BALLOONrain RC1 - Access Violation

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BALLOONrain RC1 - Access Violation

Postby Guest » 14 May 2004, 21:31

Tried to play the RC1 version of BALLOONrain but recevied an access violation: Below are my "System.log" and "Errorlog.txt"

HTH,
David


System.log:
Code: Select all
   Opened Pak 'Data\Pak01.Pak', with 510 files inside

=====> 3D engine init <=====
WM_SIZE: 632 x 483
   3dEngine Init; version: 2.00.80; date: May 13 2004; time: 21:22:19
   DDD - Name: RADEON 7500; Device: ati2dvag.dll
   Display Device: RADEON 7500
WM_SIZE: 1016 x 739
GM 0: (320 x 200, 16 bits, 60 hz)
GM 1: (320 x 200, 32 bits, 60 hz)
GM 2: (320 x 200, 16 bits, 75 hz)
GM 3: (320 x 200, 32 bits, 75 hz)
GM 4: (320 x 240, 16 bits, 60 hz)
GM 5: (320 x 240, 32 bits, 60 hz)
GM 6: (320 x 240, 16 bits, 75 hz)
GM 7: (320 x 240, 32 bits, 75 hz)
GM 8: (400 x 300, 16 bits, 60 hz)
GM 9: (400 x 300, 32 bits, 60 hz)
GM 10: (400 x 300, 16 bits, 75 hz)
GM 11: (400 x 300, 32 bits, 75 hz)
GM 12: (512 x 384, 16 bits, 60 hz)
GM 13: (512 x 384, 32 bits, 60 hz)
GM 14: (512 x 384, 16 bits, 75 hz)
GM 15: (512 x 384, 32 bits, 75 hz)
GM 16: (640 x 400, 16 bits, 60 hz)
GM 17: (640 x 400, 32 bits, 60 hz)
GM 18: (640 x 400, 16 bits, 75 hz)
GM 19: (640 x 400, 32 bits, 75 hz)
GM 20: (640 x 480, 16 bits, 60 hz)
GM 21: (640 x 480, 32 bits, 60 hz)
GM 22: (640 x 480, 16 bits, 72 hz)
GM 23: (640 x 480, 32 bits, 72 hz)
GM 24: (640 x 480, 16 bits, 75 hz)
GM 25: (640 x 480, 32 bits, 75 hz)
GM 26: (640 x 480, 16 bits, 85 hz)
GM 27: (640 x 480, 32 bits, 85 hz)
GM 28: (800 x 600, 16 bits, 60 hz)
GM 29: (800 x 600, 32 bits, 60 hz)
GM 30: (800 x 600, 16 bits, 70 hz)
GM 31: (800 x 600, 32 bits, 70 hz)
GM 32: (800 x 600, 16 bits, 72 hz)
GM 33: (800 x 600, 32 bits, 72 hz)
GM 34: (800 x 600, 16 bits, 75 hz)
GM 35: (800 x 600, 32 bits, 75 hz)
GM 36: (800 x 600, 16 bits, 85 hz)
GM 37: (800 x 600, 32 bits, 85 hz)
GM 38: (1024 x 768, 16 bits, 60 hz)
GM 39: (1024 x 768, 32 bits, 60 hz)
GM 40: (1024 x 768, 16 bits, 70 hz)
GM 41: (1024 x 768, 32 bits, 70 hz)
GM 42: (1024 x 768, 16 bits, 72 hz)
GM 43: (1024 x 768, 32 bits, 72 hz)
GM 44: (1024 x 768, 16 bits, 75 hz)
GM 45: (1024 x 768, 32 bits, 75 hz)
GM 46: (1024 x 768, 16 bits, 85 hz)
GM 47: (1024 x 768, 32 bits, 85 hz)
GM 48: (1152 x 864, 16 bits, 60 hz)
GM 49: (1152 x 864, 32 bits, 60 hz)
GM 50: (1152 x 864, 16 bits, 70 hz)
GM 51: (1152 x 864, 32 bits, 70 hz)
GM 52: (1152 x 864, 16 bits, 75 hz)
GM 53: (1152 x 864, 32 bits, 75 hz)
GM 54: (1152 x 864, 16 bits, 85 hz)
GM 55: (1152 x 864, 32 bits, 85 hz)
GM 56: (1280 x 768, 16 bits, 60 hz)
GM 57: (1280 x 768, 32 bits, 60 hz)
GM 58: (1280 x 768, 16 bits, 75 hz)
GM 59: (1280 x 768, 32 bits, 75 hz)
GM 60: (1280 x 768, 16 bits, 85 hz)
GM 61: (1280 x 768, 32 bits, 85 hz)
GM 62: (1280 x 1024, 16 bits, 60 hz)
GM 63: (1280 x 1024, 32 bits, 60 hz)
GM 64: (1280 x 1024, 16 bits, 70 hz)
GM 65: (1280 x 1024, 32 bits, 70 hz)
GM 66: (1280 x 1024, 16 bits, 75 hz)
GM 67: (1280 x 1024, 32 bits, 75 hz)
GM 68: (1280 x 1024, 16 bits, 85 hz)
GM 69: (1280 x 1024, 32 bits, 85 hz)
GM 70: (1600 x 1200, 16 bits, 60 hz)
GM 71: (1600 x 1200, 32 bits, 60 hz)
GM 72: (1600 x 1200, 16 bits, 75 hz)
GM 73: (1600 x 1200, 32 bits, 75 hz)
  =========> D3D info <==========
   Mode set to 1024x768x32 (85hz) (ZBuf: 24; Stencil: 8; Sample: 0)
   Mem available for Textures: 111 MB
   HW Rasterization: Yes; HW TnL: Yes
[...]
=====> Shaders init <=====
   Validate 0: 1
   Validate 1: 1
   Validate 2: 1
   Validate 3: 1
   Validate 4: 0
[...]
  ================ 3DS Loader : Meshes\Moving.3DS ================
   Convert Mesh: Meshes\Moving.3DS
   Object Name: Plan01
   Bitmap(128*128*0)->Tex: Meshes\Textures\MovingBase.Tga (Format: RgbA)
   Bitmap(64*64*0)->Tex: Meshes\Textures\MovingAdd.Jpg (Format: Rgb)
   Nb Points before merging: 4
   Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
   Radius: 141.421

   Bitmap(256*256*0)->Tex: Meshes\Fx\PlayerAppear.Jpg (Format: Rgb)
   Bitmap(32*32*0)->Tex: Meshes\Textures\GhostWhite.Tga (Format: Rgb)
   Bitmap(1*32*0)->Tex: Meshes\Textures\GhostWhiteFx.Tga (Format: Rgb)

=====> Menu init <=====
[...]
  ================ 3DS Loader : Arena\Arena04.3DS ================
   Convert Mesh: Arena\Arena04.3DS
   Object Name: Cylinder02
   Bitmap(256*256*0)->Tex: Arena\Arena02\Cylinder.Tga (Format: RgbA)
   Bitmap(256*256*0)->Tex: Meshes\textures\chrome_env3.Jpg (Format: Rgb)
   Nb Points before merging: 1171
   Nb Points after merging: 836; NbFaces: 1136; NbGhostPts: 172
   Radius: 367.695

   Object Name: Plane01
   Bitmap(256*256*0)->Tex: Meshes\Textures\HeightMap.Bmp (Format: Unknown !!)


Errorlog.txt:
Code: Select all
Balloon caused an Access Violation in module ntdll.dll at 001b:77f596b5.
[....]
Guest
Guest
 

BALLOONrain RC1 - Access Violation (pt2)

Postby Guest » 14 May 2004, 21:35

Seems the last message was too long, here is the Errlog.txt file again:


Errorlog.txt
Code: Select all
Balloon caused an Access Violation in module ntdll.dll at 001b:77f596b5.
[...]
Guest
Guest
 


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