Comments about Build 107 (TE2013 v1.0d)

General discussions about the 3rd edition of Tennis Elbow

Re: Comments about Build 107 (TE2013 v1.0d)

Postby nschulman20 » 25 May 2014, 06:42

phucnguyen0209 wrote:miharu0607,I have a question,which files did you modified to make those new hair styles? :) Because I want to add those new hair styles to my patch but everything isn't easy as I thought,may be also need some .3ds files :sweat: ,can you tell me? :annoyed:
Here is my male.in if you need:

Code: Select all
[Male/Hair]
PosX      =   312
PosY      =   520
Model      =   Hair01 1 15 27 30 Hair02 2 20 25 26 Hair03 3 9 10 14 23-24 31-32 Hair04 4 8 12 18 19 29 Hair05 5 11 16 22 28 Hair06 6 13 17 30
DependOf   =   Hat
ModelA      =   0
ModelB      =   3-6
ModelC      =   1-2
ModelD      =   2
AlphaOther   =   Male/Skin 3-4
//AlphaNeeded   =   1


Phucnguyen0209: Can you ask this question in the modding forum? The only reason I suggest and ask you to do this is that I too play with your patch and also have no idea how to get your original 32 hairstyles in addition to the 20 new ones for the game. I've changed the gamesys to 52 to account for the additional 20, but the ONLY option for hair that I have is for Dustin Brown's crazy dreadlocks lol (all 52 hair choices are the same)...

How does this work when we don't have the 20 new photos of the new hair options to add to the 'male' textures page where you enter in the photos of the hair?? and how exactly do we know what number to correlate with what 'hair number' on the male.ini screen for the 20 new examples in the male.ini? I'm sooo confused and have been trying to fix this for hours... please someone help. I am pretty good at incorporating everyone's mods but this has me seriously stumped. I cannot understand any of the prior advice as it really isn't all that clear from a language standpoint.
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby Peti91 » 25 May 2014, 20:13

Hy

I have a problem. How can I fix it? Only 2d courts!

Image

Thanks
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby dirtbloxxMC » 09 Jun 2014, 00:50

carlosforonda wrote:manutoo

There is a problem with the hair of the players when a patch is installed on this new version of the game.
Image


LOL, Novak Djokovic with dreadlocks. Never thought I'd see that...
I am a person. Muahaha.
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby p_a_s_s » 30 Jun 2014, 20:44

I also have problem with hair, but i don't have male.ini. Where is this?
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby Nigogu » 01 Jul 2014, 02:38

p_a_s_s,
:arrow: /Data/Models/Textures/Male.ini.
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby p_a_s_s » 01 Jul 2014, 10:31

Nigogu wrote:p_a_s_s,
:arrow: /Data/Models/Textures/Male.ini.


Don't have that directory. There is no directory in Data folder. I have modded game with Sam Patch
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby Nigogu » 01 Jul 2014, 16:34

p_a_s_s wrote:I have modded game with Sam Patch

Then :arrow: viewtopic.php?f=29&t=18104
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby p_a_s_s » 02 Jul 2014, 09:58

Nigogu wrote:Then :arrow: viewtopic.php?f=29&t=18104


:10: :notworthy: :notworthy: :notworthy:
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Re: Comments about Build 107 (TE2013 v1.0d)

Postby Jec » 10 Sep 2014, 06:20

Hello, i have the exact problem with the dreadlocks style for all my players.. here is my male.ini

[Male/Hair]
PosX = 312
PosY = 520
Model = Hair01 1 15 27 30 Hair02 2 20 25 26 Hair03 3 9 10 14 23-24 31-32 Hair04 4 8 12 18 19 29 Hair05 5 11 16 22 28 Hair06 6 13 17 30
DependOf = Hat
ModelA = 0
ModelB = 3-6
ModelC = 1-2
ModelD = 2
AlphaOther = Male/Skin 3-4
//AlphaNeeded = 1

And here's my gamesys.ini {I can't seem to find scripts.ini anywhere??}

Anyway, i tried changing Hair to Male_Hair in my gamesys.ini.. the 32models appeared but the dreadlock hairstyle doesn't go away at all..
[Male_Hair]
NbPreset = 6
FirstType = 1
NbType = 32

Please advise!! Thanks
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