Some suggestions for upcoming updates

General discussions about the 3rd edition of Tennis Elbow

Re: Some suggestions for upcoming updates

Postby Ecool27 » 26 Sep 2012, 17:13

Try to have players be able to challenge some calls

Ability to have two different color wristbands

"Come on" grunts

new outfits(novak outfits, nike)
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Re: Some suggestions for upcoming updates

Postby Hamsteak » 14 Oct 2012, 15:08

I've been playing TE2011 for almost a year now, must have played several hundreds of games by now. Not world tour games though as I'm too lazy to take the time to build up a player - I like to jump in and play a quick game whenever I want. Still, that's countless hours of fun so thanks for making the game. Unfortunately, there were also frustration sometimes so I'll just highlight what I think may need a bit of adjustments:

- I think the human player's serve is (still) generally ineffective against the computer player. Yes I can ace occasionally but at the same time I get a lot of return winners from my opponent - These were all un-reachable shots, like watching my serve being punished. Some of these returns were on my player's first serve, too. I generally get 10+ of these return winners from the opponent (especially when player against a counter-puncher), and that's not counting those returns that came right back at my player's feet forcing an error. On the other hand, the opponent's serve is always not easy to retrieve, even when playing against a computer player with a weaker serve. I tried standing back further as per your previous suggestions but it doesn't really cut down my opponent's aces noticeably, at least not when playing against a player with a big serve. In a 3-set match I just finished playing (see attached screencaps of stats), I got aced 47 times (which is an extreme case but I generally get aced 1-2 times per service game) even though I won in the end. The ball simply came too fast or placing is too good so I had to pick sides, sometimes even with the second serve. And for those serves which I managed to return, a good portion of it went back weakly so I lost the point right away anyway. The other thing is that with the opponent's second serve, I can rarely attack it the way they attack my player's second serve. This inequality in my opinion makes the game unrealistic to play sometimes. My suggestion: Adjust the opponent's effectiveness in returning serves (further) or at least allow the user to adjust it (without changing the difficulty level) in the settings file.
- Did anyone complain about how ridiculous those drop volleys the computer opponent can play (even non-volleyers)? 99% of the time these drop volleys are un-reachable even when I start chasing very early. In real life these shots are not always easy to play so I think more of these should be reachable or at least there should be more errors when playing the shot.
- I would probably say a similar thing for overhead shots from the opponents - I generally find it difficult to retrieve these shots, even when it may seem to be a weak smash. And when the opponent had to turn around to do a tough backhand smash, not only he rarely misses these shots, it seems he has eyes on the back of this head so he could see which way I am running, too..
- One other thing I have noticed after playing so many games: when the opponent's shot hit's the top of the net, more often (than not) his shot would land on my court winning him the point. Is this related to the difficulty level - like higher difficulty level means more luck shots for the opponent?

FYI, I generally play against Pro 10 players with around 920 points left un-allocated, similar for my own player. I use simulation controls to play. Version of the game is TE2011 1.0f.

Thanks for reading my message. Would appreciate it if you would at least consider making some adjustments to the game in future. Cheers.
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Re: Some suggestions for upcoming updates

Postby manutoo » 15 Oct 2012, 04:21

Hamsteak,
- it looks like the CPU has quite better serve skills % than you ; also be sure to give yourself 100% speed
- difficulty level doesn't influence net result
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Re: Some suggestions for upcoming updates

Postby Hamsteak » 15 Oct 2012, 11:17

Not really, just better service power but a bit less in consistency & precision. See attached the players' stats. This is just one example, though. I made up another opponent with serve stats: 58%, 78% & 75%, and he frequently out-ace me too, even though his max serve speed is only around 205km/h. The other thing I noticed is that with a safe serve I only serve around 150km which is frequently attacked no matter where I place it (with/without top spin, etc), whereas the opponent often serves around 160-170km/h, occasionally acing, & with the same level of consistency. Quite surprised if no one has brought this up before..
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Re: Some suggestions for upcoming updates

Postby Hamsteak » 20 Oct 2012, 05:22

Another example, this time I played against a player with supposedly weaker serves, that's the counter-puncher I mentioned before - small in size yet fast and generally consistent (compared to my player anyway). I first made this player thinking of David Ferrer, but this AI player turns out playing quite differently - He attacks the net quite a bit, and sometimes uses serve-and-volley, too. Anyway, note the following with outcome of this match:
- I was out-aced 5-18, which reflects how difficult it is to break the opponent's serve.
- The opponent hit 11 return winners on my serves (some were 1st serves), which made it very difficult for me to hold serve.
Note that if it's not because of these advantages (in serving & receiving) given to the AI player, I would have had a fair chance to win this match. His 13 additional aces plus his 11 return winners already gave him 24 points!
Look, I've said enough about the same problem so I'll stop here. Will stop playing this game for a while too as right now it is getting a little frustrating. Anyway, thanks for reading.
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Last edited by Hamsteak on 20 Oct 2012, 05:26, edited 1 time in total.
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Re: Some suggestions for upcoming updates

Postby laptak2011 » 21 Oct 2012, 00:02

Hamsteak wrote:Another example, this time I played against a player with supposedly weaker serves, that's the counter-puncher I mentioned before - small in size yet fast and generally consistent (compared to my player anyway). I first made this player thinking of David Ferrer, but this AI player turns out playing quite differently - He attacks the net quite a bit, and sometimes uses serve-and-volley, too. Anyway, note the following with outcome of this match:
- I was out-aced 5-18, which reflects how difficult it is to break the opponent's serve.
- The opponent hit 11 return winners on my serves (some were 1st serves), which made it very difficult for me to hold serve.
Note that if it's not because of these advantages (in serving & receiving) given to the AI player, I would have had a fair chance to win this match. His 13 additional aces plus his 11 return winners already gave him 24 points!
Look, I've said enough about the same problem so I'll stop here. Will stop playing this game for a while too as right now it is getting a little frustrating. Anyway, thanks for reading.

Hi there, i like your 3d court texture, where did u get it? thanks
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Re: Some suggestions for upcoming updates

Postby manutoo » 21 Oct 2012, 13:07

Hamsteak,
if you didn't read that topic, do it now : topic8-6180.php .
I'll likely try to tune the serve/return power of CPU, but for me (ie: when I play), the balance is already quite good with its power during rallies, so I'm not sure how I'll do it. Anyway, it won't be before January.
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Re: Some suggestions for upcoming updates

Postby Hamsteak » 21 Oct 2012, 14:05

Actually, I read that before, although back then I thought some of these were only relevant to online playing. About your assessment of the serve / return power of the CPU, apart from the fact that you (the game's maker) is most probably a better player than I am, is it also a possibility that the difference could be caused by me and you using different computers? I always play the game on my Toshiba laptop, by the way. If this possibility cannot be ruled out, I would suggest you change nothing in the actual game but perhaps add a parameter in the configuration file (one for CPU serving, one for CPU returns, etc) for people like myself to adjust to suit accordingly. Just a thought..

Thanks heaps again :wink:
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Re: Some suggestions for upcoming updates

Postby laptak2011 » 21 Oct 2012, 17:48

Hamsteak wrote:Actually, I read that before, although back then I thought some of these were only relevant to online playing. About your assessment of the serve / return power of the CPU, apart from the fact that you (the game's maker) is most probably a better player than I am, is it also a possibility that the difference could be caused by me and you using different computers? I always play the game on my Toshiba laptop, by the way. If this possibility cannot be ruled out, I would suggest you change nothing in the actual game but perhaps add a parameter in the configuration file (one for CPU serving, one for CPU returns, etc) for people like myself to adjust to suit accordingly. Just a thought..

Thanks heaps again :wink:

can u tell me where do u get ur 3d grass courttex from? thanks :D
Vamos Rafa :)!!
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Re: Some suggestions for upcoming updates

Postby manutoo » 22 Oct 2012, 04:59

Hamsteak,
I'm not especially good ; I usually play at Pro-10 for test / relax, and Master-10 when I want a good challenge ; but I guess that comparatively I'm better on serve & return than you, as I feel the overall difficulty consistent with the rallies. The issue would be the same if I was playing at Junior-10, the delicate point being is it harder to serve & return comparing to rallying, whatever the CPU level is.
But if your PC gives you a low framerate, it could explain the trouble for the serves & returns ; turn on the FPS in the Misc Options menu, to be sure it's around 58-60.

laptak2011,
it's the TE original textures, as far as I can tell.
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Re: Some suggestions for upcoming updates

Postby DeLeon » 30 Oct 2012, 22:44

Great game. I've been playing it for a few years and enjoy it quite a bit.

My biggest pet peeve is the amount of dropshots that some computer opponents hit. In real tennis matches, you can go a whole match and see only two or three drop shots played from the baseline. IN TE, I'm used to seeing two or three drop shots a game. It diminishes the realism and often makes for a ridiculously easy point to win. Perhaps I have a tendency to play too far behind the baseline but I still have no problem getting to the dropshots and playing an easy dropper right back, or going cross court or up the line for a winner. Please, please, please, fewer AI dropshots!
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Re: Some suggestions for upcoming updates

Postby LetsGoBro » 31 Oct 2012, 07:17

First of all, I'd like to say a huge thanks for implementing that White Outfit functionality (when Wimbledon is played). It's an awesome feature.
The only problem, and it's a really tiny one, is the fact that the function also turns the racquets white as well. If it is possible to retain the original colour of the racquet (ie. excludes changing the racquet to white), that would be great. I'm not sure if this is something that can be modified by users, so if that's not possible, then this is a suggestion.
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Re: Some suggestions for upcoming updates

Postby manutoo » 01 Nov 2012, 06:06

LetsGoBro,
it's a bug (actually a oversight), it'll be fixed in next update.
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Re: Some suggestions for upcoming updates

Postby LetsGoBro » 01 Nov 2012, 15:32

Oh yeah, in case I wasn't more specific, that includes the racquet handle as well.
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Re: TE2013 Free for TE2011 Users ?

Postby C4ILLL » 04 Dec 2012, 23:59

We want a spectator mode ! There are so many incredible matches to watch, it's a shame that this doesn't exist yet !!
A dynamic spectator mode where people can applaude, or shout, stuff like that !
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