Custom 3D courts

Everything about Modding TE2013, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
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Re: Custom 3D courts

Postby manutoo » 05 Sep 2010, 06:14

Ok, I think I know what the problem is.
The loader expect all "Crt_" objects to have their pivot point at (0, 0, 0).
If the pivot is centered on the object, then its bounding box is wrongly calculated, and then when you add seats, they are seen out of all bounding boxes, which leads to the crash... :sweat:

BTW, right now, you put 2 seats together, so u'll get 2 people on the same place...

Also, I did a mistake in the explanations at 1st ; board name should be "BB_ServSpd" , not "BB_ServeSpd" ;
ManuTOO
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Re: Custom 3D courts

Postby jesp8000 » 05 Sep 2010, 10:02

Thanks Manutoo, Seats now works. Will send message again if I encounter another problem. :)
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Re: Custom 3D courts

Postby jesp8000 » 24 Sep 2010, 04:48

Hello Manutoo,
Im glad the forum is working again. I have some problem with my 3D court. Attached in here is the image from the actual game and the 3DS Max rendering.

1- The "Sign" on the image here is not the actual Sign, I am just testing how it will be when applied to the game. I just notice that the color of the "Sign" in 3DS Max is normal while when I loaded that in the actual game, its about 75% darkened. I played around with different settings on the 3DS Max and test if that solve the problem but its not. Maybe I missed something here somewhere either in 3DS Max of something else. Can you help me with this one?

2- One more thing, you said that the seats are based on Backs, I cant use that for some reason that I cannot position the people in the right orientation by playing around with the pivots(if I am doing the right thing). It works when I use the seat itself and not back. Is this alright?

3- Another thing, the color of the seats(now the basis of the placement of the people instead of back), doesnt follow the UV Map that I did. It puzzled me because everything else follows the actual color based on UV Map(See the seat Backs, they have different colors). I dont know whats wrong, but repositioning the UV map for those seats doesnt solve the problem. Any suggestions Manu? Thanks in advance.
Attachments
mycourt.jpg
mycourt.jpg (137.14 KiB) Viewed 1467 times
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Re: Custom 3D courts

Postby manutoo » 25 Sep 2010, 12:07

Hello,

damn forum back, more work for me... ;)

1- In "Pak01.Pak/Scripts/GameSys.Ini" , you can change the color of the signs ; if you want them white for the Clay Court, just remove the line :
SignColor = 0xBF002010
or change it to :
SignColor = 0xFFFFFFFF
( = opaque white)
And if you want 50% transparent sign :
SignColor = 0x80FFFFFF

2- I'm not sure what you mean, but if you got the crowd in the court position, it's likely you do it correctly... ;)

3- You can't have different colors for a kind of seat ; ie: all Seats A will be cloned from 1 unique initial seat (I'm not 100% sure on this one, but I guess it's the cause of your problem)
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Re: Custom 3D courts

Postby jesp8000 » 04 Oct 2010, 11:42

Manutoo,
I dont know whats wrong but in my customized 3D court, whenever I put the aperture slider all the way to the left(making the court looks closer), I can see the front crowd on screen (Pls. refer to the attached image). But putting the slider all the way to the right, its just alright. I am puzzled coz I just cloned these people from the back side people. I did this method in my other 3D court and its just fine, though there is also an instance of this problem once and I dont know what I did and the problem just disappear. Now I cant duplicate what I did before and this problem just appear.
Attachments
people.jpg
people.jpg (90.39 KiB) Viewed 1405 times
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Re: Custom 3D courts

Postby manutoo » 05 Oct 2010, 05:29

I guess this is coz I set an arbitrary angle from when the front court isn't displayed anymore, and that angle doesn't work well with the architecture of your new court.
If you send me the court, I'll check that in detail, and I'll see if I can add a parameter in the GameSys.ini for that angle.
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Re: Custom 3D courts

Postby jesp8000 » 05 Oct 2010, 05:46

Thanks for your comments about this. But I guess I solved it already. I found out that theres overlapping portion of Crt_B1 and B2 on the backside and Crt_F1 and F2 on the front side. I removed those overlaps and the problem disappear. But thats for now, if ever the problem goes back I will send you the file. By the way, I am not making a huge stadium, I think its smaller than your default stadiums.
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Re: Custom 3D courts

Postby jesp8000 » 05 Oct 2010, 06:33

Ok Manu, the problem reappear. Attached in here is the problematic court. Thanks.
Attachments
problemcourt2.rar
(81.85 KiB) Downloaded 62 times
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Re: Custom 3D courts

Postby manutoo » 06 Oct 2010, 07:53

There's something very wrong with the 3DS exportation ... :sweat:
It looks like there's hidden rotation information, that probably appeared coz u clicked "Reset Transformation", "Align Pivot to..." or something like that, related to the pivot.
If you keep only "Crt_B1", u'll see that it's mis-rotated (it likely stands in the original position you created it).
To remove this problem, it's possible to create a box, transform it in Editable Mesh, attach Crt_B1to it, delete the Box part, & rename the object to Crt_B1 again. U can reposition the Pivot (but it shouldn't be needed anymore with latest version), but if you click "Reset Transform" it'll lead to mis-rotation again.

So currently, with the stuff mis-oriented, the crowd is seen in wrong part of stadium.

The rotation information must likely be somewhere in the .3ds file, as Max can load it correctly, but my 3DS loader doesn't handle it. :fear:
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Re: Custom 3D courts

Postby jesp8000 » 06 Oct 2010, 10:32

Thanks a lot Manutoo. The problem disappear. Another thing, this is not a problem I think, but in fact its something like "mystery". I merged 4 SeatA and renamed that as SeatB and put that in place. In TE it perfectly put some people on it. I cloned a copy of it but this time, since SeatB should be "Back" part only, I removed the seat cushion part and leaved only the back part then copied a couple of it in lined together. I let the very first SeatB(with the cushion in placed) as is. In TE, it perfectly put some people on them again, but I notice that it also put the cushion I removed earlier, as if the cushions were actually there. When I delete the very first SeatB(with the cushion), and run TE, it put perfectly some people again but this time, the cushion disappear. Why is it that it seems that the succeeding seats, follows the characteristic of the first. Are these "mystery" just alright and I can proceed with creation of seats?
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Re: Custom 3D courts

Postby manutoo » 07 Oct 2010, 04:30

From my earlier post :
3- You can't have different colors for a kind of seat ; ie: all Seats A will be cloned from 1 unique initial seat (I'm not 100% sure on this one, but I guess it's the cause of your problem)


Actually, you can have other 1-place seats (SeatD, SeatE, etc...), if you position correctly the pivot so the people will be at the good place.
Unfortunately, like it is now, you can only have 1 kind of 4-place seat.
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Re: Custom 3D courts

Postby jesp8000 » 11 Oct 2010, 03:36

Hi Manutoo,
I have another problem with people on my court. It seems that some people on the portion of the court (especially the Left and Right side) are missing when played in TE2011. You will notice that in the attached court, all the B,F,L and R have complete seats(the rest of the people on 4 corners have to be added). This time, because of this problem, I only created single seats and named them accordingly with unique name on all sides(Please note those seat with cushion). But this method doesn't solve the problem too. This never happened in your default courts. Everytime you run the game, there will be different missing portion of people. I am puzzled because, I already did your instruction of creating a box and then attached the object etc...and yes it solve the previous problem but it seems that this new problem is a different thing. I think I need your help here again.

By the way, my court is more than 300kb so I use filesharing site for you to download. Here is the link:
http://www.keepandshare.com/doc/view.ph ... 92249&da=y

Thanks in advance.

Note: Sorry theres problem with Rapidshare so I change the link.
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Re: Custom 3D courts

Postby jesp8000 » 11 Oct 2010, 08:59

Hello Manutoo,
This is in connection with my post before this. I tried to reinstall my TE2011 up to version with patch up to Aug 19 and run the 3ds file that I send through my previous post, and it solve the problem of missing people but the very first problem reappear even if I followed the "box" thingy that you told me. When I patched the TE with your latest patch, the problem of missing people reappear and the very first problem disappear. But what puzzled me is that, why is that your default courts, doesnt have any problem at all like mine.
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Re: Custom 3D courts

Postby manutoo » 12 Oct 2010, 09:44

In latest version, I made that if the Seats aren't in any part of the stadium, then they are attached to the closest part instead of crashing the game. But there's a problem with that, as you noticed.
This is now fixed, and you can download the patch to get the working version : https://www.managames.com/download.php?T ... ch_Tes.exe

Original TE stadiums were fine coz they were already converted before, and only the conversion gave trouble.
ManuTOO
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Re: Custom 3D courts

Postby jesp8000 » 12 Oct 2010, 10:16

Hi Manu, thanks for the info. But I think your patch is not working. It says cant find the file. Can you please check the link?
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