Comments about Build 24

General discussions about the 3rd edition of Tennis Elbow

Re: Comments about Build 24

Postby Santiago92 » 17 Jan 2009, 00:06

S.Williamz wrote:And okay I agree the mtrun code doesn't work.


:shock: Now I'm who say that the mtrun code does work, I played against FRANQ yesterday and it was clearly I was running faster with that code.
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Re: Comments about Build 24

Postby manutoo » 17 Jan 2009, 17:55

S.Williamz, I meant when the lag is high, it increases the delay of reaction (for both players, so it's fair), thus it's harder to play on the baseline and it may look like u run slower...

Santiago92, the collective hysteria seems to spread, but don't worry, it usually heals by itself in a few days... :P
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Re: Comments about Build 24

Postby S.Williamz » 17 Jan 2009, 22:12

Ok well nobody still hasn't explained to me why some players can move faster than me...I have played enough already to know the limits of what is possible to do with my max speed, yet some players can move way beyond that. There really is some sort of bug happening so can you look into it...it's really annoying to deal with. What makes it stranger is that sometimes the same players have the faster speed and sometimes don't. So for example the results can go from 6-0 to 6-7 in just a matter of days against a same player. And the reason can be easily seen; they move faster or slower. It's really bizarre.
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Re: Comments about Build 24

Postby S.Williamz » 23 Jan 2009, 07:28

Ok latest news: I've concluded that I had gone temporarily insane(obviously the infectious kind), and that none of this movement stuff really exists. lol I've realised that some people simply are much better movers than I am. I still have to play a match against one player to be absolutely certain but I think this is how it is.
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Re: Tennis Elbow 2009 1.0

Postby YUGIOH » 24 Jan 2009, 09:07

manutoo wrote:@About acceleration with 0% topspin :
So it needs tuning or not ?
I'm thinking about raising a bit the imprecision for the acceleration when the topspin is below 30%.



Hi Manutoo,

I really don't think it needs to be tuned. :wink: In fact, from what I have personally seen, sometimes, in online games when using 0% tops, the ball goes long as you hit it. :| If we increase that error, I think it would have a ruining effect in online games. lol I feel that the current settings support an aggressive and very realistic game. This issue is not really different from the past issue of 100% tops. :wink: If we increase errors, then more and more people will turn into defense and use 100% tops. I predict the trend will keep continue until everyone is defensive style. Then, the game will be extremely boring and endless. lol
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