@Everybody:
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Net Jump : the explanation was a bit short, so here a longer one ; the new time limit before the jump can occur is from the moment the ball is hit by your opponent ; in most cases, even with 0% in Net Presence, that doesn't change anything ; if u stick to the net and your opponent is a bit after the baseline, it needs around 0.5s (s = second) for the ball to reach u on a acceleration ; if you're just a bit more far of the net, it'll be 0.65s. So mainly, the jump will now trigger too late for net vs net fights, and when your opponent hits a very strong passing from well inside the baseline when your net presence is too low
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Drop Shot : I guess
Brad1981 got busy, coz he didn't answer me ; so I'd need anyone with this problem to send me a .dmo so I could see how to fix it
kaarsten braasch, use the alternate download link from toogame.free.fr .
btaylor, no, cannot get the previous build, but as stated above, you shouldn't feel anything different if your net presence is high, except in some rare cases.
Guest, you have to install the game after have downloaded it...
DegrasMan, shots are not supposed to land on baseline ; if you did in the past, it's coz u were hitting in bad position...
