New Run Animation Mod by Jesp

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New Run Animation Mod by Jesp

Postby jesp8000 » 04 Feb 2013, 09:08

Hello Manutoo and everyone,

Im back after years of absence :roll: . Anyway, I saw all the development from you guys, congratulations to all your contributions to the community. I just want to contribute an animation for all of you guys, its my version of the RUN Animation. In here, I added some hip rotations, body and hand movements and revised the foot animation as well. Here is the video of how the new run animation mod looks like : http://youtu.be/xlH_Qi3eDxY

Here is the link to the animation file:
http://www.mediafire.com/download.php?2r51ucbwbu3ecjn

Procedure on how to use this animation. Just replace the default moveforward.anim in the pa01.pak. Its under data-models-anim-playermale01 or you may also put that in other folder as well as long as you put also the moveforward.txt there too.

For Manutoo:
In as much as I want to create additional mod for the game, I cannot do it now because of the limitations of the present game if any(or maybe I am just not aware). These are my request if possible:
Move Backward:
1. Ability to use any of two animations that faces left or right. The idea is the player should run towards the back (foot and body almost facing back) but the upper body is almost 45 degrees and the head looking at the opponent or the ball.

Going back from a fast run hitting forehand or backhand:
1. The ability to use animations to push the body back to the opposite direction after a sprint or a fast run hitting a forehand or backhand. We always see this body movements where the foot will try to stop the body from going through and instead push the body to run to the opposite direction. I hope I am clear with this one as well as the above. I think the game engine doesnt have the routine yet to call out animation/s for this scenario.

I have more ideas but I will set them aside for now.

Munutoo, I just wonder why my .x animation doesnt converted to .anim automatically. You stated before that the game engine will convert that automatically.

Thanks Manutoo for a great game
jesp8000
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Re: New Run Animation Mod by Jesp

Postby SamModder » 04 Feb 2013, 14:25

This is absolutely genious :shock: great great contribution thanks! Also, welcome back!! :)
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Re: New Run Animation Mod by Jesp

Postby jesp8000 » 05 Feb 2013, 02:21

SamModder wrote:This is absolutely genious :shock: great great contribution thanks! Also, welcome back!! :)


Thanks Sam. Because of long absence I feel that I am left behind :( . I will try to catch up. :D
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Re: New Run Animation Mod by Jesp

Postby manutoo » 05 Feb 2013, 05:37

jesp8000,
it's not easy to extend the animation system so it won't happen before a long time...
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Re: New Run Animation Mod by Jesp

Postby Ethanovic » 06 Feb 2013, 22:47

this is by far the most unexpected mod i've seen so far. Very interesting
It looks really promising as well. I hope manutoo will be able to update the game up to the point where you will be able to edit the animations some more.

I'm looking forward to more of your contributions
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Re: New Run Animation Mod by Jesp

Postby MarianoEG » 07 Feb 2013, 18:28

great animation.. :D I was thinkin on doin this for every player, that looks realistic :D
Congrats :applause:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: New Run Animation Mod by Jesp

Postby emmainf » 09 Feb 2013, 01:32

very good but sometimes I see the player running with the toe of the foot, you don't see this? or is my impression? Anyway is a very good work..
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Re: New Run Animation Mod by Jesp

Postby Fede Albanello » 09 Feb 2013, 03:07

Stunning..
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Re: New Run Animation Mod by Jesp

Postby Nigogu » 15 Feb 2013, 22:26

It will be greater if manuTOO adds special shots to TE :roll: :bounce:
Nevermind, great mod :jap:
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