nico75 wrote:Just copy all the file .txt and anim.x in the folder anims of your player (if necessary, try to erase Forehand.anim for example ; you should have only Forehand.X)
For me it's work…
And where did you find L.Pouille anims?
For the animation of Pouille, i take in this forum one of YOU send
manutoo wrote:littlezouzou,
.x anim can't be loaded by the Mac version. Ask someone on Windows to load them and send you the converted .anim .
manutoo wrote:littlezouzou,
.x anim can't be loaded by the Mac version. Ask someone on Windows to load them and send you the converted .anim .
manutoo wrote:You need to load your .x file from "Data\Models\Anim\PlayerMaleXX" (XX = any number), not from the Mods folder, because the game can save the converted .anim only to the main Data folder.
If there's an acceleration anim, it'll be loaded at the same time as the regular anim and thus will be converted as well.
.anim is the internal format for TE2013. .x is the DirectX format and is only available on Windows.
manutoo wrote:You need to load your .x file from "Data\Models\Anim\PlayerMaleXX" (XX = any number), not from the Mods folder, because the game can save the converted .anim only to the main Data folder.
If there's an acceleration anim, it'll be loaded at the same time as the regular anim and thus will be converted as well.
.anim is the internal format for TE2013. .x is the DirectX format and is only available on Windows.
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