[TE4] Issue with player reach while on the run ?

General discussions about the tennis games Tennis Elbow
Forum rules
Speak English and don't hijack topics, troll, use profanities nor insults

[TE4] Issue with player reach while on the run ?

Postby Sillytone » 28 Nov 2019, 13:41

Hi, please take a look at this video. I'm the red player on top and CPU was the blue player.

I just wonder if that return shot was reachable or not. What i saw was the blue player was rotated too much on the right side, so he might shorter his sweet spot (?) which i think maybe is the new animations system ?
Because i think that he can attempt for a silce or normally in real life players should not rotate like that to reach a hard ball coming in.
I think in TE2013 the players will not miss a shot like that. For example at Rafa's second shot start from 0:05 here :
Sillytone
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 319
Gaming Since: 01 Sep 2012, 15:41

Re: [TE4] Issue with player reach while on the run ?

Postby manutoo » 29 Nov 2019, 09:34

Hello,

it looks like the player is bending forward more than in TE2013, giving the illusion the reach is higher than what it should be.

It might come from the change I had to do in the animation system in such a case (ie: hitting while running) when I ported TE engine to Unity.

If you have the .dmo, you can send it to me, I'll check it more in details (but likely not before a while :fear: ).
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 18765
Gaming Since: 24 Jan 2004, 15:38
Location: France

Re: [TE4] Issue with player reach while on the run ?

Postby Sillytone » 29 Nov 2019, 13:47

Here you go busy dad :)
Check the 40-0 point
One more thing, left hand players will switch their favor hands to right, but the racquet still attached to their left hand, looks very weird. This happens when i hit the "skip to next important points" or sth like that, on the simulation match between 2 CPUs. Also same thing happens in recorded replays.
You do not have the required permissions to view the files attached to this post.
Sillytone
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 319
Gaming Since: 01 Sep 2012, 15:41

Re: [TE4] Issue with player reach while on the run ?

Postby manutoo » 30 Nov 2019, 07:48

Thanks for the .dmo , and for the left-handed bug report : it should be fixed in the next update ! :yes
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 18765
Gaming Since: 24 Jan 2004, 15:38
Location: France


Return to Tennis Elbow 4

Who is online

Users browsing this forum: ClaudeBot and 0 guests