btaylor, before when the player was still running when starting to prepare his strike, the leg animation was restarting from 1st frame, not from the current frame. Thus, it was looking like the player was doing a hesitating step backward then forward again. It was smoothed by the animation system, so it was not too much noticeable if u didn't have a close look at it. Now, the leg animation doesn't restart anymore but goes on from the last frame just before the strike preparation began.
S.Williamz, Scrolling cam is only available & needed for 4:3 display. Look like u got yourself a 16:10 widescreen & doesn't need the scrolling anymore..?
Brad1981 thanks for the .dmo... & Doh, I thought this was a tuning problem, but actually there was a small bug...
It's fixed now, but I wonder if the drop shot ratio has been too much lowered. Does 1 dropshop out of 12 strikes sounds realistic ? (when the opponent player stands several meters after the baseline, and did a normal or top spin strike)