Feedback for Manutoo [More realistic gameplay values]

General discussions about the 3rd edition of Tennis Elbow

Re: Feedback for Manutoo

Postby lreese » 07 Jul 2014, 15:26

I've gotten some questions from other forum members about the settings I use so here they are:

H
I play with the following values in tennis.ini:

Elite Controls, first and foremost. No previews, average auto-positioning. Slow auto-positioning is too difficult for me, but if you can handle it then this would probably be more realistic.

SweetspotScale 0.08 (default is 0.05). While watching cpu versus cpu I set it to 3.0 but it's too difficult to play with, for me at least. But you can put it as high as you want, until it becomes too difficult to hit the ball cleanly. The cpu can hit the sweetspot much better than the player so that's why in cpu versus cpu you can have it higher. But ManuToo will have to make some changes here if it is to be completely realistic, say one scale for the player and another for the cpu. Raising this value will create more errors and "weak replies", both from you and the cpu.

SpeedConversion 0.2 or 0.25. This will make reversing your (and the cpu's) movement from left and right and vice versa more realistic.

AIslowerReturner at 0.08 (if you play at pro10). I set it down to 0.06 because I play at pro1 and at that difficulty there will too many aces.

Set MtRun to 1 and then further down change the values for both player and AI to 0.85. This will slow down the running speed of both you and the player by 15%, making it more realistic.

I reduce the ground stroke power values in the PlayersATP.ini file to about half for every player I come across. THis usually then produce power settings in the cpu player's characteristics screen to about 50-70% depeniding on their original value.

That's about what you can do as the game is today. Maybe ManuToo will tweak it more in the future.

Make no mistake, the game will be more difficult to play this way, but have fun playing!
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby Rafa15 » 08 Jul 2014, 15:23

thank you so much Ireese ;) This sounds very very very well! :applause:

I'm using a mod, does I have to reduce the groundstroke power for every single player? this would be very hard, or is there a possibility to reduce the power for all players with one method?
and you wrote set Mtrun to 1 and the other values who are written under it to 0.85: do mean you that?
[MtRun] // Configure Cheat Run Speed & Run Acceleration, for human player & CPU
Acceleration = 0.85
MaxSpeed = 0.85
AiAcceleration = 0.85
AiMaxSpeed = 0.85

But where could I make mt=1? I dont understand this point :roll:
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby lreese » 10 Jul 2014, 09:29

Rafa 15

MtRun = 1 is in the beginning of the file and it simply activates the cheat code for changing run speed at startup of the game. Otherwise you would have to activate it manually with a key command in game. I don't remember this key command though but it's on the forum somewhere.

As for reducing power globally, as far as I know there is no way. So you have to reduce power player by player. No way around it. I do it everytime I play someone new rather than to go through the entire database. It's pretty quick to just open the PlayersATP.ini and change the setting before the match. You only have to do it once for every player.

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Re: Feedback for Manutoo

Postby type44 » 23 Jun 2017, 15:02

manutoo wrote:lreese,
1) when I created the BH smash, I didn't want to make it too weak, coz when you have to smash, you have very little time to do so, and you have to use some of this time to aim, thus I didn't want to penalize the players too much (the CPU could do both though)

2) Ok, I tried with 65% and it was better... ;)

3) Lower Speedconversion = slower to change the run to the opposite direction = harder

If you're around here next year, try to catch the Beta of TEM2. As one of its main goals will be to get most possible realistic CPU vs CPU matches, your feedback will be useful ! :yes:


Hey Manutoo,

While I know this thread is pretty old, I've spent at least the last five years tweaking various things in the tennis.ini to try to create a really solid emulation of real life tennis stats in CPU vs CPU matches. The biggest issue I continue to have the relationship between serving advantage, aces, and percentage of return points won.

To create reference ranges for things, I've researched on the World ATP site, which has archives of match stats included ace totals and return percentages. http://www.atpworldtour.com/

Additionally, there's a match statistics charting project you may or may not know about that breaks down every point in a match and keeps meticulous records on things like rally length, serve advantage, serve locations, winners, unforced errors, etc. http://www.tennisabstract.com/charting/

Based on what I've found on those two sites, generally, aces for a three-set match average around 2 or 3 to as high as 18 or 19 for bigger servers. Of course surface and serving play a role, but usually, the ace count stays in the single digits. Despite the lower ace count, return points won stays below 40% most of the time, even on clay (unless the return skills of both players is high). Rally length averages out at 4.2 shots per rally on the tour.

I have not been able to find that combination of stats through the game engine, either too many aces are produced (15-30 in a three-set match, on average) or the return percentage is too high (45 -50%). Rally length tends to stabilize with mtrun reducing speed by about 15-20%.

One suggestion that would go a long way in my estimation is a separate malus for the return of serve that is higher than the groundstroke rallies. That would emulate how a player must stretch to reach a well-placed serve, and create either a weak ball that is a winner on the server's first shot, or a forced error. That way the serving percentages are correct, but the ace count remains lower.
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby manutoo » 24 Jun 2017, 06:32

type44,
yup, I'll work on that for TEM2/TE4. :yes:
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby zygops » 28 Jul 2017, 20:14

Really a hardcore fan type44 :-) I like a simulation as realistic as possible and I think that is what Manutoo will serve us again with the next opus. The competition will be fierce next year with the arrival of TWT, but it will certainly be more arcade anyway. It will be obvious that TE4 will be more realistic.
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 23 Feb 2019, 10:11

i dont see an option for mt.run on the tennis ini settings nor do i see power settings, im trying to tweek the sliders a bit
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 23 Feb 2019, 10:49

i did find the power settings but i do not see mt.run in the tennis ini folder, all i see is fast run.
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby manutoo » 24 Feb 2019, 07:02

matthew23,
add this, if it's not there :
Code: Select all
[MtRun]      // Configure Cheat Run Speed & Run Acceleration, for human player & CPU
Acceleration   =   1.75
MaxSpeed   =   1.5
AiAcceleration   =   1.0
AiMaxSpeed   =   1.0
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby JaNeZoKu » 24 Feb 2019, 12:16

My suggestion for TE4 is that regardless of a player's playing style (defender/puncher/varied etc) if he/she has FH/BH power of 80 than that value should be absolute and not relative to playing style. My impression in TE2013 is that a puncher whose FH/BH power is 40 still hits the ball harder than a defender whose FH/BH power is 80. Because of that you can't have a player who mostly plays defensive, but is actually able to hit the ball just as hard as someone who plays aggressive most of the time. This is something that bugs me in TE2013.
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby manutoo » 25 Feb 2019, 06:18

JaNeZoKu,
the power doesn't depend on player style, but 2 things :
- the Defender will do acceleration less often the Power Baseliner
- the Defender stands father from the baseline than the Power Baseliner, which gives him more time to catch your strikes, but also gives you more time to catch his
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 26 Feb 2019, 10:27

manu you mean type in mt.run? in the tennis ini? do you want me to type all that info in the ini folder? or just mt.run? and does it have to be followed by configure chat etc etc and does it also have to be in quotes as you posted it? thx!
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 26 Feb 2019, 10:30

and where do i add it? what section?
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 26 Feb 2019, 10:43

manu i found mt run it was really far down inside the ini file
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Re: Feedback for Manutoo [More realistic gameplay values]

Postby matthew23 » 26 Feb 2019, 10:48

manu is their a place to enter mtrun = 1? i see where it has what you posted but am i supposed to just put a 1 after mtrun?
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