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Re: Custom Animations by The "TE Animation Team"

PostPosted: 25 May 2015, 19:00
by guvrinka
The racket head speed is too slow in my opinion.

Re: Custom Animations by The "TE Animation Team"

PostPosted: 26 May 2015, 01:02
by MarianoEG
Davide Menez wrote:Then you should know that wasn't my best
Sadly , I'll have a vacation for a month and unable to access those animations .
This time i'll release the link .

your best version of him? cause honestly is the best anim your did so far.

Re: Custom Animations by The "TE Animation Team"

PostPosted: 31 May 2015, 22:09
by infernal18
Hey everyone,
a look, this is my first animation :) I'm totally not experienced this so I do not laugh ok :)
Of course I'm still learning, but is already planning another animations and a new post.

Re: Custom Animations by The "TE Animation Team"

PostPosted: 01 Jun 2015, 03:28
by MarianoEG
infernal18 wrote:Hey everyone,
a look, this is my first animation :) I'm totally not experienced this so I do not laugh ok :)
Of course I'm still learning, but is already planning another animations and a new post.

is a little bit slow and need some frames to be fixed, specially around the jump part after the ball toss, good luck and welcome to the TE animation world :jap:

Re: Custom Animations by The "TE Animation Team"

PostPosted: 01 Jun 2015, 04:47
by MarianoEG
since RG is on, i feel a little bit nostalgic for the animations so im willin to do some :mrgreen:

Re: Custom Animations by The "TE Animation Team"

PostPosted: 01 Jun 2015, 13:55
by Mecir
I'd suggest Coric and/or Sock.

Re: Custom Animations by The "TE Animation Team"

PostPosted: 02 Jun 2015, 01:57
by peteypan
infernal18 wrote:Hey everyone,
a look, this is my first animation :) I'm totally not experienced this so I do not laugh ok :)
Of course I'm still learning, but is already planning another animations and a new post.


I can definitely tell it's Vika's serve :) Really amazing for a first attempt i'd use it now to be honest

Re: Custom Animations by The "TE Animation Team"

PostPosted: 02 Jun 2015, 03:48
by contitucion
infernal18 very good your animation could make the service of serena williams

Re: Custom Animations by The "TE Animation Team"

PostPosted: 03 Jun 2015, 18:15
by contitucion
infernal18 serve victoria azarenka link

Re: Custom Animations by The "TE Animation Team"

PostPosted: 03 Jun 2015, 23:29
by MarianoEG
if some of you wants to join me this night while i broadcast live you are more than welcome :wink:

http://steamcommunity.com/app/346470/di ... 383954613/

EDIT: you need a Steam account to watch the broadcast

Re: Custom Animations by The "TE Animation Team"

PostPosted: 04 Jun 2015, 02:41
by MarianoEG
broadcast begins in 30 mins

Re: Custom Animations by The "TE Animation Team"

PostPosted: 04 Jun 2015, 09:23
by infernal18
megyaem contitucion peteypan

Thanks guys.Thanks for support.I corrected this animation and so will I do Serena animations.

Re: Custom Animations by The "TE Animation Team"

PostPosted: 06 Jun 2015, 11:42
by Amr_Abdelhameed
can any one make a video explaining how to put the animations inside the game
a game without a patch !!
i will be thankful :)

Re: Custom Animations by The "TE Animation Team"

PostPosted: 06 Jun 2015, 16:15
by Amr_Abdelhameed
megyaem wrote:Image
This is a new thread where we're going to gather all the animations that are being created by the "TE Animation Team"
To all animators: from now on you should send to me, Megyaem, the final version of your animation. You must send me directly the link where you have uploaded it.
Aditional: if you want to create some anims, check this topic:
topic29-13339.php

Informations
How to add the animations into the game
1. Go to scripts/gamesys.ini
2. Look for [StrikeAnim] ('Ctrl + F' is easier), but you can do it manually by looking at the bottom of the file.
3. There are 6 variables under [StrikeAnim]
4. Increase the number of all choosable strikes anims. I personally raised to 20, but you can increase to 100 if you want.
5. Open the data/models/anim folder.
- If you have the "1st way of installation" of Sam's Patch, you have to download first the "qped.exe", and then open the pak03.pak file (park01.pak if you're not using a patch) from Data folder
- If you have the "2nd way of installation" of Sam's Patch you should find it directly in Data folder
5. Create a new playermalexx folder in data/models/anim, where xx is a number following the highest already here (am I clear ?)
6. Now the difficult part, there are two ways to do it :
-- a. Make a database for every added strike so you can know clearly in which folder is the last stroke or serve. Then you'll avoid having empty folders
-- b. Create a new playermalexx folder every time you add a group of anims
7. You're set


can you make a video explaning how to put animations in unmoded game plrease :(

Re: Custom Animations by The "TE Animation Team"

PostPosted: 07 Jun 2015, 03:11
by MarianoEG
That post explains it all, you create the playermale folder by your own, and then put inside the anims you download