Custom Animations by The "TE Animation Team"

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Re: ATP Custom Animations by The "TE Animation Team"

Postby emmainf » 11 Jul 2013, 20:07

no le preste atencion a que la bola tiene q ir bn alta..si es asi ,tenes razon :)
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Re: ATP Custom Animations by The "TE Animation Team"

Postby gae1000 » 11 Jul 2013, 20:35

La dereca este muy buona parà mi
Gracias
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 12 Jul 2013, 00:42

emmainf wrote:no le preste atencion a que la bola tiene q ir bn alta..si es asi ,tenes razon :)

igual voy a chequear bien el anim a ver como lo arreglo :D

gae1000 wrote:La dereca este muy buona parà mi
Gracias

molto grazie :mrgreen:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 12 Jul 2013, 02:52

First Post updated with Jaydraco return stances, and Emmainf full pack of Fognini strokes
:D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ATP Custom Animations by The "TE Animation Team"

Postby phucnguyen0209 » 12 Jul 2013, 03:27

megyaem30 wrote:First Post updated with Jaydraco return stances, and Emmainf full pack of Fognini strokes
:D
Great :applause: :applause: and also great with the news from Isner pack :applause:
Download my patch version 2013 here:http://www.managames.com/Forum/topic29-13014.php

Trying to comeback
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Re: ATP Custom Animations by The "TE Animation Team"

Postby rogerfed1 » 12 Jul 2013, 04:09

Gracias megyaem. Hay algún truco para mover todo el tronco y los hombros al mismo tiempo al momento de hacer el impacto en la pelota en el golpe de revés? Seleccioné todas las partes del bipedo pero al momento de moverlo como que se desarma el personaje ':D
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 12 Jul 2013, 04:14

rogerfed1 wrote:Gracias megyaem. Hay algún truco para mover todo el tronco y los hombros al mismo tiempo al momento de hacer el impacto en la pelota en el golpe de revés? Seleccioné todas las partes del bipedo pero al momento de moverlo como que se desarma el personaje ':D

Selecciona el icono que es para rotar, despues fijate en vistas, selecciona local, y selecciona el torso, el primero, spine, y movelo,se tendria que mover todo lo de arriba junto :D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ATP Custom Animations by The "TE Animation Team"

Postby Jono4Sure » 12 Jul 2013, 20:02

Congrats to megyaem30 and all the animators on reviving the animations on here, you guys are doing a fantastic job. I really want to return to try do some more, its just my time is so bad this year! Really hope I can still contribute if possible, keep it up guys!!
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Re: ATP Custom Animations by The "TE Animation Team"

Postby gae1000 » 12 Jul 2013, 20:09

Hello jonosure
We'll all be happy if:) returns
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Re: ATP Custom Animations by The "TE Animation Team"

Postby miharu0607 » 12 Jul 2013, 22:40

Ok, another forehand from me, but I need some advices/critics on his legs...



Here's the video of his forehand - http://www.youtube.com/watch?v=dAGwqcfobJk
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 13 Jul 2013, 03:33

Jono4Sure wrote:Congrats to megyaem30 and all the animators on reviving the animations on here, you guys are doing a fantastic job. I really want to return to try do some more, its just my time is so bad this year! Really hope I can still contribute if possible, keep it up guys!!

God, how good is to see the old school guys again :jap: , Hi jono , great to see you back, I hope you came with some anims when you have the time man..Regards :jap:


miharu0607 wrote:Ok, another forehand from me, but I need some advices/critics on his legs...



Here's the video of his forehand - http://www.youtube.com/watch?v=dAGwqcfobJk


If Im able to suggest something, the follow trough of your anim is very different from the real one, in this video of the real fh you can notest.. the follow trough in your anim goes with the racket too open, but in real life is a close one, the termination is a little the same as Stan "the man" Wawrinka do in his fh.
The foots looks good actually, at the begining,but looks like he is floating above the floor. As I told you before, and for everyone, try to cover all angles, three types of view, front back and side, and some pics too.
I see alot of improvements in your latest anim, thats very great man. Congrats :applause:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 13 Jul 2013, 04:04

some pics
look at the racket face and position..
5555.jpg
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00000.jpg
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here you can see the swing before the ball hit

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0.jpg
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and your contact point, is too close to the body, instead of the real one
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0000.jpg
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I hope that this tips help you to improved :wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ATP Custom Animations by The "TE Animation Team"

Postby miharu0607 » 13 Jul 2013, 04:43

Well, I believe that swing is correct, cause when I look at the frames in max I actually see that part.

The last one is kind a confusing, because it's hard to make it without moving whole body backward, it's the result of the sweetspot placing, and previous experiences with moving player forward/backward (the final result looks stupid in game).
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Re: ATP Custom Animations by The "TE Animation Team"

Postby TheFoot89 » 13 Jul 2013, 09:28

Great work megyaem , milharu and others :)
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Re: ATP Custom Animations by The "TE Animation Team"

Postby MarianoEG » 14 Jul 2013, 03:21

miharu0607 wrote:Well, I believe that swing is correct, cause when I look at the frames in max I actually see that part...


but in the anim doesnt look like it, the example of the picture, your racket face is higher and the real is lookin at the floor, Im just givin you some tips, like people always do when I do an anim, that way I can improved. but is your anim after all :wink:

miharu0607 wrote:The last one is kind a confusing, because it's hard to make it without moving whole body backward, it's the result of the sweetspot placing, and previous experiences with moving player forward/backward (the final result looks stupid in game)

is not that confusing when you used this feature in the 3ds, the "move all mode" key, sometimes I use this key. but again, is just a tip, dont take it in the wrong way. :wink:

bandicam 2013-07-13 22-08-00-865.jpg
bandicam 2013-07-13 22-08-00-865.jpg (172.84 KiB) Viewed 3778 times
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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