How to insert grunts to the game - Tutorials by Burned

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How to insert grunts to the game - Tutorials by Burned

Postby Burned » 03 Apr 2019, 00:07

Hey everybody,

In the recent weeks, I've found out that lots of users still don't know how to deal with the basics of modding.

First of all, I want to draw your attention to the HowToMod thread that summarises a lot of modding tutorials : topic29-4059.php

Today, I'm going to tell you how to insert new grunts to the game. It might be interesting to follow my steps without trying to cut corners.

I'm going to make that tutorial for the PC users, and I don't know if the mac users can apply that because I have never used a mac all my life.

First, let's look at the form the grunts have to be written with, in order for the game to recognize them.

Image

Let's explain it all :

Grunt : Because you're adding some grunts, not something else
Male : Because you're adding some male grunts. You must have guessed it, it's going to be "Female" for a female grunt.
40 : Because it's the 40th grunt in the game.
The letters : To distinguish the different grunts for this player.

Now you're going to tell the game that he has to take another grunt into account.

1. Copy/Paste the files in the folder Sound (or Patch Maxou\Sound if you're using the patch maxou).
2. Look for the Sound.ini file. This file contains all the sounds the game may use. The sounds are all numbered. So you're going to find a list of grunts with a number for each.

At this moment, my sound.ini looks like that, and I feel like adding a 40th grunt.

Image

You can see there're aldready 39 grunts and you can notice how the grunts are written here. It's crucial that the grunts be written that way.

.wav stands for the format.

Let's add the 40th male grunt between the 39th male grunt and the 1st female grunt. The sound must be the 88th sound because the 39th grunt is number 87.
Of course, you've got to write the name of the 11 files in order for the game to get them all usable. It becomes :

Image

In case you haven't notice, there're now 2 sounds number 88. So you'll all to shift 1 number.
The second 88 becomes 89. The former 89 becomes 90 and it keeps on going until you modified them all. That part might be a bit hard to figure out.

Finally, you get :

Image

Save what you modified.

Now the sound part is done.

3. Now we're going to tell the game he's allowed to play with those grunts.
Go to the folder Scripts and look for the Gamesys.ini file.
Type CTRL+F and write "Male_Grunt" and you'll get what follows :

Image

Switch the number 39 to 40 so the game can read the 40th grunt.

Save what you modified.

You're all set !!!

Exit the game, relaunch it and enjoy !

Burned
Dominic Thiem
Andy Murray
Daniil Medvedev

Always !
Burned
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Re: How to insert grunts to the game - Tutorials by Burned

Postby juansototennis » 03 Apr 2019, 04:55

Good explanation :applause:
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Re: How to insert grunts to the game - Tutorials by Burned

Postby nico75 » 03 Apr 2019, 13:11

Clair et précis, j'adore!
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Re: How to insert grunts to the game - Tutorials by Burned

Postby Burned » 03 Apr 2019, 13:19

Thanks for your feedbacks, I'm going to make some other tutorials then !

Merci Nico, ça m'apris pas mal de temps :)

Burned
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Daniil Medvedev

Always !
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Re: How to insert grunts to the game - Tutorials by Burned

Postby Connors » 03 Apr 2019, 13:24

Burned I appreciate your work it's so clear and crisp
Can you do more tutorials as like that so new guys like me can understand it easily
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Re: How to insert grunts to the game - Tutorials by Burned

Postby yiph2 » 17 May 2019, 17:45

hey burned!
can you create a tutorial of how to add shot sounds to the game?

thanks!
yiph2
my courts topic29-30911.php :)
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Re: How to insert grunts to the game - Tutorials by Burned

Postby Burned » 17 May 2019, 17:53

Hey,

There is already someone who explained it with pictures and that was pretty clear.

Obdz's reply a bit below : topic29-29180.php?hilit=Tokyo+sound
Dominic Thiem
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Re: How to insert grunts to the game - Tutorials by Burned

Postby nicollinsx » 17 Nov 2019, 09:06

I did everything like u said, but now the bounce sound of the ball is the sound of every tournament, like the ball bounce and sound like a "hit", why is that?
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Re: How to insert grunts to the game - Tutorials by Burned

Postby robert23 » 29 Jan 2020, 14:23

burned i made a few grunts can u just copy and paste them in the mod folders without doing all that other stuff , like just create a number like grunt-female34a ? and copy and paste the wav file in the wta mod sound folder>?
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Re: How to insert grunts to the game - Tutorials by Burned

Postby Burned » 29 Jan 2020, 15:26

I think I gave you the easiest way but feel free to try it :)
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Re: How to insert grunts to the game - Tutorials by Burned

Postby robert23 » 29 Jan 2020, 20:41

everything seems so complex lol but i know how to do umpire sounds and add new courts now if i can only learn how to add grunts i have some good ones :):)
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Re: How to insert grunts to the game - Tutorials by Burned

Postby nico75 » 30 Jan 2020, 14:30

robert23 wrote:everything seems so complex lol but i know how to do umpire sounds and add new courts now if i can only learn how to add grunts i have some good ones :):)


Not so complex :D
With the "Sammega patch" it was (i know what i say :lol: )
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Re: How to insert grunts to the game - Tutorials by Burned

Postby robert23 » 30 Jan 2020, 17:04

whats the sammega patch? lol
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Re: How to insert grunts to the game - Tutorials by Burned

Postby robert23 » 30 Jan 2020, 17:06

i cam make the grunts well through audacity but no clue how to add them without having to erase others im watching the aussie open right now and just got some cool mugarutha (sorry spelling) grunts but i only know how to erase over others, and i have read two posts on adding them followed instructions but having a hard time getting it down :(
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Re: How to insert grunts to the game - Tutorials by Burned

Postby Burned » 30 Jan 2020, 20:23

Follow that tutorial step by step, I can't make it easier :D :D
Dominic Thiem
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