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Re: Custom 3D courts

Posted:
25 Aug 2010, 05:28
by manutoo
jesp8000,
The display of the SkyBox is special : it's always centered on the camera, thus its size is irrelevant.
To avoid the "Hall of Mirrors" effect, you need to have object everywhere... If for some reason you can't, then use a cube for the Skybox.
I guess you inverted the Back & Front boxes. When the camera is close, the Front zone isn't displayed.
Re: Custom 3D courts

Posted:
25 Aug 2010, 09:11
by jesp8000
manutoo wrote:jesp8000,
The display of the SkyBox is special : it's always centered on the camera, thus its size is irrelevant.
To avoid the "Hall of Mirrors" effect, you need to have object everywhere... If for some reason you can't, then use a cube for the Skybox.
I guess you inverted the Back & Front boxes. When the camera is close, the Front zone isn't displayed.
Thanks Manutoo, yes you are right. I inverted the Back and Front and they now loads perfectly. Thanks a lot. Will start doing the actual court now.
Re: Custom 3D courts

Posted:
25 Aug 2010, 09:30
by jesp8000
Another thing Manutoo, this is about the texture after finishing the court. Is it possible for some part of the structure to be invisible while the other is visible? Let say a rectangle. If I put circular texture in the middle, will it be possible to have the surrounding areas around the circle invisible while the circle is visible when loaded in game, just like what is happening in the net?
Re: Custom 3D courts

Posted:
26 Aug 2010, 05:40
by manutoo
Yup, it's possible, but you'll have some troubles with the Shaders.
You should assign another texture to the stuff you want to have transparent part, and create its own Shader, like the one of the Ads' Sign object. Open with Notepad this file : "Scripts/Tennis.Shader" and look near its end.
Re: Custom courts

Posted:
27 Aug 2010, 13:10
by Meowme
Hi manu, I want to know how the other users like Solarsaint and andy09 make these amazing courts in 3D, because I want to make one so.
Re: Custom 3D courts

Posted:
30 Aug 2010, 04:15
by manutoo
Meowme,
they modify the texture file : "Data/Court07/CourtTex.jpg" .
Re: Custom 3D courts

Posted:
30 Aug 2010, 04:26
by jesp8000
Hello Manutoo,
I made 75% of the 3D court(still have to add some other things on the court) and here is the 3DS Max simple rendering and the actual court loaded on TE2011. My problem is it doesnt take any texture. I made a lot of changes on courta01.jpg, make it just plane blue to test if it will make my court blue but it didnt. But it did change your default 3D court blue. Another thing is that everytime i make seats and put them in place on the peoples place, TE2011 crashes but when put above the ground.3ds, it loads some people on it. Can you give me some more instructions on how to do those seats, and also how can I put texture on my court (like glass windows and doors for the building and different color/texture of other structure)? Your help is greatly appreciated.
Re: Custom 3D courts

Posted:
30 Aug 2010, 05:44
by manutoo
The "Simple Rendering" looks like you didn't apply any texture to your court.
About the seats, if the "System.log" doesn't contain any understandable error message, send me ur .3ds, I'll have to test it by myself to see where it crashes.
Re: Custom 3D courts

Posted:
30 Aug 2010, 06:24
by jesp8000
manutoo wrote:The "Simple Rendering" looks like you didn't apply any texture to your court.
About the seats, if the "System.log" doesn't contain any understandable error message, send me ur .3ds, I'll have to test it by myself to see where it crashes.
I just put gray color on the court in 3DS Max. Do you mean texture like cement and the like? Ok I will try to do that. And attached in here is the system.log that occur from the crash, and the screenshot of the seatB placed obove the ground.3ds. I have stated earlier that putting the seat over the ground.3ds results to no error. On the image attached, you can see that two people were being placed on it. Though I am puzzled why the audience didn't aligned on the seat orientation. The seat back faced the front side of the court while the two audience faced the right side of the court (Please see the attached image with my marking). Maybe I did something wrong here, maybe the procedure on seat making.
Re: Custom 3D courts

Posted:
30 Aug 2010, 09:24
by haas192
I would have a question to Manutoo!
I looked for a program that opens TES files.(Stadium's file) I didn't find anything good, so please can you send me a program whidh can edit Stadium01.TES file.
Thanks
Re: Custom 3D courts

Posted:
31 Aug 2010, 03:12
by jesp8000
manutoo wrote:The "Simple Rendering" looks like you didn't apply any texture to your court.
About the seats, if the "System.log" doesn't contain any understandable error message, send me ur .3ds, I'll have to test it by myself to see where it crashes.
Thanks Manutoo for the hints, I figure it now how to put texture( please see my attached sample image). I will now finished the modeling and put the real texturing of the court. Now my problem is the seats. If you can help me with that I would appreciate that. Another thing Manutoo, is there a possibility to add new 3D court instead of replacing your default 3D court? In my opinion, your default courts are excellent and should be retained as is. It would be nice to put our customized 3D court for other tournament maybe.
Re: Custom 3D courts

Posted:
31 Aug 2010, 06:57
by manutoo
jesp8000,
you can define new stadiums in the "GameSys.ini" and use their number in the Tour.*.ini .
Re: Custom 3D courts

Posted:
03 Sep 2010, 08:25
by jesp8000
Hello Manutoo,
Are the heights of stadium levels must strictly be followed or its just a guide? I still cannot make the Seat work. Everytime I made one, the game crashes. Can you give me more info about those Seat? Like what must be done and what must dont. Thanks.
Re: Custom 3D courts

Posted:
04 Sep 2010, 04:17
by manutoo
jesp8000,
Heights given are for guideline only, and they are best for default camera view ; on other camera settings they might not be optimal.
About the seats, I have no idea why it crashes, it could be anything including a bug, so you should send me your crashing .3ds if you want me to have a look.
Hum, there's 1 thing I forgot to tell u : it's better to use "Clone" to duplicate the seats, so the actual geometry is shared through all seats. Although, using a basic copy should work as well, except it'll make the .3ds file much larger & slower to load.
Re: Custom 3D courts

Posted:
04 Sep 2010, 06:00
by jesp8000
manutoo wrote:jesp8000,
Heights given are for guideline only, and they are best for default camera view ; on other camera settings they might not be optimal.
About the seats, I have no idea why it crashes, it could be anything including a bug, so you should send me your crashing .3ds if you want me to have a look.
Hum, there's 1 thing I forgot to tell u : it's better to use "Clone" to duplicate the seats, so the actual geometry is shared through all seats. Although, using a basic copy should work as well, except it'll make the .3ds file much larger & slower to load.
Yes Manutoo, I do a lot of cloning and never do mirroring at the x-axis. Attached in here is the sample court and the system file for the crash. This court though is not final, I am making a better one. This is just for taste of making the things work.