m4n4c0r wrote:From what i saw, you are really making improvements on Murray's fh megyaem30! Keep going !
It is also great to see, that so many others of the TE community are offering advice and support .
One more hint from me:
Be careful animating the racket more specifically the grip. Personally, i never animated the racket in my anims. I always move just the wrist.
As you know, when you working with the biped, you only see the middle finger of the hand. I found it hard to see where the racket will actually end up.
I messed up my first anim by moving and rotating the racket. Maybe you have better fortune that i had.
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)
Jono4Sure wrote:Hey guys, I'm busy working on Federer's backhand as my first animation. I have been stunned at just how complex and difficult this is to do, but I think I have almost got it done:) My problem is that when i try to use the stroke in game, the animation cuts off at the contact point with no follow through. I noticed m4n4c0r had the same problem, and that you had to correct the number of frames in the pop up window. Well I changed it from 31 to 60 (which is what I used) and I still get an animation that stops at contact point in game. Please, please could someone help:)
The animation you are doing is for version 1.0c or 1.0d ???
megyaem30 wrote:[...] if i try to get a semi western grip,the position of the racket have to be moved...and(i dont know why) the holding racket hand looks weird [...]
Jono4Sure wrote:I think its for 1.0d, the latest version:) Thanks for the help m4n4c0r, I think its virtually done now, my only issue with it is the folllow through looking slightely awkward but otherwise I'm happy cause its my first attempt at animation lol:) Will try post a video of it tomorrow so you guys can give me feedback:)
SamModder wrote:Neeky which strokes do you plan making next?
Neeky McDeez wrote:Nothing for now
But maybe next month, I'll have Tsonga & Nishikori's forehand done + a special Gonzalez retirement pack (serve + backhands + forehand V2 + 2 mood gestures)
Well that's good ^^ Another member of the animation crew, we will soon outnumber the custom courts gang !
Will you want to have your animations posted in my thread or you want to make your own ?
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