A suggestion for a realistic addition to the game ;)

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Re: A suggestion for a realistic addition to the game ;)

Postby Igor Josifoski » 21 Jan 2011, 00:49

JelenaJankovic wrote:If you want this game to become more realistic, then you should talk just about the game without mentioning other ppl. That is all I would say. As I am writing here, I wanna complain for connection. :sweat: My connection became really annoying after the new version was released. The ping is low, and then it starts jumping and glitching without any reason, and my Internet is quite good and fast. :annoyed:


Yea yea yeaaaa, stan's internet is the best right now :o :o :o :o :o But how was it before ??? 250 ms :o :o :o :o :o :fear: :fear: :fear: :fear: :fear: :fear: :annoyed: :annoyed: :annoyed: :annoyed: :annoyed: :roll: :roll: :roll: Zeka is in right about new version and slow ping ;)
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Re: A suggestion for a realistic addition to the game ;)

Postby Blacky » 21 Jan 2011, 05:33

I agree with most of Stans ideas.

And I would like to add, maybe a 5-10 sec more, between points, as sometimes players cant process previous point quickly enough in their heads, and get aced or just lose another point very quickly


And one also important thing.

I saw people started to use LOB as a return...I mean I have no problem with it, for now, but it may cause problems when ceartain players get it to perfection.

Not just that it produces hard to return that kind of a lob, as ball bounces high, it also produces glitch where player on baseline cant hit a ball that is high and on the side.
We can only hit ball that is right above us, or we can get all the way back until it gets lower. But when its high and not right above us we cant hit it.

It may get to TE 2006 all over again. And that is something that I dont want to play again.

Also, in the middle of the point, running fh/bh lobs, are too accuarate. Its almost always around baseline, which can be used as perfect defense.

So my suggestion is, for online play, to dramatically change lobs accuracy when other player is on baseline, or make them much shorter, easier to return or pounce with a winner. Or change recovery time of player that made them slower. Or just to make us able to hit them sideways above our heads.

Another thing is, hitting those "lobs" before they fall with normal/acceleration, is too hard, as shots are too inaccurate. Its possible to hit them great, but it can be done very few times.
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Re: A suggestion for a realistic addition to the game ;)

Postby manutoo » 21 Jan 2011, 06:15

Hello,

I think giving errors on all body hits, and some arm hits is a good idea, but only for the Elite Mode. Simulation mode is already hard enough for new comers...

I'm not sure about loopier slice, though... :thinking:

I checked, and I don't think it gives any real bonus to do the dropshot near the body ; it only raises the aiming zone size, so it may send the ball closer of the lane, but also closer of the center.

To pass volleyers, you still have the short strike available (and if you have a few tenth of seconds more, you have the short acceleration).

Lobbing when there's no volleyers should produce enough errors for discouraging people to use it too often... :fear:
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Re: A suggestion for a realistic addition to the game ;)

Postby Blacky » 21 Jan 2011, 06:42

1st....mishits dont produce enough errors (if you know how to hit mishit), maybe just making them into errors, but give a possibility to hitting better angles on some other way.
Also mishit is one of the best ways how to play against volleyer. if you play against volleyer with flat shots, you most probably have no chance.

2nd...loopier slice is a good idea, because its the most important defensive shot for some players, some of them even slice a return, and absolutley always use slice when they are faced with "tough to catch" shot. I dont have problem with hitting those slices, but its all in ability of a player to defend with them, that makes them unrealistic.
Sometimes, when facing few defenders, I get faced with 10-15 slices per point. And when you play 100-150-200 points, that it just shows you that they are not ok.

3rd...drop shots with body, are better and shorter, thats a fact, it really doesnt matter if its closer to the middle of the court, that doesnt make it easier to catch it.

4th...its too hard to pass volleyers, if volleyer is good enough...there is no shot that you can use, that can pass him, it has to be perfect shots, and even then its doubtful

5th...lobbing when other player is on baseline...doesnt produce almost any errors. In a matter of fact, it produces more errors for a player that is faced with those lobs, as there are very few shots that he can make in order to get ball back. And mostly, it produces total shift in initiative in points.
I can bet with you, that if I put 100% in lobs, you wont get a single game against me, and all I will do is playing lobs.

I always knew, that its only a matter of time when someone figures that out. Exactly like in TE 2006.

Im not trying to be arrogant, just proving a point. Dont take me in a wrong way :wink:
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Re: A suggestion for a realistic addition to the game ;)

Postby manutoo » 21 Jan 2011, 07:49

Blacky,
1) as it is now, body shots don't produce any error for basic strikes (but do for advanced strikes like accelerations, dropshot, volleys) ; but usually, body shots produce weaker version of these strikes. ie: the aiming zone size isn't changed, just moved in depth.

I significantly slowed the normal/top spin strikes in such case with v1.0a, I'm not sure if u noticed it or not... :thinking:

2) sliced balls bounce less, so you can strike them closer from the baseline, which should give you some nice advantage ; if you stand too far from the baseline, it's sure it might lead to long long rallies :fear:

3) checked again... So both with 100% in DropShot (in Elite Mode) & 0% (in Simu), I didn't see any clear advantage to hit a drop with the arm (with the body, it often leads to an error). In some cases, preparing late might give u a chance to make it ~20cm shorter, but it may also lead to make it ~150cm longer, so that's not really good.
If you have time, do a .dmo in warmup mode with the aiming zone on, to show me the exact case that creates this...

4) against CPU is quite possible to pass him at the net ; not sure how much it is different online as I never played much volleyers there... :thinking:

5) if you play only lobs and nothing else, it's 100% sure I'll win, as you'll make some errors sometimes... We might be both dead from boredom before it happens, though... ;)
I played online a few times against a "crazy" lobber ; 1st lobs surprised me, but after that, I won most of points where he lobbed. But it needs you to have decent Net Presence & Smash skills.
It was against the defensive lob.
Against the aggressive lob, it's more problematic coz u don't have time to step in to smash it. On the other end, it goes out way easier if you force your opponent to hit on the run...

And so, the "crazy" lobbers already started just after the release of TE2009 , that's why I did many changes on the lobs during rally ; check here for the 1st one : viewtopic.php?p=14880#p14880 & here for 2nd change : viewtopic.php?p=19204#p19204 .
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Re: A suggestion for a realistic addition to the game ;)

Postby Stajus » 21 Jan 2011, 12:44

Manu, these shorter strikes on purposeful mishits don't create direct winners at the high level but they open up the court and the attacking opportunities for people that otherwise would not be able to attack very well, and would probably have to keep defending all the time ;) I'm sure the defending will still win on very slow surfaces in this way, but the inability of these players to use such cheap strikes to their advantage will limit their attacking opportunities too. So, it's not at all about the "speed" of these strikes, even if they are slow they can be misused and abused :jap: As for the lobbers and the net, well last night I used my doubles stats in singles and kept lobbing and charging the net...and I didn't lose more than 2 games to anyone :lol:
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Re: A suggestion for a realistic addition to the game ;)

Postby Voja » 21 Jan 2011, 15:27

Well , i think that drop shots are too powerful , i think that mishits are too powerful as well , lobs are ok and net is too good to be passed...and its unreal when u shoot a 150 kmh shot at the side while ur opponent is on the net , that he returns it with a 100 km h volley winner , i can admit that my game style is different , that i use these shots often , tho i also played with 0 spine before , with some net...and it was also good on fast surfaces. Its not easy as u think to do some shots that u dont like in this game...anyways , u cant tell anyone that he doesnt deserve his rank , if its so easy , u do it...im just using the things that arent my fault to win easier. I was always for the option to make a more realistic game , dont forget that :wink:
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Re: A suggestion for a realistic addition to the game ;)

Postby Stajus » 21 Jan 2011, 15:40

As vamos rafa said, without mishits the net will be too powerful (it's already very powerful from what I've seen from Tati/Ero/moha/me in the last days :lol:)...but mishits are also too powerful...so maybe we can get rid of mishits and reduce the net jumps for non-volleyers (e.g. punchers, counters, varied...)...idk :shock: Last night I used my doubles player and just lobbed in the middle and people couldn't pass almost at all unless I did someting stupid...and I had 100 smash so... :whistle: Lob returns should always go out as well :whistle: But the problem is there is one more way to use a volleyer without lobbing and get to the net easily, and also not allow the opponent to smash a lob (sending a very slow spinny ball over the net :lol:). And when the opponent is at the baseline and you are at the baseline (or the net even), I think your lob should be disabled or go out...disabled is better so people cannot hit a lob at all unless their opponent is at the net ;)
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Re: A suggestion for a realistic addition to the game ;)

Postby Stajus » 21 Jan 2011, 15:49

To avoid the very slow spinny balls over the net (0 power + 100 spin ;)) + net rushing + high volleys + 100% smash & lob (Champion :lol:), maybe the baseline shots should be minimum 80 in power for the online mode...Then, there's probably not enough time to reach the net even with 100 spin without being passed easily :sweat:
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Re: A suggestion for a realistic addition to the game ;)

Postby Voja » 21 Jan 2011, 15:51

Or just make the net more realistic and make it as it should be
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Re: A suggestion for a realistic addition to the game ;)

Postby vamos rafa » 21 Jan 2011, 22:33

Stajus wrote: As for the lobbers and the net, well last night I used my doubles stats in singles and kept lobbing and charging the net...and I didn't lose more than 2 games to anyone :lol:


Yeah that was crazy stuff.... :roll: :sweat: :fear: :whistle: :suicide: :spank:
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Re: A suggestion for a realistic addition to the game ;)

Postby manutoo » 23 Jan 2011, 07:28

Hello,

Vojatenis wrote:Well , i think that drop shots are too powerful

ouch, this reminded me that most (all ?) of you are actually playing mostly (only ?) online with a 117ms Delay.
So it's sure there are a lot of things which are unrealistic and not well balanced with this.
For the example above, the dropshot isn't too powerful as soon as the Delay is under 83ms or under...

Personally, at 117ms I have a seemingly insurmountable problem to run in 1/8 diagonal (ie: running North-North-West) so I can't counter effectively the dropshots... On the other hand, with 50ms Delay, it becomes quite easy to reach them & play them aggressively...

And unfortunately for you, I can't tune the game for such high Delay... (although of course I can still tune the stuff that apply whatever the Delay is like the body shot)
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Re: A suggestion for a realistic addition to the game ;)

Postby nikzy » 23 Jan 2011, 08:42

well,

stan is right on very much on wht he wrote drop shots r sooo perfectly played i mean i opened topic dropshots r too easy which is very difficult to hit from base line,

and the lopier shots yea those r very weired :roll: :roll:

i also wanted to say many of the players hit short shot so perfectly even while running(both of indian players who r having full version)

and when i played voja i observed tht he ws hitting the balls so perfectly which were just bounced i dnt knw hw ws tht possible

thnx, :) :D
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Re: A suggestion for a realistic addition to the game ;)

Postby vamos rafa » 23 Jan 2011, 08:58

nikzzzz wrote:i also wanted to say many of the players hit short shot so perfectly even while running
:D

lol plz manutoo dun change short shot for god sake........volleyrs are already too powerful in this game......thats the only way we can pass them...... :whistle: and by the way its not easy to do that shot so making it difficut will make life hell for baseliners :sweat: :thinking:
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Re: A suggestion for a realistic addition to the game ;)

Postby nikzy » 23 Jan 2011, 10:08

vamos rafa wrote:
lol plz manutoo dun change short shot for god sake........volleyrs are already too powerful in this game......thats the only way we can pass them...... :whistle: and by the way its not easy to do that shot so making it difficut will make life hell for baseliners :sweat: :thinking:


well do u think volleying is tht easyyy its very tough and i m nt tllng to abolish the short shots i mean to make them harder i mean hitting them while running is very tough ok they can hit while running but speed remains the same i mean this is ridiculousssss slow down the running short shots when ever i come to volley vamos hit the shortshot with same speed while running its nt dne :roll: :roll:
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