kwxport for 3DSmax 2013 and up

Everything about Modding TE2013, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
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kwxport for 3DSmax 2013 and up

Postby jesp8000 » 05 Mar 2016, 04:01

Hi Manutoo,

Again I got my time on this game and I wonder if you have the plan of porting the kwxport to be use in 3dsmax 2013-up? I tried the version that is not modified by you and the the result is the y-orientation is right but the mesh is somewhat crooked in some areas. I dont know whats in your kwxport version that is not in the unmodified version. Are you planning to use 3dsmax also in your new versions, the unity game engine that you mentioned before. I wish that in your new version, it would be nice to have separate animations for each key actions, eg. running to catch the ball on the net, hitting the ball just two meters away, and running the ball very far on the corner of the court plus the body momentum to go back to the center after hitting that ball and others to mention a few. In this way, we can develop more animation styles for the game.

Any news on releasing the new version?
jesp8000
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crazy of the little yellow ball
 
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Re: kwxport for 3DSmax 2013 and up

Postby manutoo » 05 Mar 2016, 05:07

Hello,

TE4 will use Unity which import .Fbx files (which are exported natively by 3DS Max) and thus there's no reason for me to touch anymore KwXport.

I'm on the verge of starting to work seriously on TEM2 ; when I will have news, I'll post them... ;)
ManuTOO
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Re: kwxport for 3DSmax 2013 and up

Postby jesp8000 » 05 Mar 2016, 06:18

Nice to hear that fbx will be used. Looking forward to the new version. Thanks.
jesp8000
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 157
Gaming Since: 22 Jul 2009, 02:43


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