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Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 03:13
by PaNcHuLo!!
now ?

thanks to Megyaem for a help :D

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 07:08
by deniznadalfan
a little better

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 14:02
by Mecir
First part is pretty accurate

misha1.jpg
misha1.jpg (13.63 KiB) Viewed 904 times

misha1.5.jpg
misha1.5.jpg (17.05 KiB) Viewed 904 times


but then comes too fast and sharp on the preparation (between 1.5 and 2),

misha2.jpg
misha2.jpg (14.04 KiB) Viewed 904 times


too much stretched and frontal at the follow-through (because of left arm here's a 'cross-like' shape)
misha3.jpg
misha3.jpg (31.96 KiB) Viewed 904 times


Furthermore, I think you should show on-the-run shot too in test videos, sometimes the best way to judge if an animation is comfortable (as well as faithful to its real version) or not.
Good work.

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 14:04
by Fede Albanello
good pics and explanation mecir :)

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 17:23
by Nigogu
Good bh, but you took the bases from megyaem30's Wawrinka's bh, it's that right :?:
PS: Great pictures Mecir

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 18:23
by PaNcHuLo!!
Nigogu wrote:Good bh, but you took the bases from megyaem30's Wawrinka's bh, it's that right :?:
PS: Great pictures Mecir

wawrinka bh? I have not even downloaded the backhand and I will use it as a base?, I have ever seen.

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 29 Nov 2013, 18:28
by Nigogu
PaNcHuLo!! wrote:wawrinka bh? I have not even downloaded the backhand and I will use it as a base, I have ever seen.

Okay...... Buena anim then... ':D

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 30 Nov 2013, 02:22
by PaNcHuLo!!
well, i fix something of anim :sweat:

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 30 Nov 2013, 02:44
by MarianoEG
PaNcHuLo!! wrote:well, i fix something of anim :sweat:

it looks pretty good actually, at least better than your old anims, your progress is good :applause:
Now,what Mecir point you is really good, you should check more the footwork,I always recommend to used the 3 types of view:
frontal, side & back, do you use that? :D I think that the speed is good, at least in the video. Looks to me that you got a nice BH coming, keep it up :wink:

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 02 Dec 2013, 17:34
by Ethanovic
Just a random message to make sure y'all modders are appreciated. i'm glad there are still people trying to make new anims to improve the best tennis game ever made.

I hope Tennis Elbow won't ever stop developing. Because in my eyes, this is the only game that can become the most realistic tennis game of all time.

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 03 Dec 2013, 10:28
by gae1000
Ethanovic....for me is the some
Tennis elbow is the best tennis game but with
The great modders

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 05 Dec 2013, 04:48
by emmainf
hi guys!i was very busy the last time..the next week i'll upload a new version of Kevin Anderson(forehand norm+acc) ..
Panchulo keep that work..try to see the details and soon that anim will be ready..

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 05 Dec 2013, 19:03
by gae1000
Ciao
Happy to come back
Good new
You relased also the new version of fognoni bh?
Ciao

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 07 Dec 2013, 01:23
by Hele.
Can I ask...how volleyes and other shots that are not "under" 6 main strikes can be added into game? Thank you. :) I'm really sorry to bother but I'm newbie. :oops:

Re: ATP Custom Animations by The "TE Animation Team"

PostPosted: 07 Dec 2013, 12:42
by deniznadalfan
go to data/models/anims and you will have to put them in a map and increase your number in gamesys.ini (in scripts) and you will have the anims