Starting create new anims

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Starting create new anims

Postby nico75 » 31 Aug 2017, 19:58

I try to work on animations (i repeat, i try :D )
But the beginning is hard, and someone can explain me why my biped dont move ? (this is the basic BIPED V2)

Capture d’écran (1).png


And where must i put the kwxport.dle file because i don't see the 'stdplugs' directory of my MAX installation ? :?

Many thanks for your help :)

For information : my first anim will be a service (i hope i will create it...be patient :wink: )
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Re: Starting create new anims

Postby ARSEN03 » 01 Sep 2017, 08:25

Heyy, nico75 what you say on link i puted? And i cant wait to see your first anim!
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Re: Starting create new anims

Postby ARSEN03 » 01 Sep 2017, 09:27

YOU NEED TO PUSH SET KEY!
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Re: Starting create new anims

Postby nico75 » 01 Sep 2017, 11:18

For the biped it's OK.
I've downloaded baserally strike http://www.managames.com/download.php?T%20...%20trikes.rar.
My new problem is that i can't safe my work :( (i am totally rookie, sorry :oops: )
When i saved it, and return to the software, it's the basics movment.

By the way, thanks again for 3DS link :D :D :applause:
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Re: Starting create new anims

Postby nico75 » 09 Sep 2017, 10:48

Sorry bad news!!! :(

My version of 3DS max no working with TE :cry:

I downloaded the 3ds max8 version :

Capture d’écran (4).jpg


But i need a key with this soft and i don't have it (i ve the one for 3DS max 2015 but not for the max8-old version-).

If anyone can help me, it would be nice. Thanks again :)
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Re: Starting create new anims

Postby letuan1998vn » 09 Sep 2017, 15:01

That is the pack of 3ds Max 8. If you want to install it, you must have 3ds Max 8. You can download it here: https://mega.nz/#!EMJClSqb!K5S4VLvdpaZ3GskmbeMhb96zO5vyih-XbVH-uJrtPbw

And follow the tutorial to install:
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Re: Starting create new anims

Postby nico75 » 09 Sep 2017, 18:13

Thank you but it's not the same activator screen!

It's the original one (in Youtube) :

Capture d’écran (6).png



and that i see on my screen :

Capture d’écran (5).png


The problem is that i don't have serial number. I've tried a lot of number (like this on the video)...but no work :(
Any ideas?
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Re: Starting create new anims

Postby nico75 » 09 Sep 2017, 18:34

I've find but the "calculator" code (max8keygen) give me a false code, which it's not accept when i want activate the soft. :(
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Re: Starting create new anims

Postby MarianoEG » 11 Sep 2017, 20:33

how u didnt knew u need max 8? thats why thres tutorials :|
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Starting create new anims

Postby nico75 » 12 Sep 2017, 15:46

Sorry megyaem, i didn't understand what you wanted to tell :( (i am french so i know how to write in english but sometimes i have some difficulties :oops: )
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Re: Starting create new anims

Postby nico75 » 16 Sep 2017, 12:54

Any news about the help i need to activate the soft? :( Thanks
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Re: Starting create new anims

Postby nico75 » 13 Nov 2017, 19:46

That's Ok i find the way with the student 3DS Max version.
But i understood that the 2015 is not compatible with TE to make anims? Is that real?? :shock:
Because i already made 2 anims, and, off course i wanted to send you this "gift" :D
Thanks for answer
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Re: Starting create new anims

Postby nico75 » 14 Nov 2017, 14:04

1st anim made :) (it's an originally serve creation!)
But the problem with export looks hard to resolve :(
When i wanted to save my work, no file in.x (kw x-port) is available. Just 3DS, all files,schockwave 3d export...
Then i can't upload my work to see if it's work on TE :(
To be clear, I can't export my work
Thanks for help!
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Re: Starting create new anims

Postby nico75 » 14 Nov 2017, 14:06

Sorry, forgot a thing : I don't have this :?

Capture3.jpg
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Re: Starting create new anims

Postby Ivo ISNER » 15 Nov 2017, 04:49

Download this: download/file.php?id=6410
Then put it in Autodesk---> Plugins, and you should start to see it.
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