manutoo wrote:Algo,
I'm not sure how it works for other people, but when I play I use the racket swing timing to help me time my left/right aiming, so having 2 different timing depending of the strike type would give me an aiming headache...
And in bonus, I also use the body positioning, orientation, etc..., to position my player correctly ; so if any of these visual hints change, it might mess up my positioning.
Sweetspot shouldn't be an issue anymore, though, at least with recent anims, as all Modders have put effort to get the standardized ones.
ah, you meant own-shots, because if we were talking about opponent's, I guess we'd have to agree that knowing that a certain anim is going to be an acceleration and not a topspin would actually make strikes easier to read.
Will check on what I do regarding that because I kinda play mechanically now and don't actually know what I'm doing
So different anims have different timings, are you sure this is not leading to some being 'better' than others (like getting more depth)?
Because I've felt that people using the first Nadal forehand you added (overhead finish, guess it's 3) are getting way more depth than I would get using others like 16, in the same situations (i.e positioning and preparing).