manutoo wrote:jesp8000,
The display of the SkyBox is special : it's always centered on the camera, thus its size is irrelevant.
To avoid the "Hall of Mirrors" effect, you need to have object everywhere... If for some reason you can't, then use a cube for the Skybox.
I guess you inverted the Back & Front boxes. When the camera is close, the Front zone isn't displayed.
manutoo wrote:The "Simple Rendering" looks like you didn't apply any texture to your court.
About the seats, if the "System.log" doesn't contain any understandable error message, send me ur .3ds, I'll have to test it by myself to see where it crashes.
manutoo wrote:The "Simple Rendering" looks like you didn't apply any texture to your court.
About the seats, if the "System.log" doesn't contain any understandable error message, send me ur .3ds, I'll have to test it by myself to see where it crashes.
manutoo wrote:jesp8000,
Heights given are for guideline only, and they are best for default camera view ; on other camera settings they might not be optimal.
About the seats, I have no idea why it crashes, it could be anything including a bug, so you should send me your crashing .3ds if you want me to have a look.
Hum, there's 1 thing I forgot to tell u : it's better to use "Clone" to duplicate the seats, so the actual geometry is shared through all seats. Although, using a basic copy should work as well, except it'll make the .3ds file much larger & slower to load.
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