mod player behavior
Hi,
If anyone can help me modeling a character to behave in a certain way, I would very much appreciate it.
If the subject was already discussed, please post a link. I searched for such a topic, but could not found it.
My main issue is that I could not made the club players to hit long (close to the baseline). They hit around service line.
Shortly, I am looking to create a club player that has the following style of play:
1/ Backhand style:
- has one handed backhand (easy, done that)
- 70% of the normal backhand is aggressive slice (most of the time close to the service line)
- 20% of the normal backhand is drop shot (most of the time down the line)
- 10% of the normal backhand is topspin or flat (most of the time long, cross-court, close to the baseline)
2/ Forehand style:
- 70% is long, close to the baseline, flat, 80% of the time cross-court, 20% down the line
- 30% is short cross-court, topspin, occurs with higher probability when receiving an incoming cross-court ball
3/ Service:
- 1st service flat, second topspin
- 50% on the opponent's backhand,
- 30% on the middle
- 20% on the opponent's forehand
4/ Movement
- Medium sprint and speed laterally
- Fast reaction, sprint and speed moving to front
- Fast reaction, but slow sprint and speed backwards
Using the answers got on this example I most probably be able to model the players behavior pretty much as I wanted to.
I am aware that some of the behaviors cannot be set in the .ini files, but I hope at least some can. If you know what can be done and what can't, please let me know.
Many thanks for your help.
Dragos
If anyone can help me modeling a character to behave in a certain way, I would very much appreciate it.
If the subject was already discussed, please post a link. I searched for such a topic, but could not found it.
My main issue is that I could not made the club players to hit long (close to the baseline). They hit around service line.
Shortly, I am looking to create a club player that has the following style of play:
1/ Backhand style:
- has one handed backhand (easy, done that)
- 70% of the normal backhand is aggressive slice (most of the time close to the service line)
- 20% of the normal backhand is drop shot (most of the time down the line)
- 10% of the normal backhand is topspin or flat (most of the time long, cross-court, close to the baseline)
2/ Forehand style:
- 70% is long, close to the baseline, flat, 80% of the time cross-court, 20% down the line
- 30% is short cross-court, topspin, occurs with higher probability when receiving an incoming cross-court ball
3/ Service:
- 1st service flat, second topspin
- 50% on the opponent's backhand,
- 30% on the middle
- 20% on the opponent's forehand
4/ Movement
- Medium sprint and speed laterally
- Fast reaction, sprint and speed moving to front
- Fast reaction, but slow sprint and speed backwards
Using the answers got on this example I most probably be able to model the players behavior pretty much as I wanted to.
I am aware that some of the behaviors cannot be set in the .ini files, but I hope at least some can. If you know what can be done and what can't, please let me know.
Many thanks for your help.
Dragos