually done now, my only issue with it is the folllow through looking slightely awkward but otherwise I'm happy cause its my first attempt at animation lol:) Will try post a video of it tomorrow so you guys can give me feedback:)


Well that's good ^^ Another member of the animation crew, we will soon outnumber the custom courts gang ! :twisted:
Will you want to have your animations posted in my thread or you want to make your own ?

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 26 Mar 2012, 16:06
by SamModder
Neeky which strokes do you plan making next? :)

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 26 Mar 2012, 17:06
by MarianoEG
thanks Neeky...already do that...looks weird the wrist...but doesnt matter....im making the improvements,...so i will disapear for a few days!!..by the end of this week my animation have to be ready!! :D

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 27 Mar 2012, 10:21
by Neeky McDeez
SamModder wrote:Neeky which strokes do you plan making next? :)


Nothing for now :wink:
But maybe next month, I'll have Tsonga & Nishikori's forehand done + a special Gonzalez retirement pack (serve + backhands + forehand V2 + 2 mood gestures)

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 27 Mar 2012, 11:10
by m4n4c0r
Neeky McDeez wrote:Nothing for now :wink:
But maybe next month, I'll have Tsonga & Nishikori's forehand done + a special Gonzalez retirement pack (serve + backhands + forehand V2 + 2 mood gestures)


Sounds great!! I like the idea about the Gonazalez retirement pack. He really deserves it :thumbright:

Re: Animation 101 (kind of...) by Neeky McDeez

PostPosted: 27 Mar 2012, 20:45
by Jono4Sure
Well that's good ^^ Another member of the animation crew, we will soon outnumber the custom courts gang !
Will you want to have your animations posted in my thread or you want to make your own ?


Yes it would be awesome if I could add my animations to your thread, thanks very much!:) I am done with the backhand now, just need to upload a vid to Youtube but it says it will take 7 hours to upload :shock: