m4n4c0r wrote:Hey Neeky,
Well, I have finished my first animation. Finally I'm pleased with it.
I did Federer's forehand. Right now, I'm working on Murray's backhand and thinking of Djokovic's forehand and Nadal's backhand.
Do you also work on them. I just want to know, because it would be shame when we both create the same strokes, right?
When I have finished these strokes, can I send you the files for checking and uploading them?
Yeay, give me a link I told you if it needs improvement or not.
The animations I'm doing are not those of the top players (Delpo excepted but I'm a fan), I'm trying to do some players with particular styles, so If Megyaem and you keep making strokes from them, it shouldn't have doubles. So keep going
m4n4c0r wrote:Hey Sam,
Actually, I want to release the strokes as a package. I thought it would be better, if Neeky will add them to his 1st post in his other thread. So, everybody can find them.
I'm a great fan of your Megapatch btw
That was the idea : to have only one topic with all the animations. I will edit the title of it this week-end when I'll upload my new pack.
megyaem30 wrote:I do some some improvements neeky
...i was working on my animation in this days and I read what you posted and make some changes....Im sure that im doing better this time
..i change the speed...make it faster...i change a bit the stroke,a little above the hips.the yellow fingers i dont know why they do that,but i fixed it....ill send you the animation so you can tell me what more can I improve and to do the legs more realistic,like you said before.
http://www.mediafire.com/?qukyb5gz67t9pbzby the way, a question....do you know how to record the game?...that way can I put videos of the animations!!
I use Camtasia Recorder to record a windows (I play TE in windowed moed). It's easily findable on the internetz
About your animation, my advice first, is to focus on one before starting another. Don't do Murray's serve before finishing his forehand, because you should take you first animation as a pratice where you can make all the mistakes you want. Correct them on that one instead of multiples animations. The more you learn from the first one, the less mistakes you will make after.
-The speed looks better. I prefer myself, when the preparation is longer but when you take a look a Manutoo's animation, he does it your way, so it's not a problem. BUT, you should slow it down a little, I think the speed is too constant and it needs to have the feel of some sort of acceleration when your hit the ball followed by a slight deceleration. That brings a realistic touch to your model.
-Your animation should be smoother. It's too "craggy" for now. That might means that you have too much frames which force the movement of your animation.
The less frames you are the smoother your animation is.
-Now that your legs are fine with your body you can fix the feet. For a forehand I always make it with the open stance because I think it's better in the rallies in game (on the opposite, on heavy winners it's less realistic) and for the backhands I choose the closed stance (basically because I only do 1h backhands).
For a
open stance (talking about a righty), you normally have something like this (make the opposite for a closed stance) :
- waiting stance
- right foot moves forward then stops to hitting stance
- legs fold to accumulate power
- left foot moves vertically forward of on the left or both while the player is striking. It stops to "A. starting stance" or to "B. a little further on the left".
-right foot moves to the back to starting stance
- if on B. left foot moves to the right and back to starting stance.
Your feet should follow those steps.
symbols wrote:------ : frames
# or * : keyframes
# ----- # or * ------ * : same frame duplicated -> immobility (kind of)
# ----- * or * ------ # : different frames -> : movement
- Code: Select all
right foot
# --- # ------- * ---------------- * ---- # ----------------
stop move stop move stop til end
left foot
# ----------------- # ---------- * -------- * ------ # ------
stop move (A.) stop move (B.) stop til end
If you looks carefully, you'll see that to make it realistic, you should only make a foot moves within the period when the otherone is stopped. If you follow this logic, your feet will always be good. Try it and tell me.
-The right hand's fingers are still weird but that's details, we'll look into this when the core of the animation is done.
-The head is moving and that's good, but at the keyframe when the head is looking at the right make it look a little more to the ground so it loookgs like the player is looking at the coming ball.
That's all for today