manutoo, no anims in TE4?

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manutoo, no anims in TE4?

Postby MarianoEG » 29 Aug 2013, 05:14

hi manutoo, I heard around the forum that in your next TE4, next year, we can't make anims anymore? is this true?
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: manutoo, no anims in TE4?

Postby Timmy » 29 Aug 2013, 14:28

no
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Re: manutoo, no anims in TE4?

Postby Nigogu » 29 Aug 2013, 15:13

I didn't told you:
WE CAN'T MAKE ANIMS ANY MORE
I told you:
Maybe the current anims won't work on TE4

Read carefully next time.... :roll:
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Re: manutoo, no anims in TE4?

Postby MarianoEG » 30 Aug 2013, 01:29

Nigogu wrote:I didn't told you:
WE CAN'T MAKE ANIMS ANY MORE
I told you:
Maybe the current anims won't work on TE4

Read carefully next time.... :roll:

where is the link about that conversation? the one you told me they mention the new anims for TE4?
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: manutoo, no anims in TE4?

Postby Timmy » 30 Aug 2013, 01:59

no
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Re: manutoo, no anims in TE4?

Postby MarianoEG » 30 Aug 2013, 02:17

what Timmy??? :scratch:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: manutoo, no anims in TE4?

Postby manutoo » 30 Aug 2013, 04:24

It might have some issues with the animation format & handling as I'm planning to use Unity3D instead of my engine for TE4, but as I really don't want to lose existing anims, I'll do my best to find a way to make all that work..! :yes:

PS: TE4 won't probably be there next year :P
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Re: manutoo, no anims in TE4?

Postby Elias » 30 Aug 2013, 05:19

manutoo wrote: as I'm planning to use Unity3D instead of my engine for TE4, but as I really don't want to lose existing anims, I'll do my best to find a way to make all that work..! :yes:


https://www.assetstore.unity3d.com/#/content/391
https://www.assetstore.unity3d.com/#/content/645

:bounce: :mrgreen:

manutoo wrote:PS: TE4 won't probably be there next year :P


:suicide:
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Re: manutoo, no anims in TE4?

Postby Gmanke » 30 Aug 2013, 08:44

Wow, new engine? O_o That could mean the whole game changes, aint it?
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Re: manutoo, no anims in TE4?

Postby fhoneill » 30 Aug 2013, 12:34

Unity engine looks intriguing. The step up would surely offer the prospect to add completely new player models for individual players and build 3D stadiums etc. Seems packed with a lot of features from what their website says.
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Re: manutoo, no anims in TE4?

Postby MarianoEG » 30 Aug 2013, 13:36

manutoo wrote:It might have some issues with the animation format & handling as I'm planning to use Unity3D instead of my engine for TE4, but as I really don't want to lose existing anims, I'll do my best to find a way to make all that work..! :yes:

I hope you can find that way, would be a really shame if we lose the anims :sweat:
I dont understand too much, but if you change that engine, you need to change the anim program, right? cause if you cant use the existing anims, that means that your new engine and the 3ds Max 8 aren't compatible, you know what I mean? :|

manutoo wrote:PS: TE4 won't probably be there next year :P

lol, yes sorry, that was my bad I just threw a release date, but I was thinkin more in the anim part,that s the part that worries me ':D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: manutoo, no anims in TE4?

Postby manutoo » 31 Aug 2013, 05:57

Elias,
Unity already uses C# as language, so I won't use a high level script language (C# is already high level enough for me ;) ).

Gmanke,
hopefully big changes in rendering, but not much in gameplay (at least none engine involved).

megyaem30,
Max can export anims as .Dxf files ; Unity can load these files, but not at runtime, and free version of Unity doesn't allow to create package with preprocessed anims (it requires paid version), so I'll have to see what I can do by myself...
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Re: manutoo, no anims in TE4?

Postby MarianoEG » 31 Aug 2013, 13:57

manutoo wrote:megyaem30,
Max can export anims as .Dxf files ; Unity can load these files, but not at runtime, and free version of Unity doesn't allow to create package with preprocessed anims (it requires paid version), so I'll have to see what I can do by myself...

thanks for the explanation... so, if this could happen, anims will have .dxf format instead of .anim right? so, we dont need to create new anims of the already existing ones, just export the biped in that format? :D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: manutoo, no anims in TE4?

Postby Raz » 31 Aug 2013, 14:06

will we have TE4 this year?
Respect ALL...fear NONE!!
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Re: manutoo, no anims in TE4?

Postby Nigogu » 31 Aug 2013, 15:54

Raz wrote:will we have TE4 this year?

Please read :sad3:
manutoo wrote:PS: TE4 won't probably be there next year :P
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