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manutoo, bug in servewaiting :s

PostPosted: 09 Feb 2013, 23:55
by MarianoEG
hi manutoo, why this is happen, the ball comes out the hand, but when go up to the hand again looks like it close to the arm... I try to fixed in the biped, but doesnt work, Im guessin that is an issue in the servicewaiting.txt??

this is the closest I was to fixed, with a 60 frames servicewaiting, the ball bounce begins at 20...
heres my .txt:

Anim: ServiceWaiting.x
Info: 0 22 38 30 // ReadyToServe - LoopBegin - LoopEnd - ThrowBall

with this parameter is the animation in video.
how can I fixed??
Thanks

Re: manutoo, bug in servewaiting :s

PostPosted: 10 Feb 2013, 06:36
by manutoo
Hello,

wrong video, so no idea what's wrong... Try different value for the loop...

Re: manutoo, bug in servewaiting :s

PostPosted: 10 Feb 2013, 06:40
by SamModder

Re: manutoo, bug in servewaiting :s

PostPosted: 10 Feb 2013, 19:14
by MarianoEG
well.. this video, I fixed the loop , but still the same issue, I can use decimals for it? maybe try that

again the vid, sorry, but I want to be very clear with this :mrgreen:

Re: manutoo, bug in servewaiting :s

PostPosted: 11 Feb 2013, 05:41
by manutoo
if you already added the extra lines from "How to create a serve to be used Online without Desync", delete them.

Re: manutoo, bug in servewaiting :s

PostPosted: 11 Feb 2013, 07:42
by MarianoEG
no manutoo.. in fact, I was thinkin on do that, but, I didnt find any of those lines in my System.log, just this lines:
================ X Loader : PlayerMale01L; in: Data\Models\PlayerMale01L.X
...
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 325; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Warning: can't open anim file 'Data/Models/Anim/PlayerMale49/Forehand-2H.anim'
Warning: can't open anim file 'Data/Models/Anim/PlayerMale49/BackHand-2H.anim'
Info: ignoring Mesh data in Anim file 'Data/Models/Anim/PlayerMale49/ServiceWaiting.x'
Mode Reset to (562,690); Pitch: 0
Meshes => NbVertex: 63; NbIndex: 1026 (Old NbP:50; loss: 26%)

maybe in latest versions can do that, remember, I had older one :sweat:

Re: manutoo, bug in servewaiting :s

PostPosted: 12 Feb 2013, 05:21
by manutoo
megyaem30,
yup, for older versions, I don't know, maybe there was a bug, but I can support only last one...

Re: manutoo, bug in servewaiting :s

PostPosted: 12 Feb 2013, 05:34
by MarianoEG
yep, I know :cry: , thanks anyway manutoo :)

Re: manutoo, bug in servewaiting :s

PostPosted: 12 Feb 2013, 12:09
by Lucian86
megyaem30 wrote:Anim: ServiceWaiting.x
Info: 0 22 38 30 // ReadyToServe - LoopBegin - LoopEnd - ThrowBall


I think the issue is the "throwball" value....30 is too much...the loop begins at 22 so he must throw the ball 2 frames after, maximum 3....so put 24 0r 25 instead of 30

Re: manutoo, bug in servewaiting :s

PostPosted: 12 Feb 2013, 20:00
by MarianoEG
Lucian86 wrote:I think the issue is the "throwball" value....30 is too much...the loop begins at 22 so he must throw the ball 2 frames after, maximum 3....so put 24 0r 25 instead of 30

YEAH Lucian, THANKS ..it works great.. now I can fixed all my services :D

Re: manutoo, bug in servewaiting :s

PostPosted: 15 Feb 2013, 22:50
by Nigogu
Lucian86 wrote:
I think the issue is the "throwball" value....30 is too much...the loop begins at 22 so he must throw the ball 2 frames after, maximum 3....so put 24 0r 25 instead of 30


That it's helpful for me. :yes: