TE4 Aim mechanic suggestion

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TE4 Aim mechanic suggestion

Postby clown » 14 Mar 2015, 22:25

Firstly - congrats on the Steam release. Just saw it today and noticed the TE4 planning when I popped on here. :)

My idea is basically an "advanced" control scheme, that's completely optional and would need to be enabled in the settings menu or something, where the right analog stick can be used to aim rather than the left switching to aim after a stroke button has been held down. The general reasoning behind this is so the left can still be used to move after a stroke button has been held. The character would still move as slowly as they do now when a stroke button is held (so it's not like you can start aiming while still getting to the ball) but this will allow for the avatar to (for example) move to the left so the positioning/lineup with the ball is better while still aiming right. Think of it as the equivalent of footwork.
The way the radical works would be the same as now and the buttons used for the strokes would probably need to switch to the triggers/shoulders.

Thoughts?

Let me know if I haven't been clear enough, not sure if I've done a particularly good job explaining myself.
clown
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Re: TE4 Aim mechanic suggestion

Postby manutoo » 15 Mar 2015, 04:04

Hello,

it's an idea that already crossed my mind (separate aiming & running with 2 sticks), as it would allow to do better strikes on the run, but this would lead to a lot of problems :
- if it's the only option, then the base gameplay will be much more complex, and playing with keyboard will require using the mouse as well
- if it's optional, it means the game won't be fair when playing online, and also that the gameplay might have to be tuned twice (the 2 setups leading to very different possibilities)
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Re: TE4 Aim mechanic suggestion

Postby clown » 15 Mar 2015, 16:01

For those using a keyboard, would it not be possible to assign say WASD for movement and then the arrow keys to aim? Rather than using the mouse.

The gameplay possibly requiring tuning twice was my main concern. Until it's been implemented I wouldn't know what kind of measures would be required to counterbalance any significant advantages it might give.
clown
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Re: TE4 Aim mechanic suggestion

Postby manutoo » 16 Mar 2015, 05:50

Yes, it would be easily possible to support 2 hands on keyboard, but except for mutants, it might be hard to handle, thus the need for keyboard + mouse support... ;)
ManuTOO
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