how to beat counter punchers

General discussions about the 3rd edition of Tennis Elbow

how to beat counter punchers

Postby cb7990 » 12 Aug 2012, 19:11

Was playing in the final of charleston today on world tour as Serena Williams and started very well was 3-0 up and playing well and then all of a sudden my opponent Schett made a come back and ended up winning 6-4 6-3. She plays as a counter puncher style and just started to get to every ball, hitting return winners and improve her own serve.

Always find this problem with the counter puncher style players and was just looking for some advice on the best way to play against a counter puncher. Had to add pace to my second serve to try and avoid her getting return winners and I either double faulted or she still got the return winner.

Really could do with some advice on how to play against counter punchers. So frustrating when you start so well and played a good tournament all week to get to the final and end up losing to someone that you shouldn't.
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Re: how to beat counter punchers

Postby BallBasher » 13 Aug 2012, 00:00

I find flat hitting counter style players are much stronger on WT than other types of players, except for powerful flat-hitting power baseliners. However the way I beat them is to make use of the slice, its about the only time the shot is particularly useful. Counters get relatively weak accelerations off slices and short slices, since their the speed of their accelerations are determined by the speed of the incoming shot. I know slicing a lot isn't a very Serena-like thing to do but it does help :wink:. Another thing I would suggest is to make use of short accelerations during rallies, drag the counterpuncher out of position and go for angled winners, maybe finishing off at the net if necessary. You kind of have to be careful though as they still can hit really good shots when stretched out wide.

About the return of serve, there's not much you can do except maybe step backwards just after the serve to give yourself a little more time to read the return. You're kinda gonna have to accept that counters hit great returns fairly easily. I think Manutoo is looking at CPU returns for the next build, so they might be a little more easy to deal with.
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