Setting deadzones

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Setting deadzones

Postby inseedious » 22 May 2015, 22:16

Hi all. I've recently broken up my old controller, which had its own sensitivity configuration, and replaced it with a different one. They are both xbox 360 compatible controllers. The problem is that I'm now experiencing bigger deadzones on the analog stick than before. I already tried modifying both tennis.ini and ITST.ini (yes, I play with ITST mod) files, setting joydeadzone value to 0.1 and eventually 0, but it didn't work. The problem is quite strange, since windows default driver detects every minimal movement, and if it was a problem with the game, I would have had the same problem with my old controller. Any workaround? Does the game do a discrimination versus some kinds of controllers, setting higher deadzones? I installed the most common custom drivers (xbcd, x360ce, morii japanese drivers) but they don't seem to work. And my old controller was working with default windows drivers too.
Thanks in advance for any help!
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Re: Setting deadzones

Postby ray237 » 23 May 2015, 02:41

Fortunately, I found a workaround, but I didn't find a way to modify the deadlines created by the game. I think it's a feature some future patches should have, since this game is very technical, so even a slightly better setup may determine a gap between two players with the same level.

Re: Setting deadzones

Postby manutoo » 23 May 2015, 10:46


what is the workaround you have found ?

Actually, you have 2 values to set in your Profile .ini :
JoyDeadZone = 0.25
DxJoyDeadZone = 25
So if you want only a 5% deadzone, it'd give :
JoyDeadZone = 0.05
DxJoyDeadZone = 5
1st one is a software deadzone handled by the game engine, 2nd is an hardware (or at least drivers one) handled by DirectX.
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Re: Setting deadzones

Postby inseedious » 23 May 2015, 12:36

Damn, I thought Dx meant "right stick" instead of DirextX... Thanks for the reply
The workaround I found was to use an emulator that transforms the pad input in keyboard keys. It has its own deadzone setting, so it was a pretty simple solution.
Btw, sorry for posting from different nicks, I told my housemate, who helped me solve this problem, to post the reply, but he didn't have my user and password to access to the forum
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Messages: 17
Gaming Since: 05 Jun 2014, 20:43

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