Animation 101 : Tutorial & Tips, WIPs & Critics

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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby miharu0607 » 10 Jul 2013, 23:39

Who knows ;)
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby teisinho » 10 Jul 2013, 23:51

miharu0607 wrote:I've decided that I want to be like Lucian :D
So I'll publish some videos, and well uhm I guess I gonna send them to some people (you, peteypan and maybe nigogu if he would be kind and polite :P). It's pissing me off, that we don't get enough credit for the things we do, so... many people simply don't deserve it :lol: And I am understanding now Lucian in 200% :P
I just finished Agassi's forehand and Ferrero's forehand.

Yeap i dont know if its a joke either...anyway..
Man i think you should create your own thread like emmainf.
And post there your anims, you are making amazing progress - if you arent getting enough credit its just because you are posting here and there and is really hard to follow between other posts if you know what i mean.
Imo that way we can all see your anims, encourage you and applaud you for the hard work in your very own thread of anims..
Personally what i love the most is you making anims for great players like tursunov that arent top20 but really deserve to have signature shots, and players that nobody made.
So keep it up and please share it with everyone man! you are in the path of making very good and unique anims and i believe if you keep working like this you will maybe get credit from every TE player... but if you (that are just starting) give up now and get pissed off over your first anim, and compare yourself to lucian i dont see you going really far.. youve got the talent and you will learn to be more patience in order to create great anims beacuse you have guys like mega helping you out !
For me and for a lot of guys anims makers are gods- please make your own thread, show everyone what you can do and you will get more than enough credit.
I like what youve done so far with tursunov btw
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby miharu0607 » 10 Jul 2013, 23:55

Ok, which one is better, they're both Agassi's - with some differencies in locating certain frames.






@Teishino - I've got my own thread, but it's like three people taking a look in there.
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby teisinho » 11 Jul 2013, 00:08

miharu0607 wrote:@Teishino - I've got my own thread, but it's like three people taking a look in there.


Yea found it but it took a while "Player faces". Put something like "Miharu ANIMATIONS and faces" haha thats how much important anims are! Its good to see you making faces for not so known players.
Monfils and Radwanska pretty good.. really sweet job imo, i repeat you are making fantastic progress.
Agassi ive no idea its been ages since i watched him play lol
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby MarianoEG » 11 Jul 2013, 01:31

miharu0607 wrote:Ok, which one is better, they're both Agassi's - with some differencies in locating certain frames.






@Teishino - I've got my own thread, but it's like three people taking a look in there.

I think the first one looks better, you change the first frames right? in preparation.? the first look good for me :yes:
Guys, just to clearify you both and other reading this, we had our thread here:
topic29-13037.php
If you cant remember, before Lucians retire from managames and animations :sweat: , the animators gather all his anims in one thread,this way it should be better for everyone looks for animations,and of course show videos and everything regardin anims,thats why it calls TE Animation TEAM, not megyaem and others or Lucian and others, we are a team, or we used to be one :|
This new generation is very sellfish IMHO,we should help each other to improved the game even more, if everyone wants to make his own thread, is ok of course, you are free to do whatever you want. I hope that we can work all together like in the past and keep it up on the LEGACY of the TE Animation TEAM.
:wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby miharu0607 » 11 Jul 2013, 01:57

Not only, I've been also changing footsteps in the end, to avoid sliding :/
I know that there is new thread, but name of that one sounds better - tutorial/critics :P
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby MarianoEG » 11 Jul 2013, 02:01

yes, you re right, bout tips and tutorials and critics. :yes:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby Nigogu » 11 Jul 2013, 15:49

miharu0607 wrote:I've decided that I want to be like Lucian :D
So I'll publish some videos, and well uhm I guess I gonna send them to some people (you, peteypan and maybe nigogu if he would be kind and polite :P). It's pissing me off, that we don't get enough credit for the things we do, so... many people simply don't deserve it :lol: And I am understanding now Lucian in 200% :P
I just finished Agassi's forehand and Ferrero's forehand.

I didn't understand, but, nice to hear you understand Lucian ;)
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby RFKing » 11 Jul 2013, 23:22

I got this problem
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby miharu0607 » 11 Jul 2013, 23:25

It's not a problem, it's just small bug, everything should work properly when exporting.
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby RFKing » 11 Jul 2013, 23:33

When i try to export i doesn't have .x
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby miharu0607 » 11 Jul 2013, 23:36

Weird, cause I also get that box on not loading properly that file you've posted, but I have .x when exporting.
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby MarianoEG » 11 Jul 2013, 23:53

RFKing wrote:I got this problem

is not that weird actually :P
I used to had the same issue, in fact, I think that in this thread, at the beginnin I :sweat: alot, me and even the help of Neeky arent enough to solved :sweat:
finally, Im just did something.. I the kw-xport.rar you got two kwxport.dle , one outside the kW-Xport folder and the other inside, just tested both, one should works :mrgreen:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby MarianoEG » 12 Jul 2013, 00:29

Neeky McDeez wrote:So, I'm now creating animations with the real sweet spot, and after a quick analysis, I'm coming to those sweet spot values (0.2 +/- range) :

BH-1h : x = 8.6 / 9.0, y = -2.7 / -3.1, z = 10.5 / 10.9
BH-2h : x = 7.1 / 7.5, y = -7.0 / -6.6, z = 9.7 / 10.1
BH-slice : x = 7.8 / 8.2, y = -4.6 / -4.2, z = 8.6 / 9.0
FH-1h : x = -11.6 / -11.2, y = -3.8 / -3.4, z = 12.4 / 12.8
FH-2h : x = -9.6 / -9.2, y = -2.0 / -1.6, z = 10.8 / 11.2
Serve : x = 0.85 / 1.25, y = 1.0 / 1.4, z = 29.2 / 29.6

If any other animator can confirm so we can all agree :?:
Anyway, it will take me a looooooooooong time to convert my old animations with the actual sweet spots, but I'll work on it :)

I just reupload the biped with the .max file with the meshed up biped file with the following modifications :
- Only first key, with the normal stance
- 17 Frozen elements : arm twists, racquet + bone, toes, right fingers (we don't need them), middle spine (shouldn't be modified IMO), footsteps. They follow the body but can't be modified directly. They can be unfrozen anyway.
- 6 spheres which coordinates "materializes" all sweet spots (i'm not a fan of creating the hitpoint frame, I think it makes the animations less smooth.

How to create those spheres :
1. Go the right panel
2. Click on the "Create" white arrow symbol
3. Click on "Sphere" in object type then develop the "Keyboard Entry"
- Creation Method : Center
- Let other values as is
4. In Keyboard Entry, enter the coordinates of the sweet spot with the average coordinates (ie : x = 8.8, y = -2.9, z = 10.7 for a 1h-BH) and a 0.2cm radius, then click on create.
5. The sphere is created. If you want, you can select it on frame 0 then "freeze selection". It's not necessary but it can be useful. But, don't forget that if you want to unfreeze it, in MAX8, you will have to unfreeze ALL frozen elements and not just one...
6. Now you can make your animation with the center of the racquet passing by this sphere. This will give you the frame without having to actually create it.
7. To be more precise when looking for the right keyframe once your animation is finished, I advise you to upgrade your frame rate to a custom 300 FPS in the time configuration window to have a 0.1 precision keyframe.
8. The number of the frame will be multiplied ten times, so you should divide it by ten to have your hitpoint keyframe (ie : frame 176 => 17.6)
9. Don't forget to erase the Spheres before exporting your animation :p
10. To manage the sweet spots, enter "H" in Max, they will appear at the bottom. Double click on one to select it.

..this is very useful stuff :yes:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Animation 101 : Tutorial & Tips, WIPs & Critics

Postby phucnguyen0209 » 12 Jul 2013, 03:34

RFKing wrote:I got this problem
I also got this problem when I started to make animationb,but with the help of megyem30,it was solved so you can follow his step :yes:
Download my patch version 2013 here:http://www.managames.com/Forum/topic29-13014.php

Trying to comeback
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