Comments about Build 24

General discussions about the tennis games Tennis Elbow
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 14 Jan 2009, 07:42

Been a while since we had an update :( But Manu is probably very busy, so understandable. In the meantime, I have thought of some more ideas/settings for future builds.
Option in the .ini to be able to turn off the pop-up rally strike count and the pop-up statistics. i.e. have separate settings for both, so user can choose to have one on and the other off, or both on (like it currently is), or both off.

Ability to set the CPU speed in the .ini by choosing CPU's acceleration and maxspeed. I think right now it can only be done for human player?

Ability to set the CPU BallDiffScale and PrecisionScale (I think u mentioned u were going to do this).

This one is for the more arcade-player type people out there. It is kind of related to the sweetspot settings in the .ini, but maybe have another setting in the .ini that allows for the player to hit full sweetspot as he moves closer to the net. As it is right now, from midcourt up to the net, my player can hit a slower shot if there is not enough preparation time. Though, a lot of the time in real life, players are able to just block these kinds of shots back with just as much pace as the opponent had hit it (though it would result in a less accurate shot). Maybe you can make a setting to be able to modify this specific "handicap", just like we are able to modify the "handicap" of the sweetspot radius and scale.
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Re: Tennis Elbow 2009 1.0

Postby manutoo » 14 Jan 2009, 07:51

@About acceleration with 0% topspin :
So it needs tuning or not ?
I'm thinking about raising a bit the imprecision for the acceleration when the topspin is below 30%.


@Santiago92 :
>> I think that Federer is easy in this game
It's possible that Fed would need some custom behavior to be a bit better... :?
What difficulty level are u playing on ?
Also, in 2008, Nadal was slightly better than Fed...
And lastly, it's possible that the way Fed plays is better for your own way to play... :)


@v.williams :
>> every time i play an online match my Preview changes [...] and i have to change them back every time
yup, in last update, it's saved by mistake when u go back to offline matches, but I'll fix this for next update.


@S.Williamz :
No, the MTRUN doesn't work online, even not a bit... If it was working, it'll lead to desync right away, coz the cheat code isn't propagated to your opponent PC.

>> Am I crazy, or is this normal??? lol
1st solution ..? :whistle:


@Brad1981 :
>> Been a while since we had an update :( But Manu is probably very busy

yup, I'm busy with a consultant job, but hopefully, it should be done by end of the week.
The next update is almost ready, I just need to finish a new animation... :whistle:

>> turn off the pop-up rally strike count and the pop-up statistics

what's wrong with it ..?! :?
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 14 Jan 2009, 07:56

I think acceleration accuracy is good as it is, but that is just me...
Oh, and nothing is wrong with those. I think it's great that you added them. It's great that you keep adding new things. But sometimes, I just would rather just see the statistics instead of the shot count. Or vice versa. Or sometimes even not at all. Depending on the day I guess. :lol: But I think it would be nice to have option to turn either of those off, or even both off. But in general, it is very good that you have these.
Oh, and I added 1 more thing to my post. But, just in case it was not seen (since I edited it as you were probably writing your last reply), here it is:

This one is for the more arcade-player type people out there. It is kind of related to the sweetspot settings in the .ini, but maybe have another setting in the .ini that allows for the player to hit full sweetspot as he moves closer to the net. As it is right now, from midcourt up to the net, my player hits a slower shot if there is not enough preparation time. Though, a lot of the time in real life, players are able to just block these kinds of shots back with just as much pace as the opponent had hit it (though it would result in a less accurate shot). Maybe you can make a setting to be able to modify this specific "handicap", just like we are able to modify the "handicap" of the sweetspot radius and scale.

One other thing: When the CPU Topspin level is set to 31% or above, the maximum amount of topspin it puts on the ball seems excessive/too loopy. It doesn't happen on every topspin shot, but it happens pretty regularly, especially on courts with higher bounces. It is as if he has like a 20% Topspin bonus (like Defender profile), but it is not set to Defender profile. I don't think I noticed this in previous builds before the latest one. And since I modified courts for CPU play to allow for higher bounce, this probably happens to me more than anyone else lol. But it ONLY happens if the CPU Topspin is above 30%.
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 14 Jan 2009, 14:04

Ok I KNOW I'm not crazy lol so you should belive me. I am absolutely 1000000% certain the code did make moving easier for me so...and I believe there are a lot of people online with very different moving speeds, and I mean people with same height etc. These people dominate rallies with ease and if I try the code, immidiately the rallies even out. It's not my imagination. :lol:

But honestly if you don't care to really look into it and find out what the problem is(because there certainly is a problem) I guess I can use it without feeling quilty since it's just my imagination. :roll: :D
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Re: Tennis Elbow 2009 1.0

Postby Togtdyalttai » 14 Jan 2009, 18:41

I played with S.Williamz with his speed altered by the mtrun code and I could definitely tell the difference too. I know it's not just his imagination (or mine :lol:).
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Re: Tennis Elbow 2009 1.0

Postby Santiago92 » 14 Jan 2009, 23:27

I was playing at Pro sublevel 10 and my record against Federer is 4-0, I started playing in Costa do Sauipe at Master sublevel 3. Yes, I know that Nadal was better than Fed in 2008... so as you said, Manu, it's the way Fed plays what makes the match easier for me.
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Re: Tennis Elbow 2009 1.0

Postby manutoo » 15 Jan 2009, 05:22

@S.Williamz & Togtdyalttai :
I guess this is called collective hysteria... :whistle:
Set the camera on Fixed, so could u check by urself that MTRUN produces nothing in a network game, and gives a message when playing offline.
What u think u saw is coz u focused ur attention on ur player movement and thus, it seemed faster...

So yup, u can use this cheat plenty online if it makes u feel better... ;)


@Brad1981 :
>> But it ONLY happens if the CPU Topspin is above 30%.
My guess is what u notice is the actual topspin strike, while the other strike is the normal strike. If u raise the topspin of the CPU, it'll make him do the topspin strike more often.
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Re: Tennis Elbow 2009 1.0

Postby CC » 15 Jan 2009, 05:54

It's hard to disagree with the programmer, since the game can't do anything he didn't program it to do. I can see Manutoo's point. However, and I am probably completely wrong, even in TE2006, and I think a least once in TE2009, I have played some matches where the opponent seemed super-fast. I retired from at least two of these matches, since something was obviously wrong. There is no way that they should have been able to move that quickly. Anyway, I don't think that I ever mentioned it before. I thought about the possibility of the MTRUN code being used, or some other hack, but I didn't want it to be so and didn't want to bring it to anyone's attention; also, I assumed that Manutoo would have disallowed this, and I was afraid to try to type it during an online match. Now that this post is here, if someone has used it and knows it to work, maybe they will contribute, also. But like I said, it is hard to argue against the programmer -- don't have a byte to stand on. :wink:
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 15 Jan 2009, 06:19

Yes, I am referring to just the topspin strike. The other shots are all good when Topspin is set to more than 30%, but the topspin strike by the CPU can sometimes get too loopy. I went into DevMode, and I saw that when "Spin" is 60 or higher, this is when it occurs. Sometimes the CPU hits a topspin shot with a "Spin" factor between 60 and 90, and this seems to be too loopy. I tried setting my Topspin setting to 40% (I normally keep it at around 30%), and even I don't get numbers that high. My normal topspin strike has a "Spin" value between 30-60. But it hardly goes over 60 unless I have like a 5 second preparation time lol. The computer is able to go over 60 with much less preparation time.
But overall, I find a "Spin" value of over 65 too loopy and unrealistic. I wish it could be set so that the Topspin setting had to be set like over 50% to get this high a Spin value. But not all of the CPU's topspin strikes get this high. Though it does happen quite a bit.
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Re: Tennis Elbow 2009 1.0

Postby jenks10s » 15 Jan 2009, 06:35

I think it would be cool if there was a stat showing what set point it is. Ex. Set point #4
Same thing for match points and break points
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Re: Comments about Build 24

Postby S.Williamz » 15 Jan 2009, 14:23

manutoo wrote:What u think u saw is coz u focused ur attention on ur player movement and thus, it seemed faster...


Except I'm not that stupid...lol I wish there was someway I could prove it to you...the problem is that there is clearly very different movement speeds online, some players are able to play at the baseline or inside the baseline with ease, they can move to any shot and even have a lot of time to aim it. For example I have not been able to do that, no matter what I tried. And I know it's not because some of these players are so incredibly good that they can do something I could never do in a million years. I have noticed a clear pattern, some players I have played move near or inside the baseline and get to most balls with ease(and dominate most rallies) and some players are like me, and play a lot behind the baseline and are not so fast to get to balls, and the rallies are far more even. And it just so happens that when I tried the mtrun code, I could play near or inside the baseline more and it was much easier to get to balls against players with faster movement. They no longer had easy time in rallies. And on the other hand if I tried the code against players who had the same movement I had before the code, I suddenly could dominate rallies with ease. It was a dramatic difference. I'm not 100% sure if it was the code but after I used it this difference usually happened, but it could be something else too. But I'm sure there are different movement speeds, even with players having 100 in speed and similar heights.
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Re: Comments about Build 24

Postby Togtdyalttai » 15 Jan 2009, 20:08

I must say that I am able to rally from inside the baseline without using a code. I'm starting to think that manutoo may have been right and that I only noticed you moving faster because I did focus in on it. It's just a small difference that's hard to notice if it's real or not.
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2010 Doubles: 21-11
2009 Singles: 105-14 (no WO (6))
2009 Doubles: 11-8
Best Results:
'10: W: AO, Miami, Casa, Barca, Rome, Stuttgart, Hamburg, Cincy
'09: W: 13 including Rome, Madrid, RG, Wimby, Cincy, USO
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Re: Comments about Build 24

Postby S.Williamz » 15 Jan 2009, 22:57

The code thing aside, there just seems to be a weird bug that allows others to move faster and others move slower, and it seems to change. I've played some players who on other days play inside the baseline and get to any shot with ease and dominate the rallies and other days are far behind the baseline and are like totally different players. And I've noticed this many times with many different players. And somehow I connected the code to this, it really seemed to do something, maybe affecting both players...

Anyway I'll drop this for now because I'm starting to really doubt myself. lol
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Re: Comments about Build 24

Postby manutoo » 16 Jan 2009, 06:15

S.Williamz
>> I've played some players who on other days play inside the baseline and get to any shot with ease
>> and dominate the rallies and other days are far behind the baseline and are like totally different players

A difference in lag wouldn't explain that..?
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Re: Comments about Build 24

Postby S.Williamz » 16 Jan 2009, 22:44

manutoo wrote:S.Williamz
>> I've played some players who on other days play inside the baseline and get to any shot with ease
>> and dominate the rallies and other days are far behind the baseline and are like totally different players

A difference in lag wouldn't explain that..?


What do you mean with that? You mean they can move faster because they have faster connection or something? That would suck extremely much. Like, there would be no point playing. lol I really can give up altogether against some of the players because I have absolutely no chance in rallies. But yeah I guess that could explain why I can lose to player A 6-0 and then beat player B 6-0 and watch as player B beats player A 6-0.(something along these lines I've witnessed many times, along with many other bizarre things, wanna hear? Lol.) Was this what you meant?

And okay I agree the mtrun code doesn't work.
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